ISR/DWE style dock and objects, Version 1.1 released

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Yoshi
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Yoshi »

They could enable/disable those tiles via parameter...
I want to keep that empty, for example people who have built gasolineharbours wouldn't want containers there.
Or draw some sprites for the most important cargos...
I know it's a huge amount of cargos...
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jor[D]1
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Re: New dockgraphics and objecttiles compatible with ISR

Post by jor[D]1 »

include empty and container version?
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alluke
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Re: New dockgraphics and objecttiles compatible with ISR

Post by alluke »

Change the box trucks to ones that carry containers. (HTS contains such things) :wink:
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Edd.Dragon
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Edd.Dragon »

Quast65 wrote:Well it's possible to make newobjecttiles that overlap the road, so it looks like cars drive over that
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kamnet
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Re: New dockgraphics and objecttiles compatible with ISR

Post by kamnet »

These are all good ideas! You could also modify some of the building sprites that were meant to have trains enter them so that they can be placed over lorry stops as well.

I don't mind the glitchy graphics, if that's the best we can do right now for some honest-to-goodness eyecandy enhancement, I'll take it!
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Supercheese »

kamnet wrote:These are all good ideas! You could also modify some of the building sprites that were meant to have trains enter them so that they can be placed over lorry stops as well.
These are good ideas, indeed!
kamnet wrote:I don't mind the glitchy graphics, if that's the best we can do right now for some honest-to-goodness eyecandy enhancement, I'll take it!
As will I! :mrgreen:
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Quast65
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

Yoshi wrote: Or draw some sprites for the most important cargos...
I know it's a huge amount of cargos...
jor[D]1 wrote:include empty and container version?
That is a lot of drawing/coding and will also make a huge list of available objecttiles. Keeping it empty (but with a tile in ISR style) is the simplest and most universal option in my opinion. Making a harbour just one or two tiles thicker should not be a problem when using this GRF. It is meant for use in huge harbours.
alluke wrote:Change the box trucks to ones that carry containers. (HTS contains such things) :wink:
You can choose whatever truck you want. The objecttiles just cover the road, where whatever vehicle you want drives over. The trucks I have in the screenshot are just there to show how the covering up of the road works and how it would look if a vehicle drives over them.
kamnet wrote:You could also modify some of the building sprites that were meant to have trains enter them so that they can be placed over lorry stops as well.
Good idea! I'll see what I can do ;-)

And thnx to all for the thumbs up!!!
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Quast65
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

It is possible to hide the roadvehiclestops (depots will fit under it too) The big tile can also be used to hide crossroads
newdock11.png
newdock11.png (81.32 KiB) Viewed 5537 times
Also edited the gates and made corresponding fences, fits in better in my opinion than the ISR gate
newdock12.png
newdock12.png (43.02 KiB) Viewed 5529 times
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Leanden
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Leanden »

Do the gates overlay roads too?
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Quast65
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

Yes, I will draw road overlaying gates too
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Leanden
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Leanden »

With roads? :roll:
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Quast65
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

Not on the gate tile, the idea is that you can't see the "normal" roads. After the gatetile you can add 3 different sort of overlaying tiles: Empty, ISR road and cranerailsroad
Like this:
newdock13.png
newdock13.png (55.91 KiB) Viewed 5445 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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kamnet
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Re: New dockgraphics and objecttiles compatible with ISR

Post by kamnet »

Looking over my old screenshot thread, some more graphics that should be broken out:

1) All the farm-related tiles that have rails on them. Break them out into non-rail tiles.
2) The grain elevator could use a refit for road.
3) The giant overhead crane (not the gantry ones, but the bigger, heavy-duty ones).
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Quast65
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

What are their spritenumbers? I've added the .pcx of the ISR-set below:
indstatrw.pcx
(2.11 MiB) Downloaded 226 times
And not to forget, what this all started. The docks themselves! I've drawn a new building for it, looks like this:
newdock14.png
newdock14.png (71.13 KiB) Viewed 5345 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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Re: New dockgraphics and objecttiles compatible with ISR

Post by DeletedUser14 »

Lookin' good :)
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jor[D]1
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Re: New dockgraphics and objecttiles compatible with ISR

Post by jor[D]1 »

Very nice, can the waypoint bouy also be replaced?
Like the new building very much, it make a nice mix between being usefull for goods aswell for passengers.
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Quast65
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

Thnx for the thumbs up!

Yeah, the bouy can be replaced. But I'm happy with the one that is currently available, so I'm not going to change it. Maybe you can better place that request at the Marico development thread, because there are also pierhead-lights being drawn and they might be interested in making a bouy that matches those: http://www.tt-forums.net/viewtopic.php? ... start=2760
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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Re: New dockgraphics and objecttiles compatible with ISR

Post by Eddi »

suggestion: make the dock switchable by parameter between:
  • original
  • empty tile
  • building
  • crane path
(or something)
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Quast65
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Re: New dockgraphics and objecttiles compatible with ISR

Post by Quast65 »

That is already the plan :wink:

- original
- building with empty/cranerails/ISRroad-tile
- empty with empty/cranerails/ISRroad-tile
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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