AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: AuzObjects

Post by kamnet »

A quick question, do you have anything to fill in the gaps on these corner pieces?

Image
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

kamnet wrote: 20 Jul 2023 04:13 A quick question, do you have anything to fill in the gaps on these corner pieces?
A quick answer .. no .. not for flat surfaces.

I did if the shores was sloped.

When I see how you did your lake .. I really did mine wrong. I should have planed that the dam area could be made on flat surface .. Instead I made them if the valley was partly flooded. :oops:

Maybe they could be re-did.

Cheers
Last edited by GarryG on 24 Jul 2023 07:20, edited 1 time in total.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Code: Select all

Update to:
AuzBeachObjects
Subject: Retaining Walls

I changed the beach so not include the water .. doing this makes it easier to use beach objects I already made before.

I tested it with "fridaemon's Objects"
I think look nice high rises over looking the beach.
Attachments
fridaemon.png
fridaemon.png (56.79 KiB) Viewed 5062 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
belgi
Transport Coordinator
Transport Coordinator
Posts: 284
Joined: 01 Jan 2023 14:34
Location: Hluboka nad Vltavou, CZ

Re: AuzObjects

Post by belgi »

GarryG wrote: 20 Jul 2023 04:57

Code: Select all

Update to:
AuzBeachObjects
Subject: Retaining Walls

I changed the beach so not include the water .. doing this makes it easier to use beach objects I already made before.

I tested it with "fridaemon's Objects"
I think look nice high rises over looking the beach.
It looks very good!
Thanks for the great work. :bow:

I wish you a nice day
User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: AuzObjects

Post by kamnet »

GOLF PRO WANTED!

I'm turning to the community for some help. I want to build a golf course here using Auz Sports Objects. I'm finding that I suck at trying to build a good looking 18 hole course. Would somebody like to take a crack at this and draw up a rough draft for me to use?

Image
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

kamnet wrote: 20 Jul 2023 10:46 GOLF PRO WANTED!
I never played golf except for the patt patt golf.
Maybe this site might help.
https://www.google.com/search?q=golf+co ... 19&bih=723
It has Course maps.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
ebla71
Route Supervisor
Route Supervisor
Posts: 495
Joined: 14 Apr 2021 21:48
Location: Earth

Re: AuzObjects

Post by ebla71 »

kamnet wrote: 20 Jul 2023 10:46 I'm turning to the community for some help. I want to build a golf course here using Auz Sports Objects. I'm finding that I suck at trying to build a good looking 18 hole course. Would somebody like to take a crack at this and draw up a rough draft for me to use?
Only played golf once and seriously "plowed" the place, so possibly not the best person to ask.

On the other hand, my Hamburg scenario requires quite a few golf courses around the city.

My best try so far is below, but I never had the patience to design a full 18 hole course:

Image
Attachments
HH_screenshot_10.png
(426.94 KiB) Not downloaded yet
User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: AuzObjects

Post by kamnet »

I think I need some diagonal tiles that are half the color of fairways and half the color of roughs.

Also, working through the Golf sprites there are several that have graphical glitches, most notably the slopes.

If there's room, I think it might be a good idea for the paths to be multi-select for left/right sides, and make sure there's one for every tile. There's also a few combinations of roads that are missing.
User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: AuzObjects

Post by kamnet »

It took me about 8 hours, but this is what I ended up with.

Image

Some of these sprites don't show up right in Winter, with what looks like gridlines showing.
Image
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

AuzBeachObjectsV13
Subject: Retaining Walls


Did some Retaining Walls for the Beach, Ocean and Lake views.

They almost ready for the first upload.
These go on flat land in front of a slope. On the slope you can put almost anything you want.

Heres a few views what you can do with them.

This one I syole from "belgi" who been testing the beach ones for me.
belgi.png
belgi.png (545.97 KiB) Viewed 4709 times
This one I did just a short time ago using the Ocean ones.
Retaining Walls 2.png
Retaining Walls 2.png (80.34 KiB) Viewed 4709 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

AuzTownObjectsAddOnsV23

I see we only got 3 days to enter "fridaemon's"
"The Screenshot Of The Month: 2023 Competition"
viewtopic.php?p=1263515#p1263515
So I rushed these 2 projects so might like to use these and enter the competition with your screenshot.

In AuzTownObjectsAddOns I added some bicycle paths and they are animated like the car parks I did years ago.
Bike Paths.png
Bike Paths.png (152.41 KiB) Viewed 4547 times
AuzTownObjectsAddOnsV23.rar
(3.35 MiB) Downloaded 127 times
They go good with the Retaining Walls I been working on.
AuzBeachObjectsV13

Much thanks goes to "Quast65" and "belgi" helping me test these over the past week.
Still some work to do to them, but I know you can make something nice from what I done so far.

Instructions:

* Place these "Retaining Walls" on flat surfaces near slopes.
* Then you place what ever you like on the slopes.

For Coastal Waters there is a set with beach sand and a set with out sand.
and
for Lakes there is a set with a small shore line and a set with out a shore line.
Still to do some Brick and Grey Stone walls.
Attachments
AuzBeachObjectsV13.grf
(11.64 MiB) Downloaded 151 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
alan98
Engineer
Engineer
Posts: 46
Joined: 09 Jan 2023 14:31

Re: AuzObjects

Post by alan98 »

Hi Garry,

Auz Power + phones object set in my scenario and would like to check one thing. Almost all electricity poles beside 90 degree have 45 degree orientation. For example:
45degree_poles.JPG
45degree_poles.JPG (33.15 KiB) Viewed 4249 times
but this pole doesn't have it:
pole.JPG
pole.JPG (14.67 KiB) Viewed 4249 times
Is it intentionally? Or is it possible to add 45 degree orientation for this pole like for other ones?

Cheers,
Alan
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

alan98 wrote: 26 Jul 2023 16:42 Is it intentionally? Or is it possible to add 45 degree orientation for this pole like for other ones?
It is intentionally as it not easy to draw at 45 degrees .. a few times I tried it looked terrible so I gave up.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
alan98
Engineer
Engineer
Posts: 46
Joined: 09 Jan 2023 14:31

Re: AuzObjects

Post by alan98 »

GarryG wrote: 26 Jul 2023 22:05
alan98 wrote: 26 Jul 2023 16:42 Is it intentionally? Or is it possible to add 45 degree orientation for this pole like for other ones?
It is intentionally as it not easy to draw at 45 degrees .. a few times I tried it looked terrible so I gave up.
Thanks Garry, it's understandable. One additional questions: you did white pipes as bellow:
pipes.JPG
pipes.JPG (112.23 KiB) Viewed 3989 times
Would it be possible to add same pipes in yellow color? The application for such pipes is natural gas compressor station, gas distribution stations etc where pipes are usually pained in yellow color
Image
Image

Cheers,
Alan
User avatar
Quast65
Tycoon
Tycoon
Posts: 2806
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: AuzObjects

Post by Quast65 »

alan98 wrote: 27 Jul 2023 15:04 Would it be possible to add same pipes in yellow color?
One of the easiest ways to contribute is recoloring those graphics yourself, so that Garry only needs to code them in.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

alan98 wrote: 27 Jul 2023 15:04 Thanks Garry, it's understandable. One additional questions: you did white pipes as bellow:
Would it be possible to add same pipes in yellow color? The application for such pipes is natural gas compressor station, gas distribution stations etc where pipes are usually pained in yellow color
Making a yellow set pretty simple as just needed to change colours and copy the code from the other ones.
Gas Pipelines.png
Gas Pipelines.png (35.98 KiB) Viewed 3862 times
I renamed the White Pipes to Oil Pipe Lines .. and these yellow ones are called Gas Pipe Lines.

Game file and source attached.
Attachments
AuzIndObjectsV18.grf
(19.59 MiB) Downloaded 135 times
AuzIndustryObjectsV18Source.rar
(19.39 MiB) Downloaded 97 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
alan98
Engineer
Engineer
Posts: 46
Joined: 09 Jan 2023 14:31

Re: AuzObjects

Post by alan98 »

GarryG wrote: 28 Jul 2023 01:42
alan98 wrote: 27 Jul 2023 15:04 Thanks Garry, it's understandable. One additional questions: you did white pipes as bellow:
Would it be possible to add same pipes in yellow color? The application for such pipes is natural gas compressor station, gas distribution stations etc where pipes are usually pained in yellow color
Making a yellow set pretty simple as just needed to change colours and copy the code from the other ones.
Gas Pipelines.png
I renamed the White Pipes to Oil Pipe Lines .. and these yellow ones are called Gas Pipe Lines.

Game file and source attached.
Thanks a lot Garry! :)

Cheers,
Alan
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

AuzTownObjects and AuzTownObjectsAddOns
Subject: Error in codes of path, parks and Bike Paths.

Been unintentionally brought to my attention that I have a coding error in my object sets.

A friend brought it to my attention when he tried to build a bridge across the bike paths and the path under the bridge disappeared. I never tested my object sets under bridges before so I tried some other and same problem.

All because I forgot to change a simple piece of the code.
Many object pieces have this in their code

Code: Select all

        height: 1;
Because of that a normal height bridge if placed over that object, the object piece gets deleted. No problem with a bridge 2 slopes high.
So I have to check all my object sets and change that code to this where necessary.

Code: Select all

        height: 0;
If any one playing with other objects sets and find similar problem let me know.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Repairing code in object sets.

Several of my object sets had a mistake in the coding.
I had this

Code: Select all

        height: 1;
instead of

Code: Select all

        height: 0;
This prevented then building under normal height bridges.

Today I fixed the following:
AuzFarmObjects
AuzFarmObjectsV34.grf
(13.49 MiB) Downloaded 182 times
AuzFencesObjects
AuzFencesObjectsV16.grf
(5.66 MiB) Downloaded 140 times
AuzFenceObjectsAddOns.
AuzFenceObjectsAddOnsV7.grf
(9.77 MiB) Downloaded 139 times
AuzTownObjects and AuzTownObjectsAddOns be in next post.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
User avatar
GarryG
Tycoon
Tycoon
Posts: 6212
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: AuzObjects

Post by GarryG »

Repairing code in object sets. (Continues)

Some buildings from these sets and also parks and pathways would not build under normal height bridges.
I hope I fixed them all.

AuzTownObjects
AuzTownObjectsV23.grf
(12.46 MiB) Downloaded 110 times
AuzTownObjectsAddOns

This set also has some additions to the Bike Paths.
- Set of paths without lights
- Transition pieces to join the path set that is in AuzTownObjects.
- Set of toilets that I hope will join all path sets.
Bike Paths 2.png
Bike Paths 2.png (45.58 KiB) Viewed 3609 times
AuzTownObjectsAddOnsV24.rar
(3.39 MiB) Downloaded 104 times
Not sure yet what other objects sets need fixing .. have a look tomorrow and/or day after.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot], belgi and 6 guests