[Rel] Auto Industry! Release Version 2.5 - 06/21/07

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Plastikman
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Post by Plastikman »

actually several people have been playing the beta.. but hey.... noooo problem.... life can be more important then a game at times....

anywho..

bbl
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Plastikman
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Post by Plastikman »

i need a few beta testers for this tonight.
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US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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LocArny
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Post by LocArny »

If there is noone else, I can test, otherwise not.
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Post by LocArny »

Betatesting is just testing in-game and after playing and testing is say what is good and what can be better.
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Plastikman
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Post by Plastikman »

yeah, in this case. just drive the project and see how it work and say what works or not and if you think XXX should be improved.

i have a diner party tonight so i hope to maybe get some betas out after or tomorrow.
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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Train-a-Mania
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Post by Train-a-Mania »

I tested it, and I think this is definitely the basis of a complex industrial system. As I said, though:

1. I don't know that Car Dealerships should be able to produce scrap metal.

2. I think there should be a different car used to carry plastics (especially since you are Plastikman). :lol:

3. Do you have or are you planning on having more autoracks and gondolas from different railways?

A very fun pack, however, and I hope you can release it soon (I actually haven't used it in any games since the test, because I want to wait 'til the final product is out).
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Plastikman
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Post by Plastikman »

train-a-mania wrote:I tested it, and I think this is definitely the basis of a complex industrial system. As I said, though:

1. I don't know that Car Dealerships should be able to produce scrap metal.

2. I think there should be a different car used to carry plastics (especially since you are Plastikman). :lol:

3. Do you have or are you planning on having more autoracks and gondolas from different railways?

A very fun pack, however, and I hope you can release it soon (I actually haven't used it in any games since the test, because I want to wait 'til the final product is out).
well. this said.. i agree with the car dealer making "scrap metal", it should be junk used cars, but in beta testing, it made the junk yard to complex to be usful to phave a turn around of a profit, or any steel for that matter. due to limits in the game it is somthig to do though and make the game intresting. we can see how this goes. i am will ing to make a beta the way i wanted and let you see if it is worth it.

the car i have for pellets is actually the correct car for pellets. i was planning all my hoppers except the canada cylindrical to hold pellets also.

more road names for auto racks... done see the picture :P
more road names for scrap. after the beta, yes ,i have some sitting here i need permission on.

ps. T-a-M.. i had a dream i made your thomas locos.. wierd...
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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SkyNet
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Post by SkyNet »

hey i don't know if its real .... what about those car transport ships like they are used in korea or japan ?

are there any to find around detroit/great lakes ?

this would be cool ... what about your oiltanker , which could be seen in some pictures in the uspack thread ?

new ships would bee really cool .... but i will play lomo with your set again when this one hier will be released :)
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looks awesome

Post by TennesseeTycoon »

Hey, first post in these forums for me, however, ive been to this site for a few months now, long time loco. player. Anywho, id love to beta this for you plastik. ive beta tested many different games in the past. even helped others in the past, hopefully I can help you :-). lemme know.
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Post by Chrill »

Hope to see this in-game soon. I´ll start play again when you release it
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Train-a-Mania
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Post by Train-a-Mania »

Plastikman wrote: ps. T-a-M.. i had a dream i made your thomas locos.. wierd...
:lol: :lol: I wish you had.

I wasn't aware that plastic pellets were hauled in covered hoppers. I guess you learn something new every day.
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Post by Chrill »

How´s this doing, Plastikman? I hope you´ll get some extra time for this soon :)
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jonnie47
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Post by jonnie47 »

hi when is this due for release??
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Train-a-Mania
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Post by Train-a-Mania »

Plastikman's been having some RR time (that's rest and relaxation, not railroad). He'll probably release it when he returns.
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Post by Plastikman »

The beta from early june. i am not 100% if this was the latest beta. post your comments on what is needed to get this perfect and i'll see what i can do on my spare time.


~~~EDIT REMOVED BETA 1.9!!~~~~
Last edited by Plastikman on 20 May 2007 22:28, edited 1 time in total.
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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SkyNet
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Post by SkyNet »

yeah ill give it a try .... and then i will post some comments :)


cant find the autoplant ( found it ... its a printworks ) in the scenarioeditor :( then i got 3 chemical works, but one of them looks like the scrapyard (in the picture )?!

next thing :( 2 of your 3 autodealers arn't named "autodealer" ... only the small one ... the other to are named as "Town hall square" ( sry i dont know if this is the right translation ) , but this can be a problem with my german version of the game :)


maybe my idea with the region where all needed industries are activated is not that bad ;)
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Post by MjD »

SkyNet wrote:.........but this can be a problem with my german version of the game :)...
Could be Plastik forgot to change for all languages, so it still shows up as the industry he edited, just a thought...

Nice to see ya back m8 :wink:
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