(Req)Lumber Cars
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(Req)Lumber Cars
Maybe its already been done, but I performed a search and couldnt find anything. Has anyone made a goods car for delivering finished products from the saw mill? I'm finishing up a Northern California scenario and they would've been nice. Here's a screenshot of what I'm talking about.
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- Plastikman
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so funny you asked for this. look at the screenshot in the US pack. i made those a few days ago. planned to release them last week and did not. they even animate when loaded.

they will be out really soon. if you want to one to play with drop me a pm,
i was debating on changing the papermill into a lumberyard.
Edit>> added Screenshot

they will be out really soon. if you want to one to play with drop me a pm,
i was debating on changing the papermill into a lumberyard.
Edit>> added Screenshot
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wow..exactly how I'd imagined it. Good stuff Plastikman. I have already incoorporated you're continaer/boxcar pack and AMTRAK pack into my scenario...perhaps I'll hold off a bit until I release so I can use you're pack. It will pretty much solve all the things I need. I just looked at the thread...thats a monster pack. The CP and CN stuff is quite common over here in Northern Califonia as well. I live right along the Vancouver to SFO line. I cant wait for some Union Pacific and Burlington Northerns too!
I don't think the paper mill needs to be converted, because really a sawmill is a lumberyard. I was going to use Akalamanaia's Enhanced Paper Production Cycle which would be a more accurate representation of how things really work LOGS--->SAWMILL=WOOD CHIPS + GOODS(LUMBER). Then WOOD CHIPS to the PAPER MILL. Now the sawmill produces two products instead of just goods and you dont take logs to the paper mill which is realistic of how the industry operates. The only problem with the enhancement is there is no good train cars for carrying the wood chips. I only found two that came with the upgrade and they were old boxcars and a goods wagon so if you make a more modern scenrio they dont really fit the bill.
Wood Chips being delivered in Romania
I don't think the paper mill needs to be converted, because really a sawmill is a lumberyard. I was going to use Akalamanaia's Enhanced Paper Production Cycle which would be a more accurate representation of how things really work LOGS--->SAWMILL=WOOD CHIPS + GOODS(LUMBER). Then WOOD CHIPS to the PAPER MILL. Now the sawmill produces two products instead of just goods and you dont take logs to the paper mill which is realistic of how the industry operates. The only problem with the enhancement is there is no good train cars for carrying the wood chips. I only found two that came with the upgrade and they were old boxcars and a goods wagon so if you make a more modern scenrio they dont really fit the bill.
Wood Chips being delivered in Romania
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LOL guess what? i have a woodchip car converted also! 
edit, ok digging around i found a few lumber cars, i have some skeleton logging cars for lumber on both standard and narrowguage that work pretty good. a bunch of differant centerbeam cars with open lumber and wrapped lumber on it some modern steel cars.and a few other intresting thingsof that nature. some UP stuff including some Geeps and boxcars and a caboose or 2.
ill know more when i get my laptop back up and running it has ALL of my mods on it. i really should back that up to my server.

edit, ok digging around i found a few lumber cars, i have some skeleton logging cars for lumber on both standard and narrowguage that work pretty good. a bunch of differant centerbeam cars with open lumber and wrapped lumber on it some modern steel cars.and a few other intresting thingsof that nature. some UP stuff including some Geeps and boxcars and a caboose or 2.
ill know more when i get my laptop back up and running it has ALL of my mods on it. i really should back that up to my server.
Last edited by Plastikman on 08 Feb 2006 08:46, edited 1 time in total.
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doesn't look as good though...Akalamanaia wrote:Its not that hard to take the existing Loco modern boxcar and modify it to carry Woodchips, its a simple change.
Heck, the boxcars mods i done should be enough of a pointer what to do.
tell me, do you have a problem with every msts conversion or is it just me...

Andel
Quis custodiet ipsos custodes?
DISCLAIMER: The views expressed in this post are not necessarily those of Andel, who will do and say almost anything to get the attention he craves.
[/size]
Quis custodiet ipsos custodes?
DISCLAIMER: The views expressed in this post are not necessarily those of Andel, who will do and say almost anything to get the attention he craves.
[/size]
- Plastikman
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i think the point is, it is completely UNprototypical to shove woodchips into a boxcar. the closest the game has is the orecar.sooooo... Why use a box car? a real railroad would never concider it, why should a lomo rail road? all he was asking for, is if an alternitive existed. apperantly Steve is a railfan first gamer second and wants to make his hometown/area in a game actually LOOK like his hometown/Area, with the correct cars. and industries. so , he asked IF the option exisited.Akalamanaia wrote:Its not that hard to take the existing Loco modern boxcar and modify it to carry Woodchips, its a simple change.
Heck, the boxcars mods i done should be enough of a pointer what to do.
obviously the Steve likes your industry mod,(actually to quote him
) He just wants prototypical cars to go with it. so, why are we off on a tangent today?Steve-O wrote:"I really like that enhanced paper cycle..I will use it for sure on me next creation "
like i always say, "choice". i rather have 2 things that do the same thing and a choice of what to use, then nonthing at all. what works for one person migh not work for another. everyone has thier own taste.
actually on a side note. i never knew this mod existed or just somehow forgot about it. Over the last few days in PM's and messenger was starting to design almost the same thing, now i dont have to. only differance looks like, i was trying to make another new cargo, "Wood(en) Goods", maybe that would have been overkill.
PS Andel. i hate MSTS2Lomo conversions also. ok. ok. I dont hate them, i love the instant gratification of having prototypical rollingstock in the game. i hate the glitches; the lighting and leaning. also i hate that BR set! (Cheap Stab). hopefully one day there will be an upgrade out. untill then, i am carefully labeling my source models and my dats and storing them on a dvd so when that day arrives, i can quicky redo all my creations.
cant we all just get along?....
edit added quote
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Afaik, the initial request was a lumber car for the finished goods, then he mentioned how he used my enhanced paper production cycle, and how it didn't have a modern boxcar for taking woodchips, so i just wanted to mention its not too hard to make a boxcar carry woodchips.
The reason why i made the boxcars carry woodchips is cause it was the easiest method at the time, instead of going to repaint every single loading stage for authentic looking woodchips, or make a new car as whole.
Andel took that post out of its context, and now you have misunderstood my point completely, can we just end this cycle of misunderstanding now?
The enhanced paper production cycle mod is old, one of my first few experiments with industries, i intended to update it with newer graphics later but i kinda lost interest in loco modding(Well i still mod it day to day to suit my needs, but i kind of abonded the new graphics front)
The reason why i made the boxcars carry woodchips is cause it was the easiest method at the time, instead of going to repaint every single loading stage for authentic looking woodchips, or make a new car as whole.
Andel took that post out of its context, and now you have misunderstood my point completely, can we just end this cycle of misunderstanding now?
The enhanced paper production cycle mod is old, one of my first few experiments with industries, i intended to update it with newer graphics later but i kinda lost interest in loco modding(Well i still mod it day to day to suit my needs, but i kind of abonded the new graphics front)
Ty for your reply Akalamanaia. I love the mod--it mkaes the cycle much more realistic. I'm sort of new here so I haven't done any train mods yet, but I'd imagine such an adjustment is pretty. Actually though I want to move away from the boxcar. This set-up is unrealistic. A hopper is the more realistic set-up as I demonstrated in the picture above. And by no means do I expect you to do anything about it Akalamanaia. I think the mod is great, I'd just like to get some better train cars to make better use of it! I can see why you used the boxcar anyway..from a technical standpoint it was probably a lot easier.
Not attacking the mod..just seeing if anyone out there knew if something better existed or if someone was trying to make better cars for wood chips
Heck it annoys me how in the game a forest produces lumber..that is stupid..it produces logs..and a sawmill produces lumber(goods)
Like Plastikman said...train fan first..gamer second
Not attacking the mod..just seeing if anyone out there knew if something better existed or if someone was trying to make better cars for wood chips
Heck it annoys me how in the game a forest produces lumber..that is stupid..it produces logs..and a sawmill produces lumber(goods)
Like Plastikman said...train fan first..gamer second

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Akalamanaia wrote:Afaik, the initial request was a lumber car for the finished goods, then he mentioned how he used my enhanced paper production cycle, and how it didn't have a modern boxcar for taking woodchips, so i just wanted to mention its not too hard to make a boxcar carry woodchips.
The reason why i made the boxcars carry woodchips is cause it was the easiest method at the time, instead of going to repaint every single loading stage for authentic looking woodchips, or make a new car as whole.
Andel took that post out of its context, and now you have misunderstood my point completely, can we just end this cycle of misunderstanding now?
The enhanced paper production cycle mod is old, one of my first few experiments with industries, i intended to update it with newer graphics later but i kinda lost interest in loco modding(Well i still mod it day to day to suit my needs, but i kind of abonded the new graphics front)
i totaly agree that making a mod for me to enjoy verses a release mod are so differant there is no pressure for me to make a mod for myself and if it has a bug. np.. i save the game... fix it.. reload. i dont have to beta test it or anything. if you are still intrested in redoing the whole industry thing. i am willing to give you a hand. you probably have more knowledge on that part of the workings right now. i only just toyed with the idea loosely. and yeah we did get off topic in a way but not.
PS i ment you could have taken the existing coal/ore car and erase all the coal sprites and renumber what is left. maybe run the final sprites through a photoshop script to retint the color of the ore. maybe take an hour, two tops. end up with a good looking substitute. it think it just looked more like you were offended that your boxcar was not good enough.
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Well the problem i encountered with tinting is that the colour always ended up something very similar to that of the grain loco has in the swiss early narrow gauge open wagons, and i had problems with indentifying pixels that were part of the actual coal graphic, and that were part of the wagon.
Not to mention the open wagons on normal gauge in loco are very similar to that of the Bethgon hoppers in the US, they don't really fit for taking woodchips.
Then the problem i encountered was how to make the wagon fit in with loco, and eventually i just quit after dozen of failed projects i had(like diffrent kinds of harbour tiles, new station parts that were never realised cause lack of pre-fab camera setup).
Not to mention the open wagons on normal gauge in loco are very similar to that of the Bethgon hoppers in the US, they don't really fit for taking woodchips.
Then the problem i encountered was how to make the wagon fit in with loco, and eventually i just quit after dozen of failed projects i had(like diffrent kinds of harbour tiles, new station parts that were never realised cause lack of pre-fab camera setup).
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ahh, there is a way in psp at least to pick JUST the color range of the ore and retint just that part of the picture comes in real handy in recoloring my conversions. i almost want to try and see how long it would take me to do. but i have other stuff to do todayAkalamanaia wrote:Well the problem i encountered with tinting is that the colour always ended up something very similar to that of the grain loco has in the swiss early narrow gauge open wagons, and i had problems with indentifying pixels that were part of the actual coal graphic, and that were part of the wagon.
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I'm currently toying with the idea of one for the BRSet (which everyone loves btw plastik
lol ) which looks like the pic you posted, and to spite plastik i would release it tonight, but then again, i cant be bothered so he can have the glory
awww that would of been nice if you had got it to work, one last try? 


akalamanaia wrote: Then the problem i encountered was how to make the wagon fit in with loco, and eventually i just quit after dozen of failed projects i had(like diffrent kinds of harbour tiles, new station parts that were never realised cause lack of pre-fab camera setup).


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wood chip hoppers in my area look like LONG bethgon's just a massive gonola since the chips are soo light, they use huge cars.Akalamanaia wrote:
Not to mention the open wagons on normal gauge in loco are very similar to that of the Bethgon hoppers in the US, they don't really fit for taking woodchips.
just to recap, we need timber waggons to move the Raw logs (have 2 types done bulkhead and skelleton)
a woodchip car to get chips to paper plant (done)
and a goods car to get (wood) goods to the people. i have both centerbeam and bulkhead with lumber loads.
umm what year is this set for btw? i dont think centerbeams existed untill the 80's?
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Yeah I think that does sum things up for the most part. And I think you're correct about the centerbeams.just to recap, we need timber waggons to move the Raw logs (have 2 types done bulkhead and skelleton)
a woodchip car to get chips to paper plant (done)
and a goods car to get (wood) goods to the people. i have both centerbeam and bulkhead with lumber loads.
umm what year is this set for btw? i dont think centerbeams existed untill the 80's?
Flatbeds were used into the early 80s.
Along with the centerbeams these showed up too.
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yeah that is the car i called the bulkhead lumber car. i have that done.Steve-O wrote:
Yeah I think that does sum things up for the most part. And I think you're correct about the centerbeams.
Flatbeds were used into the early 80s.
Along with the centerbeams these showed up too.
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My Trains are made from 100% recycled electrons!
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I found my Skeleton cars. After taking this picture and beta testing it a bit, I changed the stats, it is now available mid 30's and holds less loggs. i was thinking of a narrow guage version also. to bad there is no narrow guage US stuff.
hrmm, and it looks like you can buy GP30's in 1900..
hrmm, and it looks like you can buy GP30's in 1900..
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My Trains are made from 100% recycled electrons!
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