Want to start creating vehicles for Locomtion

Discuss, get help with, or post new modifications, graphics or related tools for Locomotion in this forum.

Moderator: Locomotion Moderators

Post Reply
Locoplayer
Engineer
Engineer
Posts: 126
Joined: 24 Jan 2006 17:00
Location: Somewhere in the Western Hemisphere... someone find me...
Contact:

Want to start creating vehicles for Locomtion

Post by Locoplayer »

Hi, I have been apart of the forums for, 2 months now?, and have seen a lot of your work, and love it, I would like to start creating Vehicles for Lomo but have NO idea how. Can anyone help me out? Point me in the right Direction of some modeling programs?



P.S. PLEASE, if you don't have anything nice to say, don't say it.... thanks....
User avatar
Breeze646
Route Supervisor
Route Supervisor
Posts: 421
Joined: 05 Dec 2005 06:36
Location: Ottawa, Ontario, Canada (Aka Capital of Canada)

Post by Breeze646 »

Okay this sounds more like a tutorial title but it isn't so you should put like I want to start making vehicles.
Image I like Articulated Buses or Streetcars (Although I really like anything with wheels including planes, Thanks to Seelenquell for making Toronto's ALRV and CLRV for Locomotion. All we need now is a TTC D40LF and D60LF to go with the LRVs. Plus the Scarborough RT vehicles too.)
Resion for the LRV's is to make a good alternative to buses. Visit Here for more info.
Image

Breeze's Bus Shop *Opening Soon*
Locoplayer
Engineer
Engineer
Posts: 126
Joined: 24 Jan 2006 17:00
Location: Somewhere in the Western Hemisphere... someone find me...
Contact:

Post by Locoplayer »

Yah, sorry, I couldn't think of a title. I also figured this was the best place to put this topic because all the modders hang around here so.... :oops:
User avatar
Illegal_Alien
Tycoon
Tycoon
Posts: 7824
Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
Contact:

Post by Illegal_Alien »

Every modeling program can be used. But sorry that i say it; and i will always say it: The search is your man.[/b]
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Locoplayer
Engineer
Engineer
Posts: 126
Joined: 24 Jan 2006 17:00
Location: Somewhere in the Western Hemisphere... someone find me...
Contact:

Post by Locoplayer »

I didn't see anything using the search function, but I'll look again just for good measure.

Another thing is getting stuff into .DAT's, does the Vehicle creator do that, because I haven't been able to acces a .DAT through any programs. So If anyone could also point me in the right direction to acess .DAT's that aren't in Binary.... I would appriciate it.
User avatar
Plastikman
Tycoon
Tycoon
Posts: 3941
Joined: 24 Dec 2005 03:14

Post by Plastikman »

Locoplayer wrote:could also point me in the right direction to acess .DAT's that aren't in Binary.... I would appriciate it.
they are all binary..... i do have a team of trained monkeys with crayons and an abicus if you want to rent them....


otherwise search..look... read... took me about 2 days from start finnish on how to make a model just reading the forums... then again i am still learning and teaching others from my mistakes... the hard part is making the model from scratch...
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
Image
Image
Image
My Trains are made from 100% recycled electrons!
Locoplayer
Engineer
Engineer
Posts: 126
Joined: 24 Jan 2006 17:00
Location: Somewhere in the Western Hemisphere... someone find me...
Contact:

Post by Locoplayer »

the hard part is making the model from scratch...
That's what I want to do. And btw plastikman, I love your vehicle packs.
they are all binary..... i do have a team of trained monkeys with crayons and an abicus if you want to rent them....
What I meant (sorry for the bad wording :oops: ) was that are there any programs that can translate binary into english, apart from you're monkeys. Could you clue me in on where to find them? Monkey's I mean. Oh, what are your rental charges? :wink:
User avatar
Barry
Engineer
Engineer
Posts: 98
Joined: 24 Oct 2005 13:28
Location: 53°N, 3°W or somewhere nearby

Post by Barry »

Hi Locoplayer,

Glad to see someone else who wants to add stuff. I won't go into any detail in this post, as the most important instructions you need are already in this forum, but hopefully I will gve you a few pointers for the sort of things that you should search for.

1) Create your model in the 3d app of your choice - the only stipulation is that it needs to be able to produce a series of images (sprites) from different angles.

2) Put these images through a converter - locomotion uses png files with a 256-colour fixed palette.

3) Generate the xml that you need. This contains the information (speed, costs, etc.) that is required for the object. The best programme for this is vehicle creator.

4) Put the xml file through LocoTool to produce a dat file.

5) Copy the dat to your objdata directory and then create or edit a scenario so that you can select the object.

Hopefully, this will help you to search within this forum and find the info that you need. Another good resource is the wiki, which is stickied at the top of the forum.
Locoplayer
Engineer
Engineer
Posts: 126
Joined: 24 Jan 2006 17:00
Location: Somewhere in the Western Hemisphere... someone find me...
Contact:

Post by Locoplayer »

Another good resource is the wiki, which is stickied at the top of the forum.
I looked through the wiki, and didn't really find anything about making vehicles, but I probably overlooked something.

Also, has anyone heard of Z-modeler (or however you spell it)? Is it a good program? I downloaded it, to try and create a vehicle for another game I was playing, but never got around to using it. Another program I was looking at was blender? I think.

I'll also refine my searches and search the forums a few more times, for any more info I might need.

EDIT: Thanks to Barry for the help :wink:
mayday
Engineer
Engineer
Posts: 70
Joined: 23 Jan 2006 17:23
Contact:

Post by mayday »

here have you links for make modells with gmax:
gmax:
http://www.turbosquid.com/gmax
update for MSTS:
http://www.microsoft.com/games/trainsim ... s.asp#gmax
here are tools they your needed for gmax to working:
http://www.mnwright.btinternet.co.uk/

with gmax+MSTS tool kann you make models for loco and MSTS
Locoplayer
Engineer
Engineer
Posts: 126
Joined: 24 Jan 2006 17:00
Location: Somewhere in the Western Hemisphere... someone find me...
Contact:

Post by Locoplayer »

mayday wrote:here have you links for make modells with gmax:
gmax:
http://www.turbosquid.com/gmax
update for MSTS:
http://www.microsoft.com/games/trainsim ... s.asp#gmax
here are tools they your needed for gmax to working:
http://www.mnwright.btinternet.co.uk/

with gmax+MSTS tool kann you make models for loco and MSTS
Thank you SO much for the links, I really appreciate it.

Thank you to everyone else that gave me information!
Currently working on:
Diesel Freight Train
Refridgerated Transport Truck (For Food, and Grapes)
Post Reply

Return to “Locomotion Graphics, Modifications & Tools”

Who is online

Users browsing this forum: No registered users and 25 guests