[OTTD] UKRS2 - Latest version 1.05 (02/01/2013)

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Duden_Clarity
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by Duden_Clarity »

I've been playing this newgrf for a while and I must say you've done some awesome work on it :D

But as of 0.2.1 and later, my trains seems to have lost all their sounds, breakdown sounds are still present though, just the whistles and running sounds are gone. I don't have the "disable running sounds" option on, but I have turned it on and off to se if it was just a error in the parameters. Apparently it wasn't.

Any idea on how to solve this problem or is it a bug I have found?
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Gord
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by Gord »

Duden_Clarity wrote:I've been playing this newgrf for a while and I must say you've done some awesome work on it :D

But as of 0.2.1 and later, my trains seems to have lost all their sounds, breakdown sounds are still present though, just the whistles and running sounds are gone. I don't have the "disable running sounds" option on, but I have turned it on and off to se if it was just a error in the parameters. Apparently it wasn't.

Any idea on how to solve this problem or is it a bug I have found?
Had the same problem, spent ages checking what I had downloaded, computer settings etc.

Simple answer...put UKRS at the top of your GRF list and then it works!
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by Duden_Clarity »

Ah thanks very much :D
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lawton27
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Re: [OTTD] UKRS2 - Release Candidate (0.2.1) 17/03/12

Post by lawton27 »

PikkaBird wrote:17/03/12 - RC 0.2.2
  • Extended version vehicles will always be active if the add-on set is loaded, regardless of locomotive selection parameter.
17/03/12 - Beaufort
  • Added new colour maps for the Coronation ('blue and silver' and 'maroon and gold').
  • Added buy menu text hints for the King Arthur and Klondyke.
  • Added London Underground Stock (Gate Tube, New Works Tube, Victoria Tube and Adtranz Tube).
Main set and Add-on set downloadable from Bananas. :)
Yummy :) The add-on set keeps getting better! New colour maps on the coronation look good, looks like you forgot to update the purchase menu sprites however :wink:

It's nice how you don't get de-streamlining of the built coronations till after the war :)
panzerblitz262
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by panzerblitz262 »

Hi.

Thanks for the update with the addon.

The only issue I have now that that some of the addon loco's such as the king Arthur's make strange noises. Instead of normal train running sounds I head tram bells and aircraft landing!!!!!!!!! lol....amusing but strange!
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by jonnie47 »

there is a glitch with the class 313 it makes steam train horns as it move all the time, again just a small issue & it takes nothing away from a brilliant set which has been put together
Everton F.C The pride of merseyside
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by panzerblitz262 »

lol now a lot of sounds for other sets have good odd, I have trams which squeak like toy mice and planes that make the noise of what can only be described as a pogo stick bouncing!!!!!!!!!!!!!

Tis all very strange!
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PikkaBird
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by PikkaBird »

Interesting... 8)
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by PikkaBird »

Can those having sound issues please post savegames.

I'm wondering if this isn't an bug in OpenTTD; the sound index may be only a single byte, so with 73 original sounds, plus 55 from UKRS, plus 55 from the addon... stick in a few more sets with sounds and you might overflow. This sounds like a job for test.grf. :o
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by Yexo »

I'm wondering if this isn't an bug in OpenTTD; the sound index may be only a single byte, so with 73 original sounds, plus 55 from UKRS, plus 55 from the addon... stick in a few more sets with sounds and you might overflow. This sounds like a job for test.grf. :o
The sound index is 16bit-sized, so that's not the problem. However, to say anything more:
PikkaBird wrote:Can those having sound issues please post savegames.
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by panzerblitz262 »

As request I have added a save game!
Attachments
Tondhall Transport, 11th Aug 1900.sav
(5.39 MiB) Downloaded 97 times
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Tintinfan
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by Tintinfan »

Thank you very very much for UKRS. It is by far the best trainset in OpenTTD for me. I love it...A LOT.

I would like to make a simple suggestion, that you take the Class 325 and convert it into a Class 465...I belive it can't be too hard. Might be nice even to make the whole Network family from it! :)

Thank you again,

Tintinfan.
Regards,

Tinny/Tintinfan. :)
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by Thun »

Just trying to download the 0.2.2 but it doesn't show up on Bananas at all. :( I downloaded one of the previous versions there, but atm there's only the UK Renewal Set. I have OpenTTD 1.1.3.
Is there something wrong again?
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by Pilot »

It doesn't work on their or 1.1.5, you need to update to the Nightly or the Test version.
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PikkaBird
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by PikkaBird »

Yexo wrote:
I'm wondering if this isn't an bug in OpenTTD; the sound index may be only a single byte, so with 73 original sounds, plus 55 from UKRS, plus 55 from the addon... stick in a few more sets with sounds and you might overflow. This sounds like a job for test.grf. :o
The sound index is 16bit-sized, so that's not the problem. However, to say anything more:
PikkaBird wrote:Can those having sound issues please post savegames.
Interesting. I downloaded panzerblitz262's save game and have the same issues with the add-on set trains (but not the main grf trains). Following a train and removing random grfs one by one, the sounds it plays changes until eventually it settles on the right ones. It definitely seems like a problem with the sound index and having multiple sound-using grfs loaded at once.
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PikkaBird
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by PikkaBird »

Tintinfan wrote:I would like to make a simple suggestion, that you take the Class 325 and convert it into a Class 465...I belive it can't be too hard.
Wouldn't be too hard, but the Networkers don't really fit an available niche in TTD-world. The 465 has a top speed of 75mph, but the slam door units already in the set do 90mph.
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Tintinfan
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by Tintinfan »

Aww. Well If I knew how to make sprites I would do it...but I don't sadly... :(
Regards,

Tinny/Tintinfan. :)
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planetmaker
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by planetmaker »

Tintinfan wrote:Aww. Well If I knew how to make sprites I would do it...but I don't sadly... :(
And the current authors and contributors were born with that gift inate? :roll:
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by kamnet »

Tintinfan wrote:Aww. Well If I knew how to make sprites I would do it...but I don't sadly... :(
Never too early to learn!
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Tintinfan
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Re: [OTTD] UKRS2 - Release Candidate (0.2.2) 17/03/12

Post by Tintinfan »

How? Where? - Ive got plenty of spare time on my hands to learn anything at current.
Regards,

Tinny/Tintinfan. :)
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