Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
The alpine climate has its own industry chain that is different from the default. PBI is thus unable to be compatible with it as two different industries sets that aren't designed to explicitly work together (like all the ECS vectors) are never compatable in my experience.
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
I'm having a problem with this GRF atm, Plastic and Fuel Oil make no money when being delivered to where they need to go. Anyone else having this problem on 0.7.4? Or does anyone know how to solve this.
Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
Hmmm, I've tried setting the parameter to make the food processing plant and brewery produce food in temperate, but there appears to be no change, i.e. they both still produce goods. 
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
Starting a new game, Paul, or trying to apply the parameter in a savegame?
Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
New game.
EDIT: Never mind. I thought I'd updated all my grfs, but apparently not.
Works just fine in 1.5. Sorry!
While I'm here though, are the donkey pumps only supposed to appear after a certain date?
EDIT: Never mind. I thought I'd updated all my grfs, but apparently not.

While I'm here though, are the donkey pumps only supposed to appear after a certain date?
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
Yep. The new oil well graphics are the beginning of earlystartdateising the set.PaulC wrote:While I'm here though, are the donkey pumps only supposed to appear after a certain date?

Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
Excuse the old topic bump "/...
Everytime I load this into openttd 1.0.0RC1, it fails to load..
"Fatal: Attempt to use invalid id"
is there any work around this or a fix?
Everytime I load this into openttd 1.0.0RC1, it fails to load..
"Fatal: Attempt to use invalid id"
is there any work around this or a fix?
Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
I just tried it w/ RC2, no issues
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
hallo guys,Rawh wrote:Ello Pikka,
Wonderful new addon to openTTD, more industries, other graphics and more eyecandy!
I've been wondering about one thing though:
With the addition of "Pikka Industries" and "UKRS Industries Brick Chain", where can I find the trucks/trains to transport those materials?
I can't find any clay or gravil containers
-- Rawh
I got the same question.
Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
Try eGRVTS or HEQS from bananas. (trucks)
Try UKRS or NARS (trains, also from bananas)
Try UKRS or NARS (trains, also from bananas)
Correct me If I am wrong - PM me if my English is bad
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
Or you might want Pikka's "Old wagons, new cargo" GRF.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
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Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
I tried it in RC1 and in 1.0.0 final and I get the same error. I run OpenTTD on Windows 7. Of course I had all other GRFs removed.kamnet wrote:I just tried it w/ RC2, no issues
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
Hey Pikka, would you mind if I used some of your PBI Graphics?


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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
Hi,
there's something I don't understand about monthly production of primary industries (iron ore mines, coal mines ...). I've noticed that even when I provide a permanent service to a station where coal/iron is delivered (that mean, there is at each moment at least one train loading and waiting for full cargo), and about 70% of the production is "delivered", production rate doesn't grow. Often, it falls down ! Like in this case:
This mine was producing about 400 tons of iron/month, when there were only two trains. But production lowered since I added new trains. "Delivered" rate is at 67%, but production dont really grow.
So, my question are:
1) How is the monthly production defined ?
2) It also seem that the production changes doesn't take in count the setting "Enable smooth economy", in OTTD. Production changes often by +100%, -50%. Is that normal ? Are production changes defined by OTTD-code or by the grf code ?
3) An additional question: Even when I permanently have a train waiting for cargos in the station, it seems impossible to increase delivering rate (in this pics it is at 67%, but it never increases). Why ? Looks like I will never increase it above 65-70%.
there's something I don't understand about monthly production of primary industries (iron ore mines, coal mines ...). I've noticed that even when I provide a permanent service to a station where coal/iron is delivered (that mean, there is at each moment at least one train loading and waiting for full cargo), and about 70% of the production is "delivered", production rate doesn't grow. Often, it falls down ! Like in this case:
This mine was producing about 400 tons of iron/month, when there were only two trains. But production lowered since I added new trains. "Delivered" rate is at 67%, but production dont really grow.
So, my question are:
1) How is the monthly production defined ?
2) It also seem that the production changes doesn't take in count the setting "Enable smooth economy", in OTTD. Production changes often by +100%, -50%. Is that normal ? Are production changes defined by OTTD-code or by the grf code ?
3) An additional question: Even when I permanently have a train waiting for cargos in the station, it seems impossible to increase delivering rate (in this pics it is at 67%, but it never increases). Why ? Looks like I will never increase it above 65-70%.
Patch - Let's timetable depot waiting time with the Wait in depot patch.
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GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
The primary industries use the standard TTD production method. The next version of TaI will use completely new grf-coded production.
Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
Pikka, maybe so, but wouldn't it have been at least polite to offer some insight into his questions?
I can't answer all of them myself, but...
2 - I haven't tested every industry GRF, but I think some of the older ones, such as PBI (+Brick Chain) don't support the smooth economy. Of course, I have no idea how it works in the first place, so I can't be sure anyway.
and 3 - I've found that letting it overflow onto the station and wait actually seems to work better than always having a vehicle waiting to pick it up.
I can't answer all of them myself, but...
2 - I haven't tested every industry GRF, but I think some of the older ones, such as PBI (+Brick Chain) don't support the smooth economy. Of course, I have no idea how it works in the first place, so I can't be sure anyway.
and 3 - I've found that letting it overflow onto the station and wait actually seems to work better than always having a vehicle waiting to pick it up.
Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
Well, I have to apologize, since I just read once more (and more accurately) the page about game mechanics and I found the answer to, at least, question 1. About smooth economy, looks like some industries support it, some not. Forest's does, coal mines not.
Patch - Let's timetable depot waiting time with the Wait in depot patch.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
"smooth economy" wasn't introduced with newgrf industries in mind. thus, all newindustries which use production callbacks disable smooth economy. for PBI, this likely applies to all industries that close when running empty.
Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008
Things are more clear now. Thank you.Eddi wrote:"smooth economy" wasn't introduced with newgrf industries in mind. thus, all newindustries which use production callbacks disable smooth economy. for PBI, this likely applies to all industries that close when running empty.
Patch - Let's timetable depot waiting time with the Wait in depot patch.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 20
Sorry to bump this thread, but i have a feature request/request to modify the GRF for Pikka
I use PBI (and the Brick Chain) as my primary newindustries GRF(s) and whilst i love the sets, i do become frustrated with the fact that they can still close down after sometime.
Will PBI be updated at some point? Would you be willing to add features to control industry closure/opening? If not would you be happy to let me modify the GRFs (for personal use) to allow me to have control?
Ideally, it would be nice to see the selectable ability to control opening/closure of industries, as well as independently set a minimum/maximum population for each industry at any one time, or use its current (default) behaviour.
Apart from those requests, i cannot fail this set, its keeping with the more British TTD style, as well as it's simplicity and vintage puts it way ahead of FIRS for me for casual games or games where i just want to create worlds rather than play
Many thanks
Jacob
I use PBI (and the Brick Chain) as my primary newindustries GRF(s) and whilst i love the sets, i do become frustrated with the fact that they can still close down after sometime.
Will PBI be updated at some point? Would you be willing to add features to control industry closure/opening? If not would you be happy to let me modify the GRFs (for personal use) to allow me to have control?
Ideally, it would be nice to see the selectable ability to control opening/closure of industries, as well as independently set a minimum/maximum population for each industry at any one time, or use its current (default) behaviour.
Apart from those requests, i cannot fail this set, its keeping with the more British TTD style, as well as it's simplicity and vintage puts it way ahead of FIRS for me for casual games or games where i just want to create worlds rather than play
Many thanks
Jacob
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My personal website is occasionally here - sometimes it's just the family site - it's basically a lucky dip
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