
FIRS Industry Replacement Set - Development
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Re: FIRS Industry Replacement Set - Development & Translations
Still ploughing through FIRS´s economies, I think that production of 63 sacks of coffee per month seems a bit homeopathic, since a sack of coffee usually weighs around 60kg (Santos, Brasil), and even a small box car (15t, 45m³) could hold easily 250 sacks. Not to mention the bigger cars?
regards
Michael
regards
Michael
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Re: FIRS Industry Replacement Set - Development & Translations
Paper Mill. DanMacK did most of this one, I'm just polishing it up

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translations
Nice, albeit a little too modern, so I hope that you can keep the old design pre-1900andythenorth wrote:Paper Mill. DanMacK did most of this one, I'm just polishing it uppaper_mill_1.png

Oh, and by the way: If there's possible to impose a requirement that paper mills should be constructed close to a river, it would be nice. They need a lot of fresh water.
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Re: FIRS Industry Replacement Set - Development & Translations
Hopefully any bit of water, because it would be a pain if you couldn't build a paper mill next to a large river tile lake or river (like some of the rivers and lakes in my Canada 2048x2048 map)leifbk wrote:Nice, albeit a little too modern, so I hope that you can keep the old design pre-1900andythenorth wrote:Paper Mill. DanMacK did most of this one, I'm just polishing it uppaper_mill_1.png
Oh, and by the way: If there's possible to impose a requirement that paper mills should be constructed close to a river, it would be nice. They need a lot of fresh water.


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Re: FIRS Industry Replacement Set - Development & Translations
Paper Mill: done.
Soda Ash Mine: also.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: FIRS Industry Replacement Set - Development & Translations
Working on peatlands (peat extraction site for fuel and horticulture).
Bit basic right now, but eh
Bit basic right now, but eh

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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- andythenorth
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Re: FIRS Industry Replacement Set - Development & Translations
Paper Mill layouts.
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- paper_mills.png (414.23 KiB) Viewed 5264 times
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translations
Very nice!
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Re: FIRS Industry Replacement Set - Development & Translations
@Michael - thanks, useful.
Meanwhile: Diamond Mines
Meanwhile: Diamond Mines
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- diamond_mine_2.png (390.9 KiB) Viewed 5157 times
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: FIRS Industry Replacement Set - Development & Translations
Very colorful! I wonder if they have to get someone up there every now and hten to paint the roofandythenorth wrote:@Michael - thanks, useful.
Meanwhile: Diamond Mines



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Re: FIRS Industry Replacement Set - Development & Translations
FIRS is a very Keynesian world one must assume!NekoMaster wrote:Very colorful! I wonder if they have to get someone up there every now and hten to paint the roofandythenorth wrote:@Michael - thanks, useful.
Meanwhile: Diamond Mines
Re: FIRS Industry Replacement Set - Development & Translatio
I don't think you got around to changing this. Working on a scenario again and I'm still hitting this restriction. Using In A Hot Country economy.andythenorth wrote:kamnet wrote:If I may lodge a small complaint, I'm finding that I'm more and more annoyed on the restriction of hotels built only near the center of towns.andythenorth wrote:Do a screenshot showing some situations where you'd like to have placed a hotel? Currently it uses the built-in 'near town' flag, but it could use custom placement rules. In FIRS, custom placement rules apply mostly to the game when generating the map or randomly adding an industry. For most industry types, players can fund an industry with most of the restrictions ignored (this doesn't apply when using the built-in 'near town' flag).Ok, good case. We have similar placement rules already for Recycling Depots. I can change this, don't know when. Prompt here if you hear nothing for months...kamnet wrote:Here's an example.
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Re: FIRS Industry Replacement Set - Development & Translatio
Timely reminder, thanks. Fixed in http://dev.openttdcoop.org/projects/fir ... e4c4340407kamnet wrote:I don't think you got around to changing this. Working on a scenario again and I'm still hitting this restriction. Using In A Hot Country economy.
1) Hotel now checks distance to houses, rather than town sign, aiding the game placing it on the edge of large cities.
2) Player can build hotel without restrictions, in game or scenario editor.

Also applied to Brewery, Flour Mill and Junk Yard.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development & Translations
New version is generating an error in OpenTTD 1.6.0 when you click on an industry:
NewGRF 'FIRS Industry Replacement Set r5587' provides incorrect information. Callback 0x37 returned unknown/invalid result 0x808
Some of the industries display with blank titles in the industry build list. This error does not appear with OpenTTD 1.7.0.
*EDIT* Another small complaint in the Fund New Industry window. The description for some of the industries forces the window to be quite wide. It would be good if this would wrap so I could make the window more narrow.
NewGRF 'FIRS Industry Replacement Set r5587' provides incorrect information. Callback 0x37 returned unknown/invalid result 0x808
Some of the industries display with blank titles in the industry build list. This error does not appear with OpenTTD 1.7.0.
*EDIT* Another small complaint in the Fund New Industry window. The description for some of the industries forces the window to be quite wide. It would be good if this would wrap so I could make the window more narrow.
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Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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Re: FIRS Industry Replacement Set - Development & Translations
There was a change in CB37 (cargo sub-type display), extending the text range into 0x800 .. 0xBFF. Andy should include a check for OTTD <1.7 (r27769?).kamnet wrote:NewGRF 'FIRS Industry Replacement Set r5587' provides incorrect information. Callback 0x37 returned unknown/invalid result 0x808
regards
Michael
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Re: FIRS Industry Replacement Set - Development & Translations
Yup, OpenTTD version check now updated, ta.michael blunck wrote: There was a change in CB37 (cargo sub-type display), extending the text range into 0x800 .. 0xBFF. Andy should include a check for OTTD <1.7 (r27769?)
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: FIRS Industry Replacement Set - Development & Translations
Interestingly, here in lower Saxony we have still a lot of active peat factories (a smaller one where I took photos). And by chance, yesterday I stumbled over an article about a number of still existing "peat trains" in the Drehscheibe Railway Magazine, so here´s a list of (partly) still existing peat factories. Mind you that focus here is more on their Decauville-style trains, but there are also photos of peat factory buildings, loading facilities etc (it´s all German, but "Torf" == "peat"andythenorth wrote: @Michael - thanks, useful.

http://www.entlang-der-gleise.de/Feldba ... sveen.html
http://www.entlang-der-gleise.de/Feldba ... kborn.html
http://www.entlang-der-gleise.de/Feldba ... rmoor.html
http://www.entlang-der-gleise.de/feldba ... nmoor.html
http://www.entlang-der-gleise.de/Feldba ... rmoor.html
http://www.entlang-der-gleise.de/Feldba ... sfehn.html
http://www.entlang-der-gleise.de/Feldba ... Hagen.html
http://www.entlang-der-gleise.de/feldba ... uchte.html
http://www.entlang-der-gleise.de/Feldba ... sveen.html
http://www.entlang-der-gleise.de/Feldba ... rmsen.html
http://www.entlang-der-gleise.de/Feldba ... nmoor.html
http://www.entlang-der-gleise.de/Feldba ... skamp.html
http://www.entlang-der-gleise.de/Feldba ... Lohne.html
http://www.entlang-der-gleise.de/Feldba ... sland.html
regards
Michael
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Re: FIRS Industry Replacement Set - Development & Translations
Useful.michael blunck wrote:Mind you that focus here is more on their Decauville-style trains, but there are also photos of peat factory buildings, loading facilities etc (it´s all German, but "Torf" == "peat":
Feldbahn might also reappear in one of my sets - there's some in HEQS, but with NotRoadTypes it doesn't have to use electrified tram tracks.
This was a bug, now fixed, cheerskamnet wrote:*EDIT* Another small complaint in the Fund New Industry window. The description for some of the industries forces the window to be quite wide.

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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