Does the problem exist in this version? http://george.zernebok.net/temp/ECS1.2/OldManPopo wrote:Yup! That was the problem. Still adjusting to ECS's really big Industries; my coverage area caught part of it, but not the Vehicles part of it. Add a new lane for rail and viola, let the vehicles commence!Eddi wrote:Try to use the ?-Tool to find out which tiles of the Industry accept the vehicles, and then make sure these tiles are in the coverage area of your station.
Thanks for the heads up!
Do you have problems with ECS vectors? Look here!
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Re: Do you have problems with ECS vectors? Look here!
Re: Do you have problems with ECS vectors? Look here!
I did the same thing and worked fine.REDBOOK7 wrote:I solved the problem by moving town vector to the top of the grf list , This info ( tip ) might be handy for the wikki help file!!

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Re: Do you have problems with ECS vectors? Look here!
I screwed up making a game recently, and hadn't installed all the ECS grfs... as a result, I've just noticed that in my current tropical game that my water towers produce steel and my rubber plantations produce coal. Life is very easy (heh) but this isn't what I wanted. Is there anything I can do to fix that game (as I've since installed the missing GRFs and a new game shows them all working correctly) or am I stuck with it broken?
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Re: Do you have problems with ECS vectors? Look here!
is it the same with these GRFs? http://george.zernebok.net/temp/ECS1.2/metalangel wrote:I screwed up making a game recently, and hadn't installed all the ECS grfs... as a result, I've just noticed that in my current tropical game that my water towers produce steel and my rubber plantations produce coal. Life is very easy (heh) but this isn't what I wanted. Is there anything I can do to fix that game (as I've since installed the missing GRFs and a new game shows them all working correctly) or am I stuck with it broken?
If yes, is it the same in the new game?
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Re: Do you have problems with ECS vectors? Look here!
I was using 1.1.2, now using 1.2. New games are fine, what I wondered was if it was possible to fix the industries in a game that I've already started. I think the answer is no.
I had the problem because I didn't have the Town Vector installed when I started the game.
I had the problem because I didn't have the Town Vector installed when I started the game.
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
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Re: Do you have problems with ECS vectors? Look here!
NewGRFs cannot be changed in a running game by normal users, you need to become at least a scenario developer for that. and whether that would actually solve your problem is doubtful at best.
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Re: Do you have problems with ECS vectors? Look here!
I suspected as much. Damn. The map was nice and I had a coal mine right next to a power station to fund me through that crucial early stage. Thanks!
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
Re: Do you have problems with ECS vectors? Look here!
A POTENTIAL fix, may not work at all, try at your own risk:
1) Save game under new name, change file extension from .sav to .scn
2) Enable Scenario Developer mode, if you have not yet done so
3) Open Scenario Editor and import scenario, add missing NewGRFs, save
4) Rename file from .scn to .sav
5) Play game, open console and type "restart".
Hopeful outcome is that your game is restarted from the first day, with industries and resources set back to where they were, with the correct pricing and variables. You may have to re-trace some of your steps that you've taken in building your company, but you'll get back to where you want to be.
1) Save game under new name, change file extension from .sav to .scn
2) Enable Scenario Developer mode, if you have not yet done so
3) Open Scenario Editor and import scenario, add missing NewGRFs, save
4) Rename file from .scn to .sav
5) Play game, open console and type "restart".
Hopeful outcome is that your game is restarted from the first day, with industries and resources set back to where they were, with the correct pricing and variables. You may have to re-trace some of your steps that you've taken in building your company, but you'll get back to where you want to be.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: Do you have problems with ECS vectors? Look here!
That's worked well enough for me! I have the same map, but the towns and industries have all moved. I can fix that in the scenario editor too so it's not a big deal, I had a huge cluster of industries before and trying to build a freight yard with the intent of it using huge trains in future, when you have mid-19th century steam engines, is a recipe for TRAFFIC JAM.kamnet wrote:
Hopeful outcome is that your game is restarted from the first day, with industries and resources set back to where they were, with the correct pricing and variables. You may have to re-trace some of your steps that you've taken in building your company, but you'll get back to where you want to be.
Thanks for taking the time to explain how to do it, very much appreciated. I should have said before, thank you George for making ECS, it's great!
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
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Re: Do you have problems with ECS vectors? Look here!
Im using some of the latest vectors with cargodist git version at the moment,
I have lots of industries producing building materials that the cargo flow legend shows as being accepted by towns,
the problem is i dont seem to have any buildings that accept these? this is using the ECS houses grf
do these houses only spawn in certian eras? i usially start my games in the 1830s to play with early vhecles such as UKRS2 planet class steam loco
I have lots of industries producing building materials that the cargo flow legend shows as being accepted by towns,
the problem is i dont seem to have any buildings that accept these? this is using the ECS houses grf
do these houses only spawn in certian eras? i usially start my games in the 1830s to play with early vhecles such as UKRS2 planet class steam loco
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Re: Do you have problems with ECS vectors? Look here!
Yes, there is Building materials shop in version 1.2 (http://george.zernebok.net/temp/ECS1.2/)dasy2k1 wrote:Im using some of the latest vectors with cargodist git version at the moment,
I have lots of industries producing building materials that the cargo flow legend shows as being accepted by towns,
the problem is i dont seem to have any buildings that accept these? this is using the ECS houses grf
do these houses only spawn in certian eras? i usially start my games in the 1830s to play with early vhecles such as UKRS2 planet class steam loco
Re: Do you have problems with ECS vectors? Look here!
Hi George,
thank you for the linkt to 1.2. Are there a lot of changes between th elast version or is it just a bugfix release?
It would be great if you could update http://george.zernebok.net/newgrf/downloads.html
and if necessary the docu too
Thanks a lot for your great work!
Cheers Joerg
thank you for the linkt to 1.2. Are there a lot of changes between th elast version or is it just a bugfix release?
It would be great if you could update http://george.zernebok.net/newgrf/downloads.html
and if necessary the docu too

Thanks a lot for your great work!
Cheers Joerg
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Re: Do you have problems with ECS vectors? Look here!
Not much, but there are. Unfortunately I didn't finish them yetK0NFUZIUS wrote:Hi George,
thank you for the linkt to 1.2. Are there a lot of changes between th elast version or is it just a bugfix release?

Re: Do you have problems with ECS vectors? Look here!
Hi George,
The ECS Vectors are really great. I'll be sure that you'll be faster in realising ECS 1.2 than Michael will Realease DB Set 0.9
Cheers Joerg
The ECS Vectors are really great. I'll be sure that you'll be faster in realising ECS 1.2 than Michael will Realease DB Set 0.9


Cheers Joerg
Re: Do you have problems with ECS vectors? Look here!
Are there any plans to get rid of the start date for the first bank/water-tower and end date for the last water-tower, or something else similar to solve the problem of the gold mine and water supplies not being useful in time periods outside of the original 1920 - 2050 era? AMoving the industries addon industries into the vectors they complete might work, then you can at least build them when they aren't available.
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Re: Do you have problems with ECS vectors? Look here!
There are a lot of plans, but currently ECS is not a high priority.TSH wrote:Are there any plans to get rid of the start date for the first bank/water-tower and end date for the last water-tower, or something else similar to solve the problem of the gold mine and water supplies not being useful in time periods outside of the original 1920 - 2050 era? AMoving the industries addon industries into the vectors they complete might work, then you can at least build them when they aren't available.
Re: Do you have problems with ECS vectors? Look here!
FIRS has an option to change the way in which station ratings work. Would this be a good idea for ECS as well? I'm experiencing the same issues as described by Frohike on my server, which is extraordinarily annoying. Even though there's always vehicles waiting at the stations, the station rating can't reach 75% and as such the industry will not increase production.George wrote:Unfortunately, it's not an ECS issue, it's station rating issueFrohike wrote:Hey,
Any updates on that issue? Because its kinda hard to get a very productive industry (e.g. >140coal/month) when I'm almost unable to get a station rating above 75%, as its the only way to rise the production of such industry, at least thats I understand ECS-economic..
Re: Do you have problems with ECS vectors? Look here!
Try to build a statue in the town... See wiki for help.LSky wrote:Even though there's always vehicles waiting at the stations, the station rating can't reach 75% and as such the industry will not increase production.
Re: Do you have problems with ECS vectors? Look here!
I understand how station ratings work, but I just think it's flawed. It becomes a big problem in ECS.Kraks wrote:Try to build a statue in the town... See wiki for help.LSky wrote:Even though there's always vehicles waiting at the stations, the station rating can't reach 75% and as such the industry will not increase production.
Re: Do you have problems with ECS vectors? Look here!
Does anyone saw this problem or encountered it ?
This should have been an Chemical Plant

Oil Refinery and Oil Wells


I'm tired of starting a new game and everything to work correctly and then at the next load things start to be messed up slowly but surely...it's not the first time when this is happening. I'm really tired of this. If there's a way to fix this, I'm really willing to heart it.
PS: I've attached a save game too
Thanks
This should have been an Chemical Plant
Oil Refinery and Oil Wells
I'm tired of starting a new game and everything to work correctly and then at the next load things start to be messed up slowly but surely...it's not the first time when this is happening. I'm really tired of this. If there's a way to fix this, I'm really willing to heart it.
PS: I've attached a save game too
Thanks
- Attachments
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- IMT Europe, 27-09-2001.sav
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Last edited by AlexG on 07 Apr 2013 17:14, edited 1 time in total.
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