Pikka's Basic Industries (PBI) - 1.5 6th of September 2008

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XeryusTC
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008

Post by XeryusTC »

The alpine climate has its own industry chain that is different from the default. PBI is thus unable to be compatible with it as two different industries sets that aren't designed to explicitly work together (like all the ECS vectors) are never compatable in my experience.
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008

Post by Mollsmolyneux »

I'm having a problem with this GRF atm, Plastic and Fuel Oil make no money when being delivered to where they need to go. Anyone else having this problem on 0.7.4? Or does anyone know how to solve this.
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PaulC
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008

Post by PaulC »

Hmmm, I've tried setting the parameter to make the food processing plant and brewery produce food in temperate, but there appears to be no change, i.e. they both still produce goods. ?(

Using TTDP 2.6 r2293.
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PikkaBird
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008

Post by PikkaBird »

Starting a new game, Paul, or trying to apply the parameter in a savegame?
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008

Post by PaulC »

New game.

EDIT: Never mind. I thought I'd updated all my grfs, but apparently not. :oops: Works just fine in 1.5. Sorry!

While I'm here though, are the donkey pumps only supposed to appear after a certain date?
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PikkaBird
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008

Post by PikkaBird »

PaulC wrote:While I'm here though, are the donkey pumps only supposed to appear after a certain date?
Yep. The new oil well graphics are the beginning of earlystartdateising the set. :)
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008

Post by Kickme93 »

Excuse the old topic bump "/...

Everytime I load this into openttd 1.0.0RC1, it fails to load..
"Fatal: Attempt to use invalid id"

is there any work around this or a fix?
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008

Post by arutha »

Rawh wrote:Ello Pikka,

Wonderful new addon to openTTD, more industries, other graphics and more eyecandy!

I've been wondering about one thing though:
With the addition of "Pikka Industries" and "UKRS Industries Brick Chain", where can I find the trucks/trains to transport those materials?
I can't find any clay or gravil containers :(

-- Rawh
hallo guys,

I got the same question.
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008

Post by Kogut »

Try eGRVTS or HEQS from bananas. (trucks)
Try UKRS or NARS (trains, also from bananas)
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008

Post by Benbe »

kamnet wrote:I just tried it w/ RC2, no issues
I tried it in RC1 and in 1.0.0 final and I get the same error. I run OpenTTD on Windows 7. Of course I had all other GRFs removed.
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008

Post by NekoMaster »

Hey Pikka, would you mind if I used some of your PBI Graphics?
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008

Post by keoz »

Hi,

there's something I don't understand about monthly production of primary industries (iron ore mines, coal mines ...). I've noticed that even when I provide a permanent service to a station where coal/iron is delivered (that mean, there is at each moment at least one train loading and waiting for full cargo), and about 70% of the production is "delivered", production rate doesn't grow. Often, it falls down ! Like in this case:
iron-prod.png
iron-prod.png (70.1 KiB) Viewed 6198 times
This mine was producing about 400 tons of iron/month, when there were only two trains. But production lowered since I added new trains. "Delivered" rate is at 67%, but production dont really grow.

So, my question are:

1) How is the monthly production defined ?
2) It also seem that the production changes doesn't take in count the setting "Enable smooth economy", in OTTD. Production changes often by +100%, -50%. Is that normal ? Are production changes defined by OTTD-code or by the grf code ?
3) An additional question: Even when I permanently have a train waiting for cargos in the station, it seems impossible to increase delivering rate (in this pics it is at 67%, but it never increases). Why ? Looks like I will never increase it above 65-70%.
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008

Post by PikkaBird »

The primary industries use the standard TTD production method. The next version of TaI will use completely new grf-coded production.
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008

Post by Gremnon »

Pikka, maybe so, but wouldn't it have been at least polite to offer some insight into his questions?

I can't answer all of them myself, but...

2 - I haven't tested every industry GRF, but I think some of the older ones, such as PBI (+Brick Chain) don't support the smooth economy. Of course, I have no idea how it works in the first place, so I can't be sure anyway.

and 3 - I've found that letting it overflow onto the station and wait actually seems to work better than always having a vehicle waiting to pick it up.
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keoz
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008

Post by keoz »

Well, I have to apologize, since I just read once more (and more accurately) the page about game mechanics and I found the answer to, at least, question 1. About smooth economy, looks like some industries support it, some not. Forest's does, coal mines not.
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008

Post by Eddi »

"smooth economy" wasn't introduced with newgrf industries in mind. thus, all newindustries which use production callbacks disable smooth economy. for PBI, this likely applies to all industries that close when running empty.
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keoz
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 2008

Post by keoz »

Eddi wrote:"smooth economy" wasn't introduced with newgrf industries in mind. thus, all newindustries which use production callbacks disable smooth economy. for PBI, this likely applies to all industries that close when running empty.
Things are more clear now. Thank you.
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Re: Pikka's Basic Industries (PBI) - 1.5 6th of September 20

Post by JacobD88 »

Sorry to bump this thread, but i have a feature request/request to modify the GRF for Pikka

I use PBI (and the Brick Chain) as my primary newindustries GRF(s) and whilst i love the sets, i do become frustrated with the fact that they can still close down after sometime.

Will PBI be updated at some point? Would you be willing to add features to control industry closure/opening? If not would you be happy to let me modify the GRFs (for personal use) to allow me to have control?

Ideally, it would be nice to see the selectable ability to control opening/closure of industries, as well as independently set a minimum/maximum population for each industry at any one time, or use its current (default) behaviour.

Apart from those requests, i cannot fail this set, its keeping with the more British TTD style, as well as it's simplicity and vintage puts it way ahead of FIRS for me for casual games or games where i just want to create worlds rather than play

Many thanks

Jacob
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