Want to start creating vehicles for Locomtion
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Want to start creating vehicles for Locomtion
Hi, I have been apart of the forums for, 2 months now?, and have seen a lot of your work, and love it, I would like to start creating Vehicles for Lomo but have NO idea how. Can anyone help me out? Point me in the right Direction of some modeling programs?
P.S. PLEASE, if you don't have anything nice to say, don't say it.... thanks....
P.S. PLEASE, if you don't have anything nice to say, don't say it.... thanks....
- Breeze646
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Okay this sounds more like a tutorial title but it isn't so you should put like I want to start making vehicles.
Resion for the LRV's is to make a good alternative to buses. Visit Here for more info.
Breeze's Bus Shop *Opening Soon*
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- Illegal_Alien
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Every modeling program can be used. But sorry that i say it; and i will always say it: The search is your man.[/b]
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
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Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
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Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
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I didn't see anything using the search function, but I'll look again just for good measure.
Another thing is getting stuff into .DAT's, does the Vehicle creator do that, because I haven't been able to acces a .DAT through any programs. So If anyone could also point me in the right direction to acess .DAT's that aren't in Binary.... I would appriciate it.
Another thing is getting stuff into .DAT's, does the Vehicle creator do that, because I haven't been able to acces a .DAT through any programs. So If anyone could also point me in the right direction to acess .DAT's that aren't in Binary.... I would appriciate it.
- Plastikman
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they are all binary..... i do have a team of trained monkeys with crayons and an abicus if you want to rent them....Locoplayer wrote:could also point me in the right direction to acess .DAT's that aren't in Binary.... I would appriciate it.
otherwise search..look... read... took me about 2 days from start finnish on how to make a model just reading the forums... then again i am still learning and teaching others from my mistakes... the hard part is making the model from scratch...
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.



My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
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That's what I want to do. And btw plastikman, I love your vehicle packs.the hard part is making the model from scratch...
What I meant (sorry for the bad wordingthey are all binary..... i do have a team of trained monkeys with crayons and an abicus if you want to rent them....


Hi Locoplayer,
Glad to see someone else who wants to add stuff. I won't go into any detail in this post, as the most important instructions you need are already in this forum, but hopefully I will gve you a few pointers for the sort of things that you should search for.
1) Create your model in the 3d app of your choice - the only stipulation is that it needs to be able to produce a series of images (sprites) from different angles.
2) Put these images through a converter - locomotion uses png files with a 256-colour fixed palette.
3) Generate the xml that you need. This contains the information (speed, costs, etc.) that is required for the object. The best programme for this is vehicle creator.
4) Put the xml file through LocoTool to produce a dat file.
5) Copy the dat to your objdata directory and then create or edit a scenario so that you can select the object.
Hopefully, this will help you to search within this forum and find the info that you need. Another good resource is the wiki, which is stickied at the top of the forum.
Glad to see someone else who wants to add stuff. I won't go into any detail in this post, as the most important instructions you need are already in this forum, but hopefully I will gve you a few pointers for the sort of things that you should search for.
1) Create your model in the 3d app of your choice - the only stipulation is that it needs to be able to produce a series of images (sprites) from different angles.
2) Put these images through a converter - locomotion uses png files with a 256-colour fixed palette.
3) Generate the xml that you need. This contains the information (speed, costs, etc.) that is required for the object. The best programme for this is vehicle creator.
4) Put the xml file through LocoTool to produce a dat file.
5) Copy the dat to your objdata directory and then create or edit a scenario so that you can select the object.
Hopefully, this will help you to search within this forum and find the info that you need. Another good resource is the wiki, which is stickied at the top of the forum.
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I looked through the wiki, and didn't really find anything about making vehicles, but I probably overlooked something.Another good resource is the wiki, which is stickied at the top of the forum.
Also, has anyone heard of Z-modeler (or however you spell it)? Is it a good program? I downloaded it, to try and create a vehicle for another game I was playing, but never got around to using it. Another program I was looking at was blender? I think.
I'll also refine my searches and search the forums a few more times, for any more info I might need.
EDIT: Thanks to Barry for the help

here have you links for make modells with gmax:
gmax:
http://www.turbosquid.com/gmax
update for MSTS:
http://www.microsoft.com/games/trainsim ... s.asp#gmax
here are tools they your needed for gmax to working:
http://www.mnwright.btinternet.co.uk/
with gmax+MSTS tool kann you make models for loco and MSTS
gmax:
http://www.turbosquid.com/gmax
update for MSTS:
http://www.microsoft.com/games/trainsim ... s.asp#gmax
here are tools they your needed for gmax to working:
http://www.mnwright.btinternet.co.uk/
with gmax+MSTS tool kann you make models for loco and MSTS
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Thank you SO much for the links, I really appreciate it.mayday wrote:here have you links for make modells with gmax:
gmax:
http://www.turbosquid.com/gmax
update for MSTS:
http://www.microsoft.com/games/trainsim ... s.asp#gmax
here are tools they your needed for gmax to working:
http://www.mnwright.btinternet.co.uk/
with gmax+MSTS tool kann you make models for loco and MSTS
Thank you to everyone else that gave me information!
Currently working on:
Diesel Freight Train
Refridgerated Transport Truck (For Food, and Grapes)
Diesel Freight Train
Refridgerated Transport Truck (For Food, and Grapes)
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