
Heavy Equipment Set (HEQS) v1.5.2 released! [OTTD]
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Re: Heavy Equipment Set (HEQS). Sneak Preview: v0.7 [OTTD]
I ment the red double trailer semi's in that screen shot, becuase I haven't seen those in any nightly or version of HEQscolossal404 wrote:It's from the HEQS, of course


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Re: Heavy Equipment Set (HEQS). Sneak Preview: v0.7 [OTTD]
Oh, thats Long Vehcles V4, the trucks intersect each other.
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Re: Heavy Equipment Set (HEQS). Sneak Preview: v0.7.0 [OTTD]
HEQS 0.7.0 now available in first post of thread and on Bananas 
Main feature: three Industrial Trams, first one available 1902. Refittable to different capacities. Later models haul up to 390t. Trams have been available in HEQS 0.7 preview for some time, but this release features more wagon sprites (box van, tanker).
Few other changes:
- cargo graphic support improved for some vehicles
- tweaks to support realistic acceleration
- Speedytrac speed reduced for game balance

Main feature: three Industrial Trams, first one available 1902. Refittable to different capacities. Later models haul up to 390t. Trams have been available in HEQS 0.7 preview for some time, but this release features more wagon sprites (box van, tanker).
Few other changes:
- cargo graphic support improved for some vehicles
- tweaks to support realistic acceleration
- Speedytrac speed reduced for game balance
Last edited by andythenorth on 04 Jul 2010 11:44, edited 3 times in total.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Heavy Equipment Set (HEQS) v0.7.0 released! [OTTD]
Great!
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Re: Heavy Equipment Set (HEQS) v0.7.1 released! [OTTD]
HEQS 0.7.1 now available in first post of thread (and shortly on bananas) 
Adds wood and livestock cargo graphics for industrial trams.

Adds wood and livestock cargo graphics for industrial trams.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: Heavy Equipment Set (HEQS). Sneak Preview: v0.7 [OTTD]
However, while it does seem somewhat churlish to complain, the running costs (as often with HEQS) seem absurdly low. The 225 ton Industrial Tram is no more expensive to run than, say, eGRVTS's 10 ton hopper truck (which moves slower, to boot!)Emperor Jake wrote:Cargo trams? Awesome!
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Re: Heavy Equipment Set (HEQS). Sneak Preview: v0.7 [OTTD]
The trams are slow and electric, what would you expect?damerell wrote:However, while it does seem somewhat churlish to complain, the running costs (as often with HEQS) seem absurdly low. The 225 ton Industrial Tram is no more expensive to run than, say, eGRVTS's 10 ton hopper truck (which moves slower, to boot!)Emperor Jake wrote:Cargo trams? Awesome!


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Heavy Equipment Set (HEQS). Sneak Preview: v0.7 [OTTD]
They ain't that slow; the second industrial tram does 30mph in 1922, which compares very favourably with vehicles from other NewGRFs - for example, the aforementioned eGRVTS truck does only 20mph (and carries 1/22 the cargo) - or with trains; the UKRS "EF1" (to pick an electric vehicle) will pull perhaps twice as much coal at 40mph and costs around forty times as much to run as the tram!NekoMaster wrote:The trams are slow and electric, what would you expect?damerell wrote:However, while it does seem somewhat churlish to complain, the running costs (as often with HEQS) seem absurdly low. The 225 ton Industrial Tram is no more expensive to run than, say, eGRVTS's 10 ton hopper truck (which moves slower, to boot!)Emperor Jake wrote:Cargo trams? Awesome!
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Re: Heavy Equipment Set (HEQS). Sneak Preview: v0.7 [OTTD]
I never got around to setting the running costs. They are all the samedamerell wrote:However, while it does seem somewhat churlish to complain, the running costs (as often with HEQS) seem absurdly low. The 225 ton Industrial Tram is no more expensive to run than, say, eGRVTS's 10 ton hopper truck (which moves slower, to boot!)

The cost is identical to some eGRVTS vehicles because the original code was provided by Zephyris from eGRVTS

Will get fixed some time.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Heavy Equipment Set (HEQS) v0.7.1 released! [OTTD]
Great Job!
But as mentioned above, it is somewhat irritating, that e.g. the heavy looking hoppers in the NARS set will now be replaced by these finescale trams. I will try to ask the respective creators to increase the capacities of the cars (especially regarding the outputs of certain industries in FIRS).
Anyway, the graphics of these trams and their stats add a nice detail to the game offering new possibilities and that's what counts!
But as mentioned above, it is somewhat irritating, that e.g. the heavy looking hoppers in the NARS set will now be replaced by these finescale trams. I will try to ask the respective creators to increase the capacities of the cars (especially regarding the outputs of certain industries in FIRS).
Anyway, the graphics of these trams and their stats add a nice detail to the game offering new possibilities and that's what counts!
The pessimist sees the darkness in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.
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Re: Heavy Equipment Set (HEQS) v0.7.1 released! [OTTD]
It's an interesting problem. DanMacK likes to set capacities some way below RL, partly (I think) to increase train lengths (longer trains being often desired by players).Ogre wrote:But as mentioned above, it is somewhat irritating, that e.g. the heavy looking hoppers in the NARS set will now be replaced by these finescale trams.
The larger HEQS industrial trams are inspired by some fairly hefty RL equipment

http://en.wikipedia.org/wiki/Yallourn_900mm_Railway - overview
http://railgallery.wongm.com/sec-railway - drawings + specs
http://www.gunzelgallery.hobbiesplus.co ... il0116.JPG - in action
The biggest wagons on that system look to be 33t. The HEQS ones are 26t. One option is to make them a little smaller, but that reduces overall capacity - and increasing the number of wagons to restore capacity is problematic

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Heavy Equipment Set (HEQS) v0.7.1 released! [OTTD]
Well, I agree that lower capacities and then-longer trains might look desirable, but when comparing these two sets, players seeking purely for profit and efficency will choose to run a tram network connecting mines with the respective industries. Meanwhile, some players (somehow I belong to them as well) will ask themselves why the capacities of a tram could overthrow the capacities of a train, regardless of the cargo transported.andythenorth wrote:It's an interesting problem. DanMacK likes to set capacities some way below RL, partly (I think) to increase train lengths (longer trains being often desired by players).
Please do not misunderstand my previous post: Your set is excellent. Capacities of 26t are definitely reasonable for a tram car. Unfortunatly the capacities of the hoppers in NARS are max. 33t (large hopper, which is far larger than one of your tram cars), in DB XL Set, it is 40t. In my opinion the capacities of the mentioned cars (and some in other sets) should be corrected, not yours! Regarding the outputs of some industry stes (e.g. your FIRS), a general increase of all vehicle's capacities is desirable. Your trams / vehicles can be seen as the "first step".andythenorth wrote:The larger HEQS industrial trams are inspired by some fairly hefty RL equipment
...
The biggest wagons on that system look to be 33t. The HEQS ones are 26t. One option is to make them a little smaller, but that reduces overall capacity - and increasing the number of wagons to restore capacity is problematic

The pessimist sees the darkness in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.
Re: Heavy Equipment Set (HEQS) v0.7.1 released! [OTTD]
But on other hand the fastest tram is about 50 km/h. Hoppers can go about 100 km/h.
Correct me If I am wrong - PM me if my English is bad
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Re: Heavy Equipment Set (HEQS) v0.7.1 released! [OTTD]
You are correct, the hoppers are faster than the tram cars. When looking at the hoppers, their size simply suggests a larger capacity than these 33t / 40t. However, I understand that OpenTTD will not be able to recreate real life of transportation entirely. But a kind of reasonable illusion should be achieved, should it not?Kogut wrote:But on other hand the fastest tram is about 50 km/h. Hoppers can go about 100 km/h.
The pessimist sees the darkness in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.
The optimist sees the light at the end of the tunnel.
The realist sees the light coming closer...
The engineer sees three fools in front of his train on the track in the tunnel.
Re: Heavy Equipment Set (HEQS) v0.7.1 released! [OTTD]
Yet another HEQS screenshoot
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Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
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- andythenorth
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Re: Heavy Equipment Set (HEQS) v0.7.1 released! [OTTD]
Switchback! You don't like slopes of more than 1 tile thenKogut wrote:Yet another HEQS screenshoot

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Heavy Equipment Set (HEQS) v0.7.1 released! [OTTD]
Very nice, are you playing with the new road vehicle acceleration model?
Re: Heavy Equipment Set (HEQS) v0.7.1 released! [OTTD]
That's not a switchback, technically. But I'm nitpicking.andythenorth wrote:Switchback! You don't like slopes of more than 1 tile thenKogut wrote:Yet another HEQS screenshoot

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