Seaplane Airport working in trunk, GRF v1.2 released

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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chingy28
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Re: Seaplane Airport working in trunk, GRF v1.0 released

Post by chingy28 »

what version of openttd work for the seaplane airport grf?
Eddi
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Re: Seaplane Airport working in trunk, GRF v1.0 released

Post by Eddi »

if the latest stable (1.1.3) doesn't work, the latest nightly (r23xxx) should.
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Quast65
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Re: Seaplane Airport working in trunk, GRF v1.1 released

Post by Quast65 »

Version 1.1 released, windsock is now gone (parameter will put it back)
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Seaplaneport03.png
Seaplaneport03.png (19.34 KiB) Viewed 5053 times
seaplaneairport_v1_1.grf
(8.46 KiB) Downloaded 322 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
bremerjoe
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Re: Seaplane Airport working in trunk, GRF v1.1 released

Post by bremerjoe »

Very nice work! Your creativity within the limits given by the game/code is great. Would love to see this released on Bananas to give it a broader audience. I think the downloads shown in this thread do not do the NewGRF justice.
Everybody can contribute to OTTD! It does not require you to be an IT specialist or designer. And it does not take days or weeks of your time either.
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
DeletedUser17
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Re: Seaplane Airport working in trunk, GRF v1.1 released

Post by DeletedUser17 »

Excuse me, but THIS KICKS ASS!

Nice job :D
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Quast65
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Re: Seaplane Airport working in trunk, GRF v1.1 released

Post by Quast65 »

Thnx!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Quast65
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Re: Seaplane Airport working in trunk, GRF v1.1 released

Post by Quast65 »

I want all of my projects to be under the GPLv2 licence, therefor I have relaunched this GRF with the appropriate licence and readme in a .ZIP and have also provided the .PCX and .NFO.

So no new features in the GRF ;-)
Seaplaneairport_v1_2.zip
(9.93 KiB) Downloaded 823 times
seaplaneairport_v1_2.pcx
(23.93 KiB) Downloaded 423 times
seaplaneairport_v1_2.nfo
(3.51 KiB) Downloaded 346 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Ovenbaked
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Re: Seaplane Airport working in trunk, GRF v1.2 released

Post by Ovenbaked »

Wow. That's awesome.
Definitely an eye-candy item due to the expense of working with water, but it's still really cool.
Supercheese
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Re: Seaplane Airport working in trunk, GRF v1.2 released

Post by Supercheese »

Which object grf do you use to prevent the airports from being flooded? None of the grfs I have tried - including my own objects - have been able to resist the flooding. Could you (or someone) link to the exact grf you use to protect these airports?
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kamnet
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Re: Seaplane Airport working in trunk, GRF v1.2 released

Post by kamnet »

Supercheese wrote:Which object grf do you use to prevent the airports from being flooded? None of the grfs I have tried - including my own objects - have been able to resist the flooding. Could you (or someone) link to the exact grf you use to protect these airports?
The Seaplane Airport NewGRF include a NewObject tile named "Water Tile" that will block out sea water.
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Quast65
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Re: Seaplane Airport working in trunk, GRF v1.2 released

Post by Quast65 »

Indeed, there should be a single water tile in your new-object list.
And most importantly, one should first clear the water in a paused game and completely seal it off by surrounding it with the waterobject!!!
Those waterobjects should also be placed on cleared land, placing them on existing water will also flood the airport.
Also if the airport is placed next to land, It is very important that the slope is replaced with a fully straight tile (for example with placing a road on the slope)
One little breach in the seal and it will flood!!
See examples here: http://www.tt-forums.net/viewtopic.php? ... 33#p977065

Its an elaborate work-around, but it does the trick ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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