NuTracks actually DOES offer new gameplay, agree that the other sets are just visual and need their bridges sorted out
Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
Moderator: Graphics Moderators
-
- Tycoon
- Posts: 1534
- Joined: 14 Mar 2006 12:46
- Location: Netherlands
Re: Yet Another Road and Rail Set (version 0.1 now available
NuTracks actually DOES offer new gameplay, agree that the other sets are just visual and need their bridges sorted out
Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
thanks very much PaulC
Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
Ive no idea how this could be done coding wise
but would it be possible for the ballast to be joined together on double tracks?
im thinking that whatever knows not to put a fence that side could be used to extend the ballast to the edge of the tile.
would love to see some level crossings with this,
prehaps with barriers on roads with pavements, and AOCs with no pavement
but would it be possible for the ballast to be joined together on double tracks?
im thinking that whatever knows not to put a fence that side could be used to extend the ballast to the edge of the tile.
would love to see some level crossings with this,
prehaps with barriers on roads with pavements, and AOCs with no pavement
Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
So apparently everyone has been making finescale tracks recently...
I don't really know what to do with them though. There are probably enough other nice sets out there already.
I don't really know what to do with them though. There are probably enough other nice sets out there already.
Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
Those are the best finescale tracks I have seen thusfar, buttercup 

-
- Route Supervisor
- Posts: 466
- Joined: 15 Jun 2007 09:27
- Skype: madchimiste
- Location: Berlin, Deutschland
Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
I like those a lot too. Are you thinking about releasing a finescale YARRS?
Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
Make it an optional parameter to play with either.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- trainman1432
- Transport Coordinator
- Posts: 316
- Joined: 05 Jan 2013 02:34
- Location: at home
- trainman1432
- Transport Coordinator
- Posts: 316
- Joined: 05 Jan 2013 02:34
- Location: at home
Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
A-HEEEMMMM.
Is Buttercup going to release the finescale tracks? Just curious. Been waiting for AGES!!!!!!!!!!!!!!!!!!!!!!!!!

Is Buttercup going to release the finescale tracks? Just curious. Been waiting for AGES!!!!!!!!!!!!!!!!!!!!!!!!!








Jetrain
YATTC
YATTC
Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
Oh, hi.
To be honest I didn't really think anyone was waiting for the finescale tracks to be released.
Supposing I were to put a version on banananananas, what would be the best thing to do? The original YARRS with a parameter to choose which tracks to use (normal or finescale)? Completely replace the normal tracks with finescale, but keep the new roads? Put them all up (normal tracks, finescale tracks, new roads) as separate files? Something else?
To be honest I didn't really think anyone was waiting for the finescale tracks to be released.
Supposing I were to put a version on banananananas, what would be the best thing to do? The original YARRS with a parameter to choose which tracks to use (normal or finescale)? Completely replace the normal tracks with finescale, but keep the new roads? Put them all up (normal tracks, finescale tracks, new roads) as separate files? Something else?
Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
The original YARRS with a parameter to choose which tracks to use (normal or finescale)

-
- Route Supervisor
- Posts: 466
- Joined: 15 Jun 2007 09:27
- Skype: madchimiste
- Location: Berlin, Deutschland
Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
That would be great!buttercup wrote:The original YARRS with a parameter to choose which tracks to use (normal or finescale)
Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
Or what if I wanted the tracks, but not the roads?
Either parameter it all, or parameter none of it and tell users it's all or nothing

Either parameter it all, or parameter none of it and tell users it's all or nothing

Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
How about I split it into two newGRFs - one for the rails (original YARRS and finescale, selectable via parameter) and one for the road. It doesn't seem like many people use YARRS roads anyway, but at least they'll still be available.
Also, what about things like tunnels, fences, signals and overhead electrification bits? I think I was using graphics from other sets but obviously I wouldn't be able to include them for distribution. I could either try to draw completely new bits or just use the OpenGFX ones.
Also, what about things like tunnels, fences, signals and overhead electrification bits? I think I was using graphics from other sets but obviously I wouldn't be able to include them for distribution. I could either try to draw completely new bits or just use the OpenGFX ones.
Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
I personally would rather see one NewGRF that is configurable than two separate NewGRFs. As for the other graphics, you can always ask for permission to include it. I can't see why somebody would say no. 

Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
-
- Route Supervisor
- Posts: 466
- Joined: 15 Jun 2007 09:27
- Skype: madchimiste
- Location: Berlin, Deutschland
Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
Maybe you could do one GRF, with some parameters:
- Finescale tracks: Activated/Deactivated
- YARRS Roads: Activated/Deactivated
- Fences: Activated/Deactivated
or something like that.
- Finescale tracks: Activated/Deactivated
- YARRS Roads: Activated/Deactivated
- Fences: Activated/Deactivated
or something like that.
Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
Nice tracks and roads! can you put them on bananas, please? 

My English is bad, so please PM me about my mistakes 

- trainman1432
- Transport Coordinator
- Posts: 316
- Joined: 05 Jan 2013 02:34
- Location: at home
Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
New catenaries! Also, tram tracks, shall we?buttercup wrote:How about I split it into two newGRFs - one for the rails (original YARRS and finescale, selectable via parameter) and one for the road. It doesn't seem like many people use YARRS roads anyway, but at least they'll still be available.
Also, what about things like tunnels, fences, signals and overhead electrification bits? I think I was using graphics from other sets but obviously I wouldn't be able to include them for distribution. I could either try to draw completely new bits or just use the OpenGFX ones.
Jetrain
YATTC
YATTC
Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
They will eventually go on bananas, yes.Kerbiter wrote:Nice tracks and roads! can you put them on bananas, please?
Er, one thing at a time. Probably not (but not definitely not).trainman1432 wrote:Also, tram tracks, shall we?
And because making decisions is hard:
From top to bottom: original YARRS; YARRS tracks with finescale ballast; original finescale; finescale tracks with YARRS ballast. What do people like? And please don't say make it selectable via parameter

-
- Tycoon
- Posts: 1283
- Joined: 23 Oct 2009 19:35
- Location: Here and there, sometime or another
Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)
Finescale with YARRS ballast is my preference, but I wouldn't mind a parameter to select the other finescale version 

--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
Who is online
Users browsing this forum: No registered users and 11 guests