[OTTD] OpenGFX+ Airports
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Re: [OTTD] OpenGFX+ Airports
Isnt it much easier to have the OpenGFX+Airport GRF to include a watertile object?
EDIT: and that watertile object could have an extra description in its menu explaining how to place it via Action 04 for menu
EDIT: and that watertile object could have an extra description in its menu explaining how to place it via Action 04 for menu
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Re: [OTTD] OpenGFX+ Airports
I'll just leave this here...
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Re: [OTTD] OpenGFX+ Airports
I'm guessing the actual runway is a dummy? However, it looks really good.
Re: [OTTD] OpenGFX+ Airports
OpenGFX+ Airports as Objects NewGRF, along with ISR/DWE Objects, AV8 seaplanes, Grigory's Be-200 and Zephery's Ekranoplan set.3iff wrote:I'm guessing the actual runway is a dummy? However, it looks really good.
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Re: [OTTD] OpenGFX+ Airports
Putting Ekranoplans and GEVs to good use with this. Looks nice 

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Re: [OTTD] OpenGFX+ Airports
Very nice. To nitpick, the Twin Otter and Norseman don't appear to be refitted to floats. 

Re: [OTTD] OpenGFX+ Airports
Yeah, I didn't do a refit on them LOL... and the Be-200 is a tad small.PikkaBird wrote:Very nice. To nitpick, the Twin Otter and Norseman don't appear to be refitted to floats.

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Re: [OTTD] OpenGFX+ Airports
SO does this mean we can start servicing Oil Rigs and such with floatplanes?
Re: [OTTD] OpenGFX+ Airports
The only problem i find with that idea is that you cannot place airports together, and oil rigs have an helipad.
Re: [OTTD] OpenGFX+ Airports
IMHO this is not problem. When I played FIRS, I could transport cargo by train from dredging site (water industry) in case it was close enough to land, so it was inside train station catchment area. I think it is the same with oil rigs.Plord wrote:The only problem i find with that idea is that you cannot place airports together, and oil rigs have an helipad.
Anybodody tough of making new ngrf parameter for airports and patch the game to support sea airports, so the could be built without watertile hack?
Re: [OTTD] OpenGFX+ Airports
You always could. Currently in OpenTTD, airplanes are airplanes. Seaplane ports are just a visual hack, they still require a full tile of land to be built on (see previous post for visual demonstration). Just dynamite land near it and then build your airport.cmhbob wrote:SO does this mean we can start servicing Oil Rigs and such with floatplanes?
Oil rig heliport doesn't interfere with any station's cachement area.Plord wrote:The only problem i find with that idea is that you cannot place airports together, and oil rigs have an helipad.
You won't see the game directly patched to support seaports, but there have been a few attempts to rewrite the airport code to support such things via NewGRF. The main hangup, IIRC, is that the state machine (how airplanes queue, land, where they go and how they take off) is hard-coded into OpenTTD (as it was in TTD) and there's no satisfying solution to that so far.Roslav wrote:Anybodody tough of making new ngrf parameter for airports and patch the game to support sea airports, so the could be built without watertile hack?
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Re: [OTTD] OpenGFX+ Airports
I made a few modifications to ottd code, created new Airport class, which can be built on water and not on land. State machine was not a problem, it is inherited from base airport type. I compiled ogfx+ airports to nfo and added new property to indicate seaplane airport.kamnet wrote:You won't see the game directly patched to support seaports, but there have been a few attempts to rewrite the airport code to support such things via NewGRF. The main hangup, IIRC, is that the state machine (how airplanes queue, land, where they go and how they take off) is hard-coded into OpenTTD (as it was in TTD) and there's no satisfying solution to that so far.Roslav wrote:Anybodody tough of making new ngrf parameter for airports and patch the game to support sea airports, so the could be built without watertile hack?
What is working:
- reading seaplane airports from newgrf
- bulding a seaplane airport on water without pausing a game
- no seaplane flooding
Not working:
- layouts. Seaplane airport graphics are of base airport type
- all planes can land there as in base airport type
- can be placed over other structures in water (docks, objects, etc.)
- canals threat seaplane airports as land and thus show borders
Not tested:
- network
- pathfinding
Patch coming soon

Re: [OTTD] OpenGFX+ Airports
That's not the problem. The problem is everybody wants to fix the state machine because it's horribly inefficient, but there's not yet a way to do so. Every NewGRF airport that exists right now is essentially nothing more than a copy of the original state machines, and can't ever be anything but.Roslav wrote:I made a few modifications to ottd code, created new Airport class, which can be built on water and not on land. State machine was not a problem, it is inherited from base airport type.
IIRC, all planes would have to be coded to not allow landing at seaplane port, or you'd have to make a bunch of adjustments to OpenTTD to only allow certain types of planes to land at them. I imagine this would be similar to how a road vehicle can also drive over tram tracks.Not working:
- all planes can land there as in base airport type
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Re: [OTTD] OpenGFX+ Airports
I believe the landing is not the problem, any good pilot should be able to land on water.
The take-off is the problem
The take-off is the problem

Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [OTTD] OpenGFX+ Airports
As long as you have enough power
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Re: [OTTD] OpenGFX+ Airports
There is some method to build two airports together or near a distance of one tile?
Re: [OTTD] OpenGFX+ Airports
There must be a minimum distance of one tile between airports. They cannot share the same station ID like rail and road stations can.
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Re: [OTTD] OpenGFX+ Airports
Well, technically they can be Ctrl+Built directly adjacent, but indeed they must be separate stations.kamnet wrote:There must be a minimum distance of one tile between airports. They cannot share the same station ID like rail and road stations can.
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Re: [OTTD] OpenGFX+ Airports
I have posted the Seaplane Airport patch here.Roslav wrote: Patch coming soon
Could you give me some feedback?
Re: [OTTD] OpenGFX+ Airports
Because you can not implement having two airports with the same name? That would increase the flow of aircraft if one wants to use.Supercheese wrote:Well, technically they can be Ctrl+Built directly adjacent, but indeed they must be separate stations.kamnet wrote:There must be a minimum distance of one tile between airports. They cannot share the same station ID like rail and road stations can.
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