Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Wed Mar 20, 2019 4:56 pm

All times are UTC




Post new topic  Reply to topic  [ 70 posts ]  Go to page 1 2 3 4 Next
Author Message
PostPosted: Tue Oct 07, 2008 12:07 am 
Offline
Traffic Manager
Traffic Manager

Joined: Mon Jan 22, 2007 8:19 pm
Posts: 130
[details to go here]

- Original post -
I'm not feeling very creative right now so I can't think of a suitable name for this grf. The roads/rails aren't really specific to any region but "generic road and rails" sounds rather boring. Any suggestions?

Attachment:
newroad_rail.png
newroad_rail.png [ 107.04 KiB | Viewed 19287 times ]

I have only done the temperate tiles and default bridges so far but you can select which bits you want with parameters.


Last edited by buttercup on Thu Feb 26, 2009 12:52 am, edited 4 times in total.

Top
   
PostPosted: Tue Oct 07, 2008 12:07 am 
Offline
Traffic Manager
Traffic Manager

Joined: Mon Jan 22, 2007 8:19 pm
Posts: 130
Parameters:
First: 0 (default) = new road and rails; 1 = new road only; 2 = new rails only
Second: 0 (default) = no road junction markings; 1 = road markings

Current version: 0.2.1 (26/02/09)

Changelog:
  • 0.1 - initial release (temperate only)
  • 0.2 - added arctic and tropic climates
  • 0.2.1 - bugfix and minor visual improvements

Still left to do:
  • Toyland (possibly)
  • Support other road/rail/whatever sets
  • Tidy up the code (probably)


Attachments:
yarrs.grf [1.03 MiB]
Downloaded 1108 times


Last edited by buttercup on Thu Feb 26, 2009 12:39 am, edited 4 times in total.
Top
   
PostPosted: Tue Oct 07, 2008 1:43 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Nov 27, 2004 3:05 pm
Posts: 5439
Location: Canada
buttercup wrote:
Any suggestions?

1. No-Name Road/Rail Set
2. Generic Road/Rail Set
3. buttercup's Road/Rail Set
4. Yet Another Road/Rail Set.

My choice is #3 :wink:

_________________
wallyweb on tt-forums: Screenshots - Projects - Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018


Top
   
PostPosted: Tue Oct 07, 2008 1:47 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Fri Sep 16, 2005 12:23 pm
Posts: 1517
Skype: the_gremnon
Location: /home
Hm, I think 4 myself.
I like the rails, would be nice to have them at least compatible with other roadsets... but that's just a little personal wish, I might use it to teach myself a little about nfo coding at some point.


Top
   
PostPosted: Tue Oct 07, 2008 4:31 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Jun 23, 2005 12:09 am
Posts: 3138
Nice set.
My only negative comment is about the white lines on the roads. Can I suggest 2 tones darker and some smoothing?

Top area is original
Yellow area is darker
Orange area is more smooth.

- And dark slopes should have +1 tone darker lines (opposite for sunlighted ones).


Attachments:
suggestion.png
suggestion.png [ 32.95 KiB | Viewed 19236 times ]

_________________
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
Top
   
PostPosted: Tue Oct 07, 2008 8:22 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Thu Nov 30, 2006 8:33 pm
Posts: 2141
YARRS :)

#4 4tw :)

btw, adding support to opengfx? (grass/snow etc underneeth the tiles)

_________________
Member of the
ImageImage


Top
   
PostPosted: Tue Oct 07, 2008 12:24 pm 
Offline
Moderator
Moderator
User avatar

Joined: Wed Dec 18, 2002 6:00 pm
Posts: 3420
Location: High Wycombe, England
I was thinking maybe Temperate Road & Rail Renewal? :P

_________________
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
Image


Top
   
PostPosted: Tue Oct 07, 2008 1:19 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon Oct 17, 2005 8:56 pm
Posts: 3378
Location: Estonia
Ill go with #3 but....
I have suspicion that I have seen those railroad tiles before somewhere?!?!

_________________
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!

My screen shot thread ---> Have a look


Top
   
PostPosted: Tue Oct 07, 2008 3:32 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Aug 12, 2006 3:39 pm
Posts: 11894
Location: MK UK
ISA wrote:
Ill go with #3 but....
I have suspicion that I have seen those railroad tiles before somewhere?!?!

My thoughts exactly. I think they were part of a .grf that removed gridlines. Tempenh.grf or something like that.

_________________
Image


Top
   
PostPosted: Tue Oct 07, 2008 4:15 pm 
Offline
Traffic Manager
Traffic Manager

Joined: Mon Jan 22, 2007 8:19 pm
Posts: 130
Gremnon wrote:
would be nice to have them at least compatible with other roadsets...

Compatibility with other roadsets is planned (not sure for when though)


DJ Nekkid wrote:
btw, adding support to opengfx? (grass/snow etc underneeth the tiles)

It does indeed support OpenGFX terrain (temperate only at the moment)


ISA wrote:
I have suspicion that I have seen those railroad tiles before somewhere?!?!

Ameecher wrote:
Tempenh.grf or something like that.

The problem I found with tempenh.grf (as nice as it was) was that the bridges, tunnels, and level crossings were left untouched. Rather than adapting someone else's work I thought it would make more sense to start again. So while to two are similar, I assure you the railway tiles were drawn from scratch.

athanasios, thank you for the suggestion. I have darkened the white lines and it does look better now.

For the name, I think YARRS is probably the most suitable, given its nature.


Top
   
PostPosted: Wed Oct 08, 2008 1:42 am 
Offline
Tycoon
Tycoon

Joined: Mon Jul 10, 2006 12:43 am
Posts: 1808
Location: Spain
I prefer names like buttercup's Road/Rail Set.

Also, the rails and roads are very nice.

_________________
Sorry if my english is too poor, I want learn it, but it isn't too easy.


Top
   
PostPosted: Fri Oct 10, 2008 3:02 pm 
Offline
Moderator
Moderator
User avatar

Joined: Mon Dec 26, 2005 8:19 pm
Posts: 17185
Location: Harringay, North London
Very nice work :D

Not sure if I'd use it myself, but still, very nice!

_________________
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...


Top
   
PostPosted: Fri Oct 10, 2008 11:38 pm 
Offline
Moderator
Moderator
User avatar

Joined: Sat Apr 02, 2005 7:01 am
Posts: 3680
Location: Sydney NSW Antipodea
jvassie wrote:
I was thinking maybe Temperate Road & Rail Renewal? :P


I like that name and YARRS as well as buttercups' RRS

_________________
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/


Top
   
PostPosted: Sat Oct 11, 2008 1:11 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon Oct 17, 2005 8:56 pm
Posts: 3378
Location: Estonia
robotboy wrote:
I like that name and YARRS

That sound good 8)

_________________
TT-Screenshot Of The Month - 2012 July, winner!
TT-Screenshot Of The Month - 2013 May, winner tie with Purno!
TT-Screenshot Of The Month - 2014 February, winner!
TT-Screenshot Of The Month - 2014 June, winner tie with alluke!
TT-Screenshot Of The Month - 2014 April, winner!

My screen shot thread ---> Have a look


Top
   
PostPosted: Sat Oct 11, 2008 7:53 pm 
Offline
Traffic Manager
Traffic Manager

Joined: Mon Jan 22, 2007 8:19 pm
Posts: 130
It is with some hesitation that I release the initial version of YARRS (available in the second post*).

It would have been sooner but I thought that it might be better if the first version let you choose whether to use new roads only/new rails only/both.

Attachment:
yarrs_variations.png
yarrs_variations.png [ 55.04 KiB | Viewed 18209 times ]

As I mentioned previously, this doesn't yet support other road/rail/bridge sets, and is only available in temperate. This will change in future releases.


*I'm still not quite sure why I reserved the second post. It seemed like a good idea at the time...


Top
   
PostPosted: Sat Oct 11, 2008 8:45 pm 
Offline
Engineer
Engineer

Joined: Fri Dec 08, 2006 9:42 pm
Posts: 94
Location: Estonia
Ooh, I like these! I'll be sure to use them in my next Europe game.


Top
   
PostPosted: Sat Oct 11, 2008 9:32 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Tue Mar 06, 2007 7:32 pm
Posts: 1889
Location: In The Dark
I checked out the grf in game and found the rails much to my liking. I always thought the default rails had a ballast that was a bit too dark with no real definition of the ties. The CS Rail Set had a ballast that was much too light although it does have the best catenary. The ballast and ties in this set are just right. The roads in this grf are good but just not to my taste. Fortunately with the parameters properly set I can have what I consider to be the best of everything.

Thank you very much for your efforts and please keep up the great work.

_________________
Humor is the second most subjective thing on the planet
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon


Top
   
PostPosted: Sat Oct 11, 2008 11:04 pm 
Offline
Moderator
Moderator
User avatar

Joined: Mon Dec 26, 2005 8:19 pm
Posts: 17185
Location: Harringay, North London
I do think that the rails are more realistic - the roads, for me too, are a bit "European" (especially the crossings), but it still looks really good.

Really impressed - and thanks for the parameter to just use the rails!

Really, really nice work!

_________________
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...


Top
   
PostPosted: Sat Oct 11, 2008 11:58 pm 
Offline
Tycoon
Tycoon

Joined: Mon Feb 09, 2004 10:02 am
Posts: 2732
Let it be known that I wholly approve of any set called 'YARRS', also, the graphics are awesome. I always loved the rails in tempenhw.grf, but couldn't stand the gridless tiles and overly noisey overlays used to blend the tiles together.

This is quality ace :).

Looking forward to compatibility with other road/rail/bridge sets, but hey, this is going straight into my games as-is, I'm hardly going to complain :).

_________________
Former NewGRF Coder and Sprite Artist

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!


Top
   
PostPosted: Sun Oct 12, 2008 8:07 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon Apr 19, 2004 8:09 pm
Posts: 1732
Location: Sweden
Five minutes with these rails and I'm hooked. The original rail looks awful, I won't ever use it again. :-)

Now I just need to get rid of the fences...

_________________
Image
Swedish trains * Swedish Town Names * BlockCAD * The GRFMaker Community Page


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 70 posts ]  Go to page 1 2 3 4 Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2019 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2019.
Hosted by Zernebok Hosting.