2CC Trams 0.9c & 2CC Cargo Trams v0.8r
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Re: [OTTD] 2CC|Trams - Development Discussion
That one is an actual locomotive and not a tram. But, we already do have steam tram engines from Krauss, Kitson, Baldwin and Beyers Peacock.
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Re: [OTTD] 2CC|Trams - Development Discussion
@Sylf: I must agree with kamnet, this is not a tram. Our tracking table is here:
https://docs.google.com/spreadsheets/d/ ... li=1#gid=0
@Kamnet - I've been notified, checked it and really found an error in our tracking table. The Electroliner is not a tram either, it goes out. I'll see to find something as a replacement for it.
Don't get me wrong but I'm doublechecking all entries before I start drawing them. I've corrected a few errors in stats so far...
Also, I've found a number of entries with no webpage, how am I supposed to find pictures for reference?
https://docs.google.com/spreadsheets/d/ ... li=1#gid=0
@Kamnet - I've been notified, checked it and really found an error in our tracking table. The Electroliner is not a tram either, it goes out. I'll see to find something as a replacement for it.
Don't get me wrong but I'm doublechecking all entries before I start drawing them. I've corrected a few errors in stats so far...
Also, I've found a number of entries with no webpage, how am I supposed to find pictures for reference?

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Re: [OTTD] 2CC|Trams - Development Discussion
3 more Tatra's...
Re: [OTTD] 2CC|Trams - Development Discussion
The Electroliner was right there on the edge of the interurbans transitioning from street running trams to lightrail transit. Leaving it out is fine.Voyager One wrote:@Kamnet - I've been notified, checked it and really found an error in our tracking table. The Electroliner is not a tram either, it goes out. I'll see to find something as a replacement for it.
I'll go back through and double check. likely I've got a similar model or the manufacturer tracked on the "Unused" table or in my own list.Voyager One wrote:Also, I've found a number of entries with no webpage, how am I supposed to find pictures for reference?
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Re: [OTTD] 2CC|Trams - Development Discussion
I think there is an Electroliner in the 2cc Train set so I think it's a good idea to remove it from here.kamnet wrote:Electroliner
The problem is that I've tried to Google some things but I'm not sure which results are the correct ones. This is especially problematic with old trams with few pictures. Could you please just write the page where you've found their stats, that would be a good start at least. Thanks!kamnet wrote:I'll go back through and double check. likely I've got a similar model or the manufacturer tracked on the "Unused" table or in my own list.
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Re: [OTTD] 2CC|Trams - Development Discussion
If it is in there, it must be under another name, as searching the repo and spreadsheet for Electroliner gives 0 results.Voyager One wrote:I think there is an Electroliner in the 2cc Train set so I think it's a good idea to remove it from here.
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Re: [OTTD] 2CC|Trams - Development Discussion
Maybe it's something very similar then, I really can't remember any more. Electroliner, Silverliner, Electrostar... something...
Never mind, it's a train, not a tram.
EDIT:
Here's something interesting...

Never mind, it's a train, not a tram.

EDIT:
Here's something interesting...
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Re: [OTTD] 2CC|Trams - Development Discussion
Last for today. 

Re: [OTTD] 2CC|Trams - Development Discussion
I'm amazed by how fast you guys are going on with this project. 

Patch - Let's timetable depot waiting time with the Wait in depot patch.
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Re: [OTTD] 2CC|Trams - Development Discussion
Then can you still draw it and throw into 2CC Trains?Voyager One wrote:Maybe it's something very similar then, I really can't remember any more. Electroliner, Silverliner, Electrostar... something...Never mind, it's a train, not a tram.

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Re: [OTTD] 2CC|Trams - Development Discussion
Possiblly.kamnet wrote:Then can you still draw it and throw into 2CC Trains?Voyager One wrote:Maybe it's something very similar then, I really can't remember any more. Electroliner, Silverliner, Electrostar... something...Never mind, it's a train, not a tram.

Development Version v5370-4
Latest Developmental Version: v5370-4, released September 14, 2014.
Master Mechanic Monsieur Foobar notes that this release build includes 21 vehicles, but they are not sorted by date.
PLEASE NOTE THAT DEVELOPMENTAL MODELS ARE NOT SUITABLE FOR GAMEPLAY AND ARE ONLY FOR PREVIEW.
Master Mechanic Monsieur Foobar notes that this release build includes 21 vehicles, but they are not sorted by date.
PLEASE NOTE THAT DEVELOPMENTAL MODELS ARE NOT SUITABLE FOR GAMEPLAY AND ARE ONLY FOR PREVIEW.
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Re: [OTTD] 2CC|Trams - Development Discussion
Last from this batch...
* goes fishing for some more tram pictures *
* goes fishing for some more tram pictures *

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Re: [OTTD] 2CC|Trams - Development Discussion
Two more...
Animal-Drawn Trams
Bringing this discussion over here.
Yes these would be placed back very early in time. So far the only set to implement animal-drawn vehicles is eGRVTS, they're introduced in 1700 with 1-horse (8 MPH) and 2-horse (12 MPH) variations. Passenger tams haul 15 passengers and cargo trams haul 12 mail bags or 12 crates of goods.
I've found them to be very useful in OpenTTD pre-1900 games as they make it cheap and easy to move people and goods through cities to help rapidly build cities up. They're also quite useful for FIRS feeder services in moving smaller quantities of goods towards a central collection point. Most of my vehicles make enough profit to justify their use. Granted I need a lot of them, but they work fine. Their biggest weakness is their lack of tractive effort, they become quite slow on even the slightest gradients. Once the steam-powered trucks come into existence (1875?) I start switching to them even though they're slower than the 4-horse wagons, they make up for it on the inclines and bridges. Still, until buses and trucks get better in the 1920s, they're more than adequate.
We've got plenty of vehicles on our plate for 2CC Trams right now, but I would like to see animal-drawn trams added in a future release. Passenger trams have been built for up to 45 passengers and cargo could carry more as well. The only limit I see is the fact that the "engine" isn't going to improve. You will get 1, 2, 4 or 8 horses. More than that and it's probably ridiculous.
te_lanus wrote:Me hath a question. Would a few horse/mule drawn trains ever be added into the set? (Me No artist so I think .....)
An example:
Voyager One wrote:Same answer as for the 2cc Trams - IMO=No.
- The main reason is that they would be so slow, weak, with extremely small capacity, etc., that there would be no practical use of them in OTTD.
- Second reason is that they would probably have to be placed well back in time (very very early 1800s, maybe even before) and no other set goes back so far so you would be stuck with these vehicles that would surely generate nothing but loss.
- Third reason - as Transportman pointed out - these were not really trains. These were more like trams and therefore they don't belong in this train set.![]()
- And fourth reason, a "realism" reason - how much cargo was actually transported with horse-drawn carriages/trams/trains/whatever on distances longer than very short? These things served for taking cargo from the port onto a city's market, not much more. So, the only things that really transported some meaningfull cargo are... ships. My advice? Get "Sailing Ships" NewGRF.![]()
I've heard many question like this before and my counter-question is: "What would be the point of these vehicles in OTTD?"
Yes these would be placed back very early in time. So far the only set to implement animal-drawn vehicles is eGRVTS, they're introduced in 1700 with 1-horse (8 MPH) and 2-horse (12 MPH) variations. Passenger tams haul 15 passengers and cargo trams haul 12 mail bags or 12 crates of goods.
I've found them to be very useful in OpenTTD pre-1900 games as they make it cheap and easy to move people and goods through cities to help rapidly build cities up. They're also quite useful for FIRS feeder services in moving smaller quantities of goods towards a central collection point. Most of my vehicles make enough profit to justify their use. Granted I need a lot of them, but they work fine. Their biggest weakness is their lack of tractive effort, they become quite slow on even the slightest gradients. Once the steam-powered trucks come into existence (1875?) I start switching to them even though they're slower than the 4-horse wagons, they make up for it on the inclines and bridges. Still, until buses and trucks get better in the 1920s, they're more than adequate.
We've got plenty of vehicles on our plate for 2CC Trams right now, but I would like to see animal-drawn trams added in a future release. Passenger trams have been built for up to 45 passengers and cargo could carry more as well. The only limit I see is the fact that the "engine" isn't going to improve. You will get 1, 2, 4 or 8 horses. More than that and it's probably ridiculous.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Re: [OTTD] 2CC|Trams - Development Discussion
i've always wanted horse-drawn vehicles as a separate set, for combination with any later tram or vehicle set, as most sets will not fill this niche.
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Re: [OTTD] 2CC|Trams - Development Discussion
That does sound like a particularly good idea.Eddi wrote:i've always wanted horse-drawn vehicles as a separate set, for combination with any later tram or vehicle set, as most sets will not fill this niche.
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Re: [OTTD] 2CC|Trams - Development Discussion
And what else would you have in your game until 1800s? Could you make a meaningful network with these only? Would you make ANY profit at all?kamnet wrote: they're introduced in 1700
Horse-drawn vehicles are OK but only as a micromanagement support to other (larger, faster) vehicles that are the backspine of any network. It would take a month of game time to deliver cargo at a small distance, what would that do to your vehicle profit?
This is a better idea, adapt for those who really want to mess around with horses. IMO, there aren't many players who would do this.Eddi wrote:horse-drawn vehicles as a separate set
All in all, honestly, I'm not really fond of these and keen on drawing them, at least for this set. Sorry guys, that's my opinion.
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Re: [OTTD] 2CC|Trams - Development Discussion
There's not many players doing this because a) there's only one set that provides this and b) there's only one industry set that goes back far enough to make it worthwhile (FIRS). Offer more support and more people will take an interest. But if you're not fond of drawing them, that's quite okay. Inclusion in this set or even this round isn't important, as I said before there's plenty to keep everybody busy.Voyager One wrote:This is a better idea, adapt for those who really want to mess around with horses. IMO, there aren't many players who would do this. All in all, honestly, I'm not really fond of these and keen on drawing them, at least for this set. Sorry guys, that's my opinion.Eddi wrote:horse-drawn vehicles as a separate set

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Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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