
I have an idea. What about adding ZOO to this industry (and to your object set of course


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My five cents ...GarryG wrote: 02 Aug 2021 13:19New Cargoes:
Pupils (PUPL) or maybe change it to KIDS.
Students (STUD)
Tourists (TOUR) ...
Appreciate your feedback.OzTrans wrote: 03 Aug 2021 00:46 My five cents ...
Having Kids (KIDS), Students (STUD) and Tourists (TOUR) next to Passengers (PASS) is not a viable solution. Never let the game out of sight when coming up with ideas.
That was my idea for the schools , apartments, students and sporting fields .. is to add some city things. Maybe even single shops kike Butcher to accept Meat, Bakers to accept Flour. Or join them together so to look with shops aligning the streets like it was in real before shopping centers.kamnet wrote: 03 Aug 2021 03:33 I wouldn't mind seeing a more city-focused, hyper-local game which focused on urban cargoes. But to carry that out you're going to need industries to support it, and more importantly you're going to make sure the right vehicles are included.
Taschi wrote: 03 Aug 2021 06:28 In real life, the big difference between students, workers, tourists and other groups is mostly at which times of day they travel, something that OpenTTD is not able to simulate due to not having a day-night cycle.
When Quast65 and I was making the OTIS Industry set we tried to arrange so no industry accepts and receives the same cargoes and that what I trying to do. It would seem strange taking passengers to school and home again, or passengers to Soccer and home again.Taschi wrote: 03 Aug 2021 12:30 distinguishing between several types of passengers just doesn't make sense.
I think I definitely need 2 Industry sets. Separate the different passenger idea so players have a choice if they like to use them.Fairyfloss wrote: 03 Aug 2021 17:37 I think the concept of different kinds of passengers is cool, but it just doesn't work with how OpenTTD handles cargoes currently. It's exactly as what OzTrans said. Since you cannot have both passengers and 'passengers but different' in one carriage, you will need dedicated carriages just to transport different types of passengers around.
When start a game, some towns have both Apartments, schools and sports. And some towns only one or none of them which could be the Apartments and in a different is a school and in a another town is the sporting fields.Fairyfloss wrote: 03 Aug 2021 17:37 One way I could maybe see this work, though, is by making the separate passenger types purely a short-distance cargo.
Basically all my early industry sets have a problem of some kind as I never really understood coding properly .. basically all my previous industry's are obsolete due to problems. So I trying again to make new set called AuzFarmsIndustry but health problems and testing each Industry and cargo I add making progress really slow.andreasaspenberg wrote: 10 Aug 2021 18:54 the mod is interesting but, i found some very serious bugs where livestock is just stored and not processed and where the race track gets its stuff but does not use it. in both cases the areas stops paying me for transporting the stuff.
AuzFarmIndustry
AuzFarmIndustry
AuzFarmIndustry
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