Station accepts cargo, industry not producing
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Station accepts cargo, industry not producing
What is the best way to solve this problem I have: a station accepts produce and receives about 10 trainloads of produce a year. Yet the brewery right next to the station produces nothing. I suspect the grocery that is also in the catchment area to be the problem. Am I right in this observation and is there something that can be done about it?
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- Tycoon
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Re: Station accepts cargo, industry not producing
A savegame would be helpful in this case.
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Re: Station accepts cargo, industry not producing
Some more context of or a save game would be useful perhaps, I don't know produce and breweries well enough to understand what you are saying.
However, if the station accepts produce, it means it has to go somewhere. Is there another industry around that accepts it?
However, if the station accepts produce, it means it has to go somewhere. Is there another industry around that accepts it?
Re: Station accepts cargo, industry not producing
The savegame loads at the problematic brewery/grocery: http://www.hyronymus.com/files/Nederlan ... 201849.savTransportman wrote:A savegame would be helpful in this case.
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- Tycoon
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Re: Station accepts cargo, industry not producing
I think it is a problem with FIRS, since even destroying the entire town and all other industries has no effect, so maybe you should try the FIRS thread for help.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: Station accepts cargo, industry not producing
A catchment problem seems unlikely, it is all one big station.
I agree with Transportman, it looks like a FIRS bug.
I agree with Transportman, it looks like a FIRS bug.
Re: Station accepts cargo, industry not producing
OK, I'll try my luck thereTransportman wrote:I think it is a problem with FIRS, since even destroying the entire town and all other industries has no effect, so maybe you should try the FIRS thread for help.

- andythenorth
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Re: Station accepts cargo, industry not producing
Industry nearest the station sign accepts the cargo. So the food market is taking the fruit.
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Re: Station accepts cargo, industry not producing
Thanks, I rebuild the station, starting near the brewery this time, and now it produces booze indeed! Is this common behaviour even without FIRS btw?andythenorth wrote:Industry nearest the station sign accepts the cargo. So the food market is taking the fruit.
Re: Station accepts cargo, industry not producing
Yep. That's why I like to play with CargoDest.Hyronymus wrote:Thanks, I rebuild the station, starting near the brewery this time, and now it produces booze indeed! Is this common behaviour even without FIRS btw?andythenorth wrote:Industry nearest the station sign accepts the cargo. So the food market is taking the fruit.

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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Station accepts cargo, industry not producing
Does that actually have an effect in this case? I thought most of the cargo-distributing patches only had stations as destinations, rather than industries.kamnet wrote:Yep. That's why I like to play with CargoDest.
That said, I haven't played with original CargoDest. Maybe that's different.

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Linux user (XMonad DWM/KDE, Arch), IRC obsessive and rail enthusiast. No longer building robots; now I ring church bells.
Author of an incredibly boring stickied post about NewGRFs.
Re: Station accepts cargo, industry not producing
i'm not sure about CargoDest, but YACD certainly does make a difference here (CargoDist likely does not)
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