Hi,
I am bringing my daughter to play with me in cooperation multiplayer mode.
I use zbase base graphics, but when she connects in multiplayer mode, zbase is disabled (it is installed) and has only OpenGFX base graphs.
I've been searching around, but can't find a solution to have 32 bit graphs in multiplayer.
Any hint on how to overcome this?
Thanks.
Joel
ZBase and Multiplayer - zbase not active in client
Moderator: OpenTTD Developers
Re: ZBase and Multiplayer - zbase not active in client
ZBase needs to be set as the default base graphics before she connects to the server. Servers do not control which base graphics are shown.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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