AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Re: AuzObjects

Post by GarryG »

I finished the AuzTownObjects with the changes to the menu system.

Been lots of changes and many pathways have been combined into Multi-select menus.

I don't intend to alter any IDs or changing the placement of objects in this set. So hope from here on it will not destroy your good work.

Future issues of this will just have new items added.

Narrow Parks have both brick and write fences and these will also join the pieces belonging to the bigger parks if wish.
Narrow Parks.png
Narrow Parks.png (62.24 KiB) Viewed 1084 times
I not add any more to this for a while till we sure all working good and no one found a glitch that I missed.

When I do work on it again, hope to do something with sporting .. not just sport fields, but like to include furniture such as dugout, commentary box, Old style grand stand, seating and things like that .. and a score board with the Aussies winning :D

Hope you all like.

Bed time for me now so good night all.
Attachments
AuzTownObjects.grf
(5.57 MiB) Downloaded 37 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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STD
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Re: AuzObjects

Post by STD »

Everything you have done so far in AuzTownObjects looks very beautiful and great. Thank you for all the work you've done. This is impressive :)) . I will check this set, if I find any errors, I will write here, be sure to attach a screenshot :) .

Now I have more new ideas for parks and squares. I will gradually create them. And now there are thoughts on the new theme "Beaches". Your sets have greatly contributed to this :D .

Good night.

Regards, STD.
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fridaemon
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Re: AuzObjects

Post by fridaemon »

STD wrote:
20 Sep 2020 05:07
I had another idea while you were working on parks and paths: tunnels and pedestrian bridges, as well as crooked dirt or other paths in the forest.
I'm working on few ones. For now these are the entrances to buildings or you can use it under the roads ...
Attachments
preview
preview
w5iFCsM.png (35.27 KiB) Viewed 998 times
------------------------------------------------------------------------
Image
IN VERSION 1.0 YOU CAN EXCEPT:
Beach Objects * Shopping Centres * Shops
Underground Passenger Entrances * Garage Entrances

Fridaemon's Objects: viewtopic.php?f=26&t=87596

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GarryG
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Re: AuzObjects

Post by GarryG »

STD wrote:
20 Sep 2020 14:41
Everything you have done so far in AuzTownObjects looks very beautiful and great. Thank you for all the work you've done. This is impressive . I will check this set, if I find any errors, I will write here, be sure to attach a screenshot .
Glad you like what been done .. will be more, but I take time out from it for a while, while we ponder on other ideas.

Today I will be working on the names in my AuzStation Sets. They are way to long.
STD wrote:
20 Sep 2020 14:41
Now I have more new ideas for parks and squares. I will gradually create them. And now there are thoughts on the new theme "Beaches". Your sets have greatly contributed to this .
I hope these encourage others to have a go at the screenshot comp .. it don't mater if we win or lose, it just great having a try and showing off what we can do and getting ideas what others have done.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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GarryG
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Re: AuzObjects

Post by GarryG »

piratescooby wrote:
12 Sep 2020 17:56
https://photolibrary.heathrow.com/previ ... +July+2017 , most of what you have done can be used , I would leave the choice to you .
Been collecting images of Heathrow airport cargo terminal .. not sure how I will go but intend to have a go making it.

It looks a lot taller then the terminals I done for the trucks. The office building near it looks like 3 stories high and the terminal building is a lot higher.

Has any one been to that terminal?

Curious about some things on the building as not able to get clear photos except a 3D view using Google Earth.

Above the sections where trucks load/unload.

I. Are they windows.
2. Looks a lot like a raised door.
3 and 4 .. I think these are stairs

Once I get enough information together will see if I can make it.

Cheers
Attachments
Heathrow-10.png
(274.82 KiB) Not downloaded yet
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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Quast65
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Re: AuzObjects

Post by Quast65 »

GarryG wrote:
21 Sep 2020 11:35
Once I get enough information together will see if I can make it.
Hope these 38 pictures help (search for British Airways World Cargo Heathrow)
Heathrow Cargo.rar
(6.65 MiB) Downloaded 18 times
YouTube movie:

I. Are they windows.
Yes, some kind of offices I think
2. Looks a lot like a raised door.
I think its a fixed awning
3 and 4 .. I think these are stairs
Yes
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

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Gadg8eer
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Re: AuzObjects

Post by Gadg8eer »

GarryG wrote:
20 Sep 2020 01:08
Gadg8eer wrote:
20 Sep 2020 00:33
Thanks! Yeah, aside from realism, it turns out MagicGS chooses the best road possible for a given road connection if all road types are slower than the maximum speed chosen in the script. So thanks again, because without a more reasonable speed, MagicGS always builds beach roads in the early game.
You can have the update now as not take long to make those changes. (Hope it works properly now)

I changed the speed selection to just 2 .. default which be a more realistic speed, (10 MPH or 16 KM/H), and no speed limit for those who like to go fast.

So in the Parameter settings can adjust if want MPH or KM/H and can choose if want normal speed or no speed limit.
Thank you! I'll start a new game right away!

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Re: AuzObjects

Post by GarryG »

Quast65 wrote:
21 Sep 2020 16:11
Hope these 38 pictures help (search for British Airways World Cargo Heathrow)
They not downloading keeps saying errors .. but for some reason anything I trying to download is so very slow and then gives the error.

So I try again later today.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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Re: AuzObjects

Post by GarryG »

Quast65 wrote:
21 Sep 2020 16:11
Hope these 38 pictures help (search for British Airways World Cargo Heathrow)
They great pics .. gives me a better idea what is involved.

If I successful in making it, I think it will be in lots of pieces.

See in images 4 trucks fit in the loading bay area. 1x1 tile not really enough room for the 4 and the gap between the different awning types. I think it probably end up being 2x2 tile pieces.

Yes, some kind of offices I think

I think so too and maybe staff meal rooms.
I think its a fixed awning
Seen no photo of those awning down so will work on them fixed.

The stairs will be interesting to do.

I shall ponder on this for a day or 2 to get my ideas together then see what I can come up with.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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Re: AuzObjects

Post by Gadg8eer »

GarryG wrote:
20 Sep 2020 01:08
Gadg8eer wrote:
20 Sep 2020 00:33
Thanks! Yeah, aside from realism, it turns out MagicGS chooses the best road possible for a given road connection if all road types are slower than the maximum speed chosen in the script. So thanks again, because without a more reasonable speed, MagicGS always builds beach roads in the early game.
You can have the update now as not take long to make those changes. (Hope it works properly now)

I changed the speed selection to just 2 .. default which be a more realistic speed, (10 MPH or 16 KM/H), and no speed limit for those who like to go fast.

So in the Parameter settings can adjust if want MPH or KM/H and can choose if want normal speed or no speed limit.
Nope, it still has a beach road speed of 36 km/h. Tried messing with the parameters, nothing changes.

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Re: AuzObjects

Post by GarryG »

Gadg8eer wrote:
23 Sep 2020 00:51
Nope, it still has a beach road speed of 36 km/h. Tried messing with the parameters, nothing changes.
Thanks for letting me know. I just realized where I went wrong. Problem when we get old we easy forget things :oops: (Well, that my excuse).

I working on the Beach Objects at moment .. changing some 8 bit graphics to 32 bit.

Also changing some pathways on the seawalls so they can be used with the pathways in AuzTownObjects.

As soon as I finish (hope today) .. will upload it for you.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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Re: AuzObjects

Post by GarryG »

Gadg8eer wrote:
23 Sep 2020 00:51
Nope, it still has a beach road speed of 36 km/h. Tried messing with the parameters, nothing changes.
Fixed and I even tested it to make sure :D

This does not have the new 32 bits graphics I doing for the Newcastle Seawalls. That is taking me longer then I thought .. probably be another day maybe 2 before I finish the new graphics.

The new update when it is ready probably will interfer with games in progress due to the graphic changes.

In mean time this the old version with slower speed for the sand road.
Attachments
AuzBeachObjects.grf
(4.54 MiB) Downloaded 14 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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Re: AuzObjects

Post by Gadg8eer »

GarryG wrote:
23 Sep 2020 04:50
Gadg8eer wrote:
23 Sep 2020 00:51
Nope, it still has a beach road speed of 36 km/h. Tried messing with the parameters, nothing changes.
Fixed and I even tested it to make sure :D

This does not have the new 32 bits graphics I doing for the Newcastle Seawalls. That is taking me longer then I thought .. probably be another day maybe 2 before I finish the new graphics.

The new update when it is ready probably will interfer with games in progress due to the graphic changes.

In mean time this the old version with slower speed for the sand road.
It works! Thank you!

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Re: AuzObjects

Post by GarryG »

Been fiddling around with AuzBeachObjects most of the day.

It not a easy job as I made mistake joining AuzBeachObjects and AuzBeachObjects32 sets together so soon. The 32bit version was all test bits and some was not completed.

Need a lot of work still to finish the uncompleted pieces and make them so they can be used with other pieces.

Been changing graphics from 8 bit to 32 bit and then changing the paving of these so they match the pathways in AuzTownObjects.

This image a taste of of much nicer it is with wider pathways and that can join up with other pathways.
Newcastle Seawalls.png
Newcastle Seawalls.png (52.78 KiB) Viewed 426 times
Still much to do ..

I really need to change IDs so they sort properly and easier to find, but I will not do that till after the Screenshot Competition.

You can try is like but be warned there be more to come, just not sure when.
Attachments
AuzBeachObjects.grf
(5.09 MiB) Downloaded 21 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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Quast65
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Re: AuzObjects

Post by Quast65 »

GarryG wrote:
23 Sep 2020 11:29
This image a taste
This.
Is.
Sooooooooooooooooo
Pretty!!
:bow:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

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Re: AuzObjects

Post by GarryG »

Quast65 wrote:
23 Sep 2020 16:13
This. Is. Sooooooooooooooooo Pretty!!
Goes good with the beaches .. so tempting to go for a swim. :D

The test beaches I did with actual sand, I plan to change those back to beach object sand. Real sand looks ok, but to hard to get it looking real.


AuzTownObjects .. found a coding error it it for the full size tile paths .. forgot to remove this from code. "OBJ_FLAG_NO_FOUNDATIONS"

So here an update.
Attachments
AuzTownObjects.grf
(5.57 MiB) Downloaded 16 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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Re: AuzObjects

Post by DemianWSE »

Hi! I wanted to say thanks for all the great work you are doing! I've been subscribed to this topic for a few weeks now and it's really amazing the amount of work you are putting into this NewGRFs. These'll be enjoyed for OTTD players for years to come! And they make this great game look even prettier. So, thank you, and congratulations!
GarryG wrote:
21 Sep 2020 02:12
I hope these encourage others to have a go at the screenshot comp .. it don't mater if we win or lose, it just great having a try and showing off what we can do and getting ideas what others have done.
I'm about to submit my first entry for the Screenshot of the month competition. You'll find some familiar graphics there :wink:
DemianWSE

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Re: AuzObjects

Post by GarryG »

DemianWSE wrote:
24 Sep 2020 02:30
Hi! I wanted to say thanks for all the great work you are doing! I've been subscribed to this topic for a few weeks now and it's really amazing the amount of work you are putting into this NewGRFs. These'll be enjoyed for OTTD players for years to come! And they make this great game look even prettier. So, thank you, and congratulations!
Thank you for your complements .. much appreciated.
DemianWSE wrote:
24 Sep 2020 02:30
I'm about to submit my first entry for the Screenshot of the month competition. You'll find some familiar graphics there
I just had a look at your screenshot, very nice arrangements .. marvelous how people find other ways to use some of my work. I design it how I think should be used .. you people like you find even nicer ways to use them.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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Re: AuzObjects

Post by GarryG »

Need a little help to under stand some NML coding as not finding anything on wiki to explain some of it to me.

I experimenting to add some see creatures to the game such as these dolphins.
Pod of Dolphins 2.png
Pod of Dolphins 2.png (19.38 KiB) Viewed 229 times
Pod of Dolphins.png
Pod of Dolphins.png (18.57 KiB) Viewed 229 times
These are 2 of 9 frames for a pod of 8 dolphins. I put several pods together.

What coding I wondering about is these 3 lines:

Code: Select all

	animation_info:			[ANIMATION_LOOPING, 9];
	animation_speed:		6;
	animation_triggers:		2;
I think ANIMATION_LOOPING, 9 .. is the 9 frames (9 tiles)

animation+speed I found what it means on wiki.

But could not find any explanation how to use animation_triggers: It was originally set at 3, so I tried 2 and see if notice any different, but no luck.

The are under "Auz: Water Objects" and called "Dolphins Animated"

The animation cycle suppose to show dolphin deep under water, shallow under water (coming to the surface), coming out of the water, out of the water, diving back into the water, shallow, and deep again.

Also some Salt water crocodiles with some other dolphins as well. Called SaltWater Crocodiles and Dolphins.

If I can get the Dolphins Animated working nicely. like to see if I can have a whale of a time as well :D

Hope can help .. cheers.
Attachments
AuzWaterAddOns.grf
(3.41 MiB) Downloaded 16 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335

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Re: AuzObjects

Post by kamnet »

Dolphin pods would be great for a random AI-controlled ship set. :)

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