Can we have the Grf file to try please .GarryG wrote: 12 Aug 2023 07:37AuzSportObjectsV16
Subject: Change design to Golf Roads
Made some changes that WILL interfere with a game that already has a golf course in it. But I hoping what I done is easy for you to fix and add some more items to your golf courses.
Changes:
* I was asked to change shading to the slopes as forgot to do that when I first make them many years ago.
* I also change the buggy roads instead of the being on the left or right side of the tiles I put them in the middle.
* Added buggy roads with Golf Buggies.
* Added Fairways with golfers and buggies on them.
New Gold Roads.png
If like to try here the game file and also the source. If you want something else added to the golf course let me know.
AuzObjects
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Re: AuzObjects
Re: AuzObjects
Just unzip the archive and extract the grf file from itpiratescooby wrote: 12 Aug 2023 11:08Can we have the Grf file to try please .GarryG wrote: 12 Aug 2023 07:37AuzSportObjectsV16
Subject: Change design to Golf Roads
Made some changes that WILL interfere with a game that already has a golf course in it. But I hoping what I done is easy for you to fix and add some more items to your golf courses.
Changes:
* I was asked to change shading to the slopes as forgot to do that when I first make them many years ago.
* I also change the buggy roads instead of the being on the left or right side of the tiles I put them in the middle.
* Added buggy roads with Golf Buggies.
* Added Fairways with golfers and buggies on them.
New Gold Roads.png
If like to try here the game file and also the source. If you want something else added to the golf course let me know.

AuzSportObjectsV16Source.rar
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Re: AuzObjects
That would probably be happening if the ids of the objects were different
Re: AuzObjects
The problem is the churches and graves completely disappeared from the object list
Is there a possibility of restoring them?

Re: AuzObjects
Sure can .. I had loaded the nml by mistake

I haven't changed any IDs .. looking back through previous versions of AuzObjectsPre1900 .. Version 6 did have some churches graveyards in it but some reason I had not placed them in later versions. Mainly because they are also in AuzTownObjects. (to help "moof" and any others who having this problem I shall re-install them to "AuzObjectsPre1900V13" which I shall do today.Brickblock1 wrote: 12 Aug 2023 12:59 That would probably be happening if the ids of the objects were different
You have found a strange problem. Those towers are not in any of my sets

Have you these game files

"AuzTownObjectsV24" (it has Churches and Grave Yards in it).
"AuzTownObjectsAddOnsV26"
"AuzObjectsPre1900V12"
Cheers all
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Re: AuzObjects
IIRC you previously declared AuzObjectsPre1900 obsolete because you moved everything into the Town Objects sets because you combined some stuff to make more space.GarryG wrote: 12 Aug 2023 23:00I haven't changed any IDs .. looking back through previous versions of AuzObjectsPre1900 .. Version 6 did have some churches graveyards in it but some reason I had not placed them in later versions. Mainly because they are also in AuzTownObjects. (to help "moof" and any others who having this problem I shall re-install them to "AuzObjectsPre1900V13" which I shall do today.Brickblock1 wrote: 12 Aug 2023 12:59 That would probably be happening if the ids of the objects were different
As for the golf paths, great improvement. Although I did appreciate the quirkiness of paths dog-legging to the left or right. There's also an issue with the turf and roughs that I noticed, especiallly on slopes. They need a bit of adjustment on shading and should probably be remade into being slope-aware objects.
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Re: AuzObjects
I shall put some dog legs in to join the new paths I did? and have look at the "turf and roughs" but not till tomorrow as got some house work to catch up on.kamnet wrote: 12 Aug 2023 23:44 As for the golf paths, great improvement. Although I did appreciate the quirkiness of paths dog-legging to the left or right. There's also an issue with the turf and roughs that I noticed, especiallly on slopes. They need a bit of adjustment on shading and should probably be remade into being slope-aware objects.
Cheers
EDIT:
How these dog legs look. I added a pond, seat under tree and seats under shelter. The dog legs also have a T-Junction.
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Re: AuzObjects
Very nice!
Another issue with the tiles, in winter these gridlines pop up. On some of them during non-winter you can also see a faint black line when zoomed out.


Another issue with the tiles, in winter these gridlines pop up. On some of them during non-winter you can also see a faint black line when zoomed out.

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Re: AuzObjects
I don't really know much about making snow graphics .. all I do is use some snow sprites I have.kamnet wrote: 13 Aug 2023 08:38 Another issue with the tiles, in winter these gridlines pop up. On some of them during non-winter you can also see a faint black line when zoomed out.
I get most of me snow graphics from these. Show have a look at them next day or 2 see if I can figure it out.
Last edited by GarryG on 13 Aug 2023 22:06, edited 1 time in total.
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Re: AuzObjects
Have you got Gridlines turned ON in OpenGFX+Landscape?
I believe most of Garry's graphics are without those and that may cause that effect of a thinner gridline.
Also, what may help to figure out what is causing this, can you point out one object that has the issue?
Then Garry can maybe easier see what the graphics and code looks like.
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Re: AuzObjects
I just had a quick play in the snow .. I not getting those grid lines at all and I am using OpenGRF+Landscape v7140.
In the parameters I have "Show gridlines: Off"
One think I have discovered I don't need to put snow on my tiles and paths. All I have to do is remove them and leave tile blank. But problem with that is not able to see any guide where we put them

I don't play golf and I don't have snow where I live .. so curiosity how do goofers see their white ball in the white snow?
Cheers
EDIT:
Just found what you meant kamnet

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Re: AuzObjects
OGFX Landscape, gridlines off. The tiles in question are the grass and turf object overlays.


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Re: AuzObjects
I fixed them and also the Driving Range Signs had same problem.kamnet wrote: 14 Aug 2023 00:51 OGFX Landscape, gridlines off. The tiles in question are the grass and turf object overlays.
I also made a set of slope aware roughs that way the shading should be better. Also added another flat rough with different roughs.
Now I fixing some snow on some other sporting events.
I'll upload what I done before I go to bed tonight.
Cheers
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Re: AuzObjects
AuzSportsObjects
Subject: Fixing Snow
Experimenting with the following snow changes.
Golf Course.
* Fixed problem kamnet mentioned.
* Did transition snow with the path ways. (See image)
Horse Racing
* experiment with transition snow. (See image)
Spectators
* benches (removed the spectators. (See image)
Sport Fields
* Some sport fields been experimenting with snow.
Still some to do .. hope to transition snow of what ever I can so can see where it is in the snow.
- Attachments
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- Transistion Snow.png (69.31 KiB) Viewed 3833 times
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- AuzSportObjectsV17.grf
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Re: AuzObjects
AuzBoatingObjects
Subject: Sailing Ships
Looking at some old photos on internet of Newcastle Australia during the sailing ship days and it gave me a idea I just had to make.
I used sailing ships from J Mitchell's set called "Sailing Ship". His ships actually sail and carry cargo.
Mine are object ships that can be tied up at wharves or anchored of shore.
I originally did single ships but got idea to day to add some in groups of 2 like in this image. Here the game file and the source
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Re: AuzObjects
Great job mate! When I have more time, I'll upload it and play it right away!
I wish you a nice day
I wish you a nice day
Re: AuzObjects
Have a questions or 2 about snow.
I making some of the sport and other objects snow aware .. but wonder?
Soccer and football and some other sports are winter sports here in Australia but we not get snow where they are played.
But in countries where it does snow what happens fields have snow on it? Do they play in the snow?
No one complained about the transition snow on the golf path ways, so I plan to do same with the pedestrian and bicycle paths in the Town Object sets.
Also getting a idea with the gardens .. the same flowers don't normally flower all year round .. so for winter like to change the flowers to different colours.
Cheers all
I making some of the sport and other objects snow aware .. but wonder?
Soccer and football and some other sports are winter sports here in Australia but we not get snow where they are played.
But in countries where it does snow what happens fields have snow on it? Do they play in the snow?
No one complained about the transition snow on the golf path ways, so I plan to do same with the pedestrian and bicycle paths in the Town Object sets.
Also getting a idea with the gardens .. the same flowers don't normally flower all year round .. so for winter like to change the flowers to different colours.
Cheers all
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Re: AuzObjects
Hello
Tschö, Auge
For football (what you are calling "soccer"): Yes, they do. The playing field markings are drawn by removing the snow and the teams play with an orange coloured ball. That's the way, it is done in amateur football and lower leagues. The teams in professional leagues (here in Europe) play in stadiums with turf heating systems, so there's no snow on the playing fields.GarryG wrote: 16 Aug 2023 09:43 Have a questions or 2 about snow.
I making some of the sport and other objects snow aware .. but wonder?
Soccer and football and some other sports are winter sports here in Australia but we not get snow where they are played.
But in countries where it does snow what happens fields have snow on it? Do they play in the snow?
Tschö, Auge
Re: AuzObjects
Thank you for your reply.Auge wrote: 16 Aug 2023 10:31 For football (what you are calling "soccer"): Yes, they do. The playing field markings are drawn by removing the snow and the teams play with an orange coloured ball. That's the way, it is done in amateur football and lower leagues. The teams in professional leagues (here in Europe) play in stadiums with turf heating systems, so there's no snow on the playing fields.
Maybe I should add grass to the fields and the snow part transition it so can see a bit of grass poking through where players been running. Maybe make a few sets to suit Temperate, Arctic, tropic and maybe a set with the mowed grass that Quast65 did for me many moons ago.
Cheers
Soot Happens
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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