2CC Trams 0.9c & 2CC Cargo Trams v0.8r
Moderator: Graphics Moderators
Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
While there are a few vehicles in this set which are used as LRVs, they're included here because they're also ran a street-running trams in some areas. Anything that's only used as an LRV hasn't been included. It would be nice to see a broader LRV set emerge.
As for cable cars, we talked about that and decided that it wasn't really appropriate for this set at the time. If NRT becomes a reality, we might have to re-evaluate that. I think that would be a nice addition. The only problem we might see is that, truthfully, there wasn't a lot of diversity in cable cars. In my research on them it appears that there were only a few styles that appeared in their 20-30 year history as a serious transportation option and most manufacturers effectively ripped each other off. Their speed and hauling ability was mostly determined by the power plant and engines in that plant and almost nothing to do with the vehicle itself.
As for cable cars, we talked about that and decided that it wasn't really appropriate for this set at the time. If NRT becomes a reality, we might have to re-evaluate that. I think that would be a nice addition. The only problem we might see is that, truthfully, there wasn't a lot of diversity in cable cars. In my research on them it appears that there were only a few styles that appeared in their 20-30 year history as a serious transportation option and most manufacturers effectively ripped each other off. Their speed and hauling ability was mostly determined by the power plant and engines in that plant and almost nothing to do with the vehicle itself.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
kamnet wrote:While there are a few vehicles in this set which are used as LRVs, they're included here because they're also ran a street-running trams in some areas. Anything that's only used as an LRV hasn't been included. It would be nice to see a broader LRV set emerge.
As for cable cars, we talked about that and decided that it wasn't really appropriate for this set at the time. If NRT becomes a reality, we might have to re-evaluate that. I think that would be a nice addition. The only problem we might see is that, truthfully, there wasn't a lot of diversity in cable cars. In my research on them it appears that there were only a few styles that appeared in their 20-30 year history as a serious transportation option and most manufacturers effectively ripped each other off. Their speed and hauling ability was mostly determined by the power plant and engines in that plant and almost nothing to do with the vehicle itself.
Doesn't sound like that much of a deal breaker to me - It's a niche option, so even just 1 or 2 types would still be useful in the later 19th century. Its also not even that hard to have a set of tram tracks with a 'weak plant' and 'strong plant' type, then vary speed/hp by track type.
Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
Hi,
Are cargo trams abandoned or still in developement ? Thanks.
Are cargo trams abandoned or still in developement ? Thanks.
- Voyager One
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Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
We've seem to come to a hickup with our coding but the works is all but abandoned. Stay tuned for more news... 

Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
Too bad. I love playong with cargo trams. I may re-use the sprites of the Paris l'Arpajonnais though, and maybe code it.
- Bob_Mackenzie
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Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
Some of the early British cargo trams now appear in BATS, the tracking sheet was inspirational 

Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
Front sprites were made for the cargo trams (you can see them on the OpenTTD Wiki) though.
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Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
Hi, guys -
I would like to help with the coding if possible... I'm mainly a C# developer but have experience in a range of languages. I can't promise anything, but if you let me know what you need to move the project forward I'm happy to give it a shot and see if I can contribute something. I've been looking for an open source project to work on and I would love if my efforts could help the OpenTTD community which has brought me a lot of fun times!
Thanks!!
Case
I would like to help with the coding if possible... I'm mainly a C# developer but have experience in a range of languages. I can't promise anything, but if you let me know what you need to move the project forward I'm happy to give it a shot and see if I can contribute something. I've been looking for an open source project to work on and I would love if my efforts could help the OpenTTD community which has brought me a lot of fun times!
Thanks!!
Case
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Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
We would welcome any help with coding that you could give. Currently we're kind of stuck as our coders have real life obbligations that obviously come first.
I think you can find all the work on devzone, please take a look and tell me what would you need...
Thank you so much!
I think you can find all the work on devzone, please take a look and tell me what would you need...
Thank you so much!
- andythenorth
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Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
Devzone link is http://dev.openttdcoop.org/projects/trams-2cc 
NML docs https://newgrf-specs.tt-wiki.net/wiki/NML:Main
NML is a pretty simple language, mostly declarative. Properties, vars, switches and callbacks.
I'm not involved with 2CC|Trams, but happy to help you get help
Ask here if you need something.

NML docs https://newgrf-specs.tt-wiki.net/wiki/NML:Main
NML is a pretty simple language, mostly declarative. Properties, vars, switches and callbacks.
I'm not involved with 2CC|Trams, but happy to help you get help

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Voyager One
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Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
Thanks Andy.
All sprites are drawn, passenger trams are already coded but cargo trams haven't been added yet to the GRF. I suspect that's the major job to be done since there are a lot of cargoes to be coded.

All sprites are drawn, passenger trams are already coded but cargo trams haven't been added yet to the GRF. I suspect that's the major job to be done since there are a lot of cargoes to be coded.
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Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
Thank you for the info, guys! I will check out the devzone.
Give me a little time to get familiar with the tools/repo and I'll see if I can get some of those cargo trams running! (I just started using the trams in my own games, so I have a selfish motive here as well! Need to get that mail moving!)
Again, don't want to promise anything, but hoping I can be of help.
-Case
Give me a little time to get familiar with the tools/repo and I'll see if I can get some of those cargo trams running! (I just started using the trams in my own games, so I have a selfish motive here as well! Need to get that mail moving!)
Again, don't want to promise anything, but hoping I can be of help.
-Case
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Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
Thanks mate!
Just yell if you have any problems understanding my sprites.
P.S. A heads-up: you'll see some trams like the one I'll attach below. They have "cargo" in fire-cycle colors. That's intended to be "recolored" to specific ranges of colors that represent various cargos. E.g. refitting the tram to coal would use a black-ish range of colors, grain would be yellow-ish etc. The same idea was used in the Dutch Trainset if you want to take a look.
Just yell if you have any problems understanding my sprites.

P.S. A heads-up: you'll see some trams like the one I'll attach below. They have "cargo" in fire-cycle colors. That's intended to be "recolored" to specific ranges of colors that represent various cargos. E.g. refitting the tram to coal would use a black-ish range of colors, grain would be yellow-ish etc. The same idea was used in the Dutch Trainset if you want to take a look.
- Attachments
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- Esch-sur-Alzette AEG U28 Mining Tram.PNG (15.55 KiB) Viewed 5864 times
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- Engineer
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Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
Thanks, the sprite and the tip about the Dutch Trainset is very helpful. Started going through that project as well as the trams and getting my bearings.
Quick question -- I only see two sprites in the gfx/Freight Trams folder...I see how the Passenger Trams have all of the models from the spreadsheet added (along with a separate folder for side views) -- but for Freight I only see the Amsterdam CitiCargo 9G and Dresden CarGoTram added. Two is more than enough for me to get started with, but do you have the rest of the sprites anywhere (and are there separate sideviews for the freight trams also?)
Thanks!
Quick question -- I only see two sprites in the gfx/Freight Trams folder...I see how the Passenger Trams have all of the models from the spreadsheet added (along with a separate folder for side views) -- but for Freight I only see the Amsterdam CitiCargo 9G and Dresden CarGoTram added. Two is more than enough for me to get started with, but do you have the rest of the sprites anywhere (and are there separate sideviews for the freight trams also?)
Thanks!
- Voyager One
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Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
Crap. Sorry mate, I thought they were uploaded. Here's the complete ZIP file below...
- Attachments
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- Freight_Trams.zip
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Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
Putting this here for a reminder, should we ever get back around to cargo trams. http://www.openenlocc.net/files/europea ... 4-2018.pdf
Frankfurt: “Logistiktram”
A new approach on cargo trams is under testing in
Frankfurt/Main, in combination with e-bikes. The tram brings
rather large containers (“micro depots”) to various points in the
city, where they are loaded on special e-bike trailers for further
distribution of their content. For e-bike size, that would be yet
another dimension.
Many specialists are sceptical about the added value of such a
system, quoting congestion on tram routes: Unloading time at
several stops soon adds up. On typical tram routes there is no
chance for other trams to bypass. This would soon lead to
congestion. Furthermore, the available trams usually are busy
through peak hours. Tram dimensions and seat arrangement
limit the available space for cargo containers.
However, in a certain way Frankfurt may be an exception to the rule: The
specific advantage of Frankfurt is that most of its downtown tram lines
now run underground. The remaining surface track in the inner city
typically sees no more than one tram in four minutes per average, even in
peak hours, which is much less than the utilization of downtown trunk
lines in other big systems. On the other hand, at such big cities there
always is a chance to set aside an old tram that no longer fits for passenger
transport but can continue for many years in the low-mileage service of
goods distribution. In this case it would even make sense to remove the
seats.
Remains the question of how to work simultaneously for competing
distribution services, which may be a larger challenge. /MB
Frankfurt: “Logistiktram”
A new approach on cargo trams is under testing in
Frankfurt/Main, in combination with e-bikes. The tram brings
rather large containers (“micro depots”) to various points in the
city, where they are loaded on special e-bike trailers for further
distribution of their content. For e-bike size, that would be yet
another dimension.
Many specialists are sceptical about the added value of such a
system, quoting congestion on tram routes: Unloading time at
several stops soon adds up. On typical tram routes there is no
chance for other trams to bypass. This would soon lead to
congestion. Furthermore, the available trams usually are busy
through peak hours. Tram dimensions and seat arrangement
limit the available space for cargo containers.
However, in a certain way Frankfurt may be an exception to the rule: The
specific advantage of Frankfurt is that most of its downtown tram lines
now run underground. The remaining surface track in the inner city
typically sees no more than one tram in four minutes per average, even in
peak hours, which is much less than the utilization of downtown trunk
lines in other big systems. On the other hand, at such big cities there
always is a chance to set aside an old tram that no longer fits for passenger
transport but can continue for many years in the low-mileage service of
goods distribution. In this case it would even make sense to remove the
seats.
Remains the question of how to work simultaneously for competing
distribution services, which may be a larger challenge. /MB
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
I made a version that is compatible with NRT; the steam and compressed air trams can now run on unelectrified tram track.
Known issue: vehicle effects is not implemented yet, so the trams are not blowing any steam.
You may need to delete your old 2cc trams file to get this to work.
It appears as 2cc tram set version 1, I may fix this later.
I am not a programmer and only started learning Openttd newgfr coding this week, so dont expect me to (be able to)fix any unrelated bugs (any time soon).
Known issue: vehicle effects is not implemented yet, so the trams are not blowing any steam.
You may need to delete your old 2cc trams file to get this to work.
It appears as 2cc tram set version 1, I may fix this later.
I am not a programmer and only started learning Openttd newgfr coding this week, so dont expect me to (be able to)fix any unrelated bugs (any time soon).
Coder for the 2cc trams (passenger) and the 2cc cargo trams
Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
Learning how to code visual effects proved easy, so now I have an update where the steam strams allso blow smoke.
Edit: added source code
Edit: added source code
Coder for the 2cc trams (passenger) and the 2cc cargo trams
Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
If you don't mind, please make sure the version number is updated and that it is marked as being NRT compatible.
I don't have a problem with this being a successor for 2CC Trams, I'll check with Voyager One. If you're interested in becoming the new coder for this set, I'm good with that as well.
I don't have a problem with this being a successor for 2CC Trams, I'll check with Voyager One. If you're interested in becoming the new coder for this set, I'm good with that as well.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: [OTTD] 2CC|Trams - Nightly Betas Now Released
Sounds good, with regard to me becoming the coder, bear in mind that I know no programming language, not even PHP, so I am editing the NML file that I compiled from the PHP files (had to first learn how to compile PHP too)rather than the PHP files themselves, this could perhaps make it more complicated for someone to continue after me.kamnet wrote: 25 Nov 2019 01:25 If you don't mind, please make sure the version number is updated and that it is marked as being NRT compatible.
I don't have a problem with this being a successor for 2CC Trams, I'll check with Voyager One. If you're interested in becoming the new coder for this set, I'm good with that as well.
I have another update:
Fix: smoke now appears behind the chimneys rather than in front of the vehicles.
Fix: the graphic is now displayed as 2cc tramset 0.3 for NRT
Coder for the 2cc trams (passenger) and the 2cc cargo trams
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