Hello everyone!
Changes to ship pathfinding in the latest version seem to make buoys unnecessary, at least for navigation. The only other use for them I am aware of is to limit the pathfinder's load on the game. Does this still apply to OpenTTD 14, and if so how should they be spaced? I would also be interested in finding other practical uses for buoys.
Using Buoys in OpenTTD 14+
Moderator: OpenTTD Developers
Re: Using Buoys in OpenTTD 14+
Buoys are now basically waypoints for ships. You don't need to use them for general navigation, but they are still useful when you want a ship to take a specific path.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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