AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Re: AuzObjects

Post by GarryG »

Argus wrote: 08 Aug 2023 10:15 Now I managed to disguise the objects of Quast's subway so perfectly that I wanted to put a train station in the supposedly empty space
The airport pieces might go good with overlap pieces over top of a subway station :D .
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Re: AuzObjects

Post by Argus »

Yes, I will do that next time :) Here I didn't want the suburban airport to look bigger. :)
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Re: AuzObjects

Post by Argus »

Oh, I don't even have airport objects in this game, too bad. I've already added so much that it's better not to risk it any further. :wink:
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Re: AuzObjects

Post by Argus »

So I build a subway from the beach and hotels, and the game manages to establish a farm there.
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Chardingbridge Transport, 16. pro 1967.png
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kamnet
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Re: AuzObjects

Post by kamnet »

Quast65 wrote: 07 Aug 2023 06:54
GarryG wrote: 07 Aug 2023 02:35 Been making slope aware pathways.
I dont want to be too negative, but flat/level pathways on a slope without some sort of (small) foundation under them (or a cut-away in the slope) just looks weird to me.
Also the lack of shading doesnt help...
I agree on the lack of shading. Experimenting with the golf paths last month I found the lack of shading effectively flattened all of the hills I built in. Instead of the paths looking as if they were going up and down the hill, they just looked like the path went a little crooked.
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Re: AuzObjects

Post by GarryG »

kamnet wrote: 08 Aug 2023 17:55 I agree on the lack of shading. Experimenting with the golf paths last month I found the lack of shading effectively flattened all of the hills I built in. Instead of the paths looking as if they were going up and down the hill, they just looked like the path went a little crooked.
Strange me and no one else picked that up years ago when I first made them :roll: See if I can fix that over the weekend.

Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzObjectsPre1900V12

Working on additions to Parks.

Recolored some kids playgrounds.
Playgrounds.png
Playgrounds.png (26.23 KiB) Viewed 4887 times
Added Monuments, picnic areas, tables and seats.
Monuments2.png
Monuments2.png (54.54 KiB) Viewed 4887 times
Hope upload what I have done to date Friday evening Australian time.

Cheers
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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belgi
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Re: AuzObjects

Post by belgi »

GarryG wrote: 09 Aug 2023 06:54
AuzObjectsPre1900V12

Working on additions to Parks.

Recolored some kids playgrounds.
Playgrounds.png
Added Monuments, picnic areas, tables and seats.
Monuments2.png

Hope upload what I have done to date Friday evening Australian time.

Cheers
Splendor! Statues can also be used in the square. Or to the city park ;-)
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Re: AuzObjects

Post by kamnet »

GarryG wrote: 08 Aug 2023 23:32 Strange me and no one else picked that up years ago when I first made them :roll: See if I can fix that over the weekend.
At this point there's so much stuff you make that it's very easy to lose track and not know what's actually there. I didn't even use it myself until just recently.
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GarryG
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Re: AuzObjects

Post by GarryG »

kamnet wrote: 10 Aug 2023 04:11 At this point there's so much stuff you make that it's very easy to lose track and not know what's actually there.
True .. I do lose track where I am up to. Worse is when doing some things I totally forget where I up to so I start something new and hope in time I can remember what I was previously doing. My memory isn't real good.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Quast65
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Re: AuzObjects

Post by Quast65 »

GarryG wrote: 10 Aug 2023 08:04 I do lose track where I am up to.
That doesnt matter at all, as long as you are having fun with creating stuff!
We all enjoy every new pile of pixels you come up with! :bow:
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Winner of the following screenshot competitions:
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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GarryG
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Re: AuzObjects

Post by GarryG »

Quast65 wrote: 10 Aug 2023 12:10 That doesnt matter at all, as long as you are having fun with creating stuff!
We all enjoy every new pile of pixels you come up with!
Thank You ..
My mind still pondering over the paths on slopes but I not going to do the wide ones. I looking at narrow dirt Goat Tracks (walking paths) winding through the forests and up the slopes between the rocks.
These images might give you a idea what I thinking of.
Gaot Tracks.png
Gaot Tracks.png (6.87 KiB) Viewed 4251 times
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Re: AuzObjects

Post by GarryG »

AuzTownObjects
Subject: Changed menu names.


Changed:
"Parks + Paths" to "Parks + Play Grounds"
"Bicycle Paths" to "Pedestrian + Bicycle Paths"
Removed Cobble Stone Paths and placed these in the "Pedestrian + Bicycle Paths"

Here the game file and the source.
Attachments
AuzTownObjectsV24.grf
Game File
(12.45 MiB) Downloaded 192 times
AuzTownObjectsV24Source.rar
Source
(16.14 MiB) Downloaded 123 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Re: AuzObjects

Post by GarryG »

AuzTownObjectsAddOnsV26
Subject: Changed menu names.

Change the menu names as mention in AuzTownObjects above.

Here the game and source for this set.
Attachments
AuzTownObjectsAddOnsV26.rar
Game File
(3.44 MiB) Downloaded 157 times
AuzTownObjectsAddOnsV26Source.rar
Source Files
(22.31 MiB) Downloaded 119 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Re: AuzObjects

Post by GarryG »

AuzObjectsPre1900V12
Subject: Changed menu names.


Change the menu names as mentioned in AuzTownObjects and AuzTownObjectsAddOns so all 3 sets work together.

ALSO:
Added colorful kids playgrounds.
Added Monuments
Added Tables and seating and more people with and without trees.
See image for some of what been added.
Monuments Seating and Tables.png
Monuments Seating and Tables.png (49.04 KiB) Viewed 4235 times
Game file and Source uploaded.
Attachments
AuzObjectsPre1900V12.grf
(4.02 MiB) Downloaded 168 times
AuzTownPre1900ObjectsV12Source.rar
(6.54 MiB) Downloaded 115 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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Quast65
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Re: AuzObjects

Post by Quast65 »

GarryG wrote: 11 Aug 2023 06:26 My mind still pondering over the paths on slopes but I not going to do the wide ones.
If you do paths that go straight along a slope, then they will always need a bit of foundation under them (or cutting into the side of the slope), no matter how wide they are.
Winding them up and down a slope as you have demonstrated now does not require foundations, however do try to keep shading in mind.
Doesnt have to be much for those kind of tracks. Just a tad more darker on the shaded slopes and a tad more lighter on the sunny slopes.
A couple of pixels can really make a difference.

They would also be nice in snowy/iced versions...
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
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Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: AuzObjects

Post by GarryG »

kamnet wrote: 08 Aug 2023 17:55 Experimenting with the golf paths last month I found the lack of shading effectively flattened all of the hills I built in. Instead of the paths looking as if they were going up and down the hill, they just looked like the path went a little crooked.
I started working on the shading with the slope paths and fairways this morning and wondering why did I do the paths 1 to the left and one to the right ? It was way back in 2020 when I worked on these.
left and right paths.png
left and right paths.png (25.71 KiB) Viewed 3799 times
If no one has any objections I like to re-do the paths so they be in middle of tiles? Should also make it a lot easier for players to design their buggy roads.
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzSportObjectsV16
Subject: Change design to Golf Roads

Made some changes that WILL interfere with a game that already has a golf course in it. But I hoping what I done is easy for you to fix and add some more items to your golf courses.

Changes:
* I was asked to change shading to the slopes as forgot to do that when I first make them many years ago.
* I also change the buggy roads instead of the being on the left or right side of the tiles I put them in the middle.
* Added buggy roads with Golf Buggies.
* Added Fairways with golfers and buggies on them.
New Gold Roads.png
New Gold Roads.png (35.43 KiB) Viewed 3613 times
If like to try here the game file and also the source. If you want something else added to the golf course let me know.

EDIT: Woops I uploaded the wrong file yesterday .. here the correct game file.
Attachments
AuzSportObjectsV16Source.rar
(16.48 MiB) Downloaded 143 times
AuzSportObjectsV16.grf
(16.92 MiB) Downloaded 96 times
Last edited by GarryG on 12 Aug 2023 22:15, edited 1 time in total.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
moof
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Re: AuzObjects

Post by moof »

Hi Gary,
about the AuzObjectsPre1900V12: I've replaced the file, but then all my graveyards became pole masts :<
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GarryG
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Re: AuzObjects

Post by GarryG »

moof wrote: 12 Aug 2023 09:43 about the AuzObjectsPre1900V12: I've replaced the file, but then all my graveyards became pole masts :<
That a strange one to figure out what happened. Can you upload a image of it so can see what pole masts it displaying.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
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