Good thing you didn't say TexasVoyager One wrote:I repeat, the rule is the international law. Is HK a sovereign state? Is the Isle of Man a sovereign state? Is Catalonia (Barcelona) a sovereign state? Wales? Scotland? Alaska? Pennsylvania? All no.

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Good thing you didn't say TexasVoyager One wrote:I repeat, the rule is the international law. Is HK a sovereign state? Is the Isle of Man a sovereign state? Is Catalonia (Barcelona) a sovereign state? Wales? Scotland? Alaska? Pennsylvania? All no.
Do you know of the existence of rhetorical questions?Voyager One wrote:@ChazraPk - first of all, thanks for calling me an ignorant. Speaking of ignorance, I still haven't seen your answer to my very simple and straightforward question: is HK a sovereign state according to international law? If it is, I'll be more than happy to add it's rightful flag.
Canada and Australia are sovereign states that are "bound" to the Crown only by a sort of "tradition". I reality they are separate sovereign states.supermop wrote:n that case, we should change all Canadian and Australian flags to UK flag, as just like Isle of Man, they share the same Sovereign head of state in the British Crown.
Those were just an exaggeration for example.supermop wrote:US states
Not a measure here, only international laws and international recognition applies.supermop wrote:Olympics
Again, the rule is the international law, I certainly didn't make HK ownership of PCR...supermop wrote:My question is, who exactly is the audience that the set authors are aiming to please by insisting on the PRC flag?
Yes and no.supermop wrote:As the set focuses on individual cities as the provenance of trams anyway, wouldn't it make more sense to use city flags or emblems instead of national flags?
I totally understand wanting to match the brand of the train set, but It sometimes seems like trams are more evocative of a certain city (or type of City) than nation, as sometimes you will have very different types of trams between two cities in the same nation, whereas a city across the globe with a similar urban structure might have a very similar tram. It is a problem that many cities, especially newer ones, end up with flags that look meaningless at purchase menu scale. Many cities have some other symbol apart from a flag that may be simpler.kamnet wrote:supermop wrote:
As the set focuses on individual cities as the provenance of trams anyway, wouldn't it make more sense to use city flags or emblems instead of national flags?
Yes and no.
The goal was to have a tram set matching (as much as possible) the train set we already have. Therefore national flags are used. That doesn't mean that city flags have been completely discarded as a possibility, just it's a very low priority for now.
One very big "con" against city flags IMO - we have flags that are already very very small. Most city flags have very intricate amblems and designs that are impossible to reproduce in that very fine scale. I'm afraid that we'd end up with blobs of senseless colored pixels and nothing more...
I should definitely be out of here, I may have phrased the GRF complaint wrongly, just wanted to acknowledge that you may have taken it wronglyNekoMaster wrote:Why are you respecting me for NARS? I'm only making an addon.ChazraPk wrote:I completely support your opinion, I just kinda tried to discuss it here but I felt it wasn't going anywhere, so I've decided to take matters into my own hands and make a HK tram pack, and I may even continue to go on to make a bus packNekoMaster wrote:Wow, I knew this discussion was going to explode into someone getting upset.
Look, when people start a project like this, they set out guidelines and a structure to work on to make coding and graphics easier. Almost all sets have been this way since I started playing OpenTTD (which around the same time I became a member here).
If your not contributing to a set most people will ignore such demands especially if you come in and be like "DO THIS AND DO IT NOW", that kinda attitude will get people upset.
Though to be honest, when I think of Hong Kong, it feels more like a country in of its own rather then a self governing state of China. Considering its history and ownership perhaps a place like Hong Kong deserves to have its flag recognised.
Sorry if I said anything brash or upsetting, I'm just putting my 2 cents in... also I'm just waking up here.
I think my solution is better than just changing the flag, because then I can put in the newer trams, get authentic sound files for them, and these guys don't get pestered by me.
Also, respect to you, NARS is a great NewGRF.
If anything though, it might be nice if you can use the code of 2cc Trams and 2cc buses to make your Hong Kong Transit stuff. I would do more with Hong Kong but the island is so small and rough in most maps that its hard for me to play in OpenTTD, SimCity, or Cities Skylines
Diesel LRVs, and old gasoline trams are definitely a thing - as are cable hauled, and conduit powered electric - 2cc trams are probably the best to make use of roadtypes, as the set seeks to represents a vastly diverse set of tram types!NekoMaster wrote:I imagine there are some non-electric trams in the set already, things that can run without overhead wires like steam trams, petrol/diesel (if thats a thing), and fireless trams.
Yeah... we've hit a slight bump on the road with this. All is drawn but Foobar and man are quite busy so coding-wise basically it's... ahem... stopped...einsteinyh wrote:is this set already in development?
What do you exactly mean Andy? TBH, I'm also quite "indisposed" lately so...andythenorth wrote:So how about some NotRoadTypes (NRT) support for 2CC|Trams?![]()
Yes, more than a few steam ones and a few diesel ones as well. Keep in mind that only passenger trams have been coded so far, freight trams haven't been touched yet and those include more steamers and diesels.NekoMaster wrote:I imagine there are some non-electric trams in the set already
There's an OpenTTD fork for NotRoadTypes, (up to 16 types of road, 16 types of tram), with binaries built on the official OpenTTD compile farm, and an nml build for the new features. viewtopic.php?f=33&t=75637Voyager One wrote:What do you exactly mean Andy? TBH, I'm also quite "indisposed" lately so...
I actually think cable cars would be very workable in game given the issues you mentioned. HP and TE would simply need to be set to a strangely high value. With realistic RV acceleration, there can be meaningful difference on a long stretch of slopes. In a large diverse set of vehicles, there is no need for every tram to be balanced to be successful. Cable cars can make sense in the 19th century before electric traction, when the compromises between smaller steam engines on trams vs. a larger stationary engine were not yet fully developed. I am sure there can be a niche where they make sense compared to horse and steam trams, before being made obsolete as electric trams mature. It would require a bit of planning between tram set and track set authors to determine if the cost of the cable haulage should be represented in the maintenance of the track or running cost of the vehicle (former makes more sense to me, except in cases of abandoned trackage from bankrupt companies, which other players may use for free).oberhümer wrote:San Francisco-style cable cars would, compared to trams from the 1870s to the 1890s, have essentially unlimited hill-climbing ability(/tractive effort)*, as well as higher capacity, balanced by (even) lower speed (< 20 km/h, 9.5 mph in San Francisco nowadays) and somewhat° higher operating costs. After that time, they're pretty much obsolete, except for very steep lines that barely exist in OpenTTD - but after all, they weren't too successful in reality either.
Generally agreed, though if any set were to use it, 2cc would make the most sense. Some cities, such as New York, formerly had huge conduit powered networks, so presumably a player seeking city specific trams might want to see those distinctions made. At some point one starts to consider splitting standard and narrow gauge however, and things become unworkable.oberhümer wrote:Conduit track was a maintenance pain compared to overhead wires and was only ever installed where city ordnances forbade the latter, so not really useful beyond eye candy.
There are a few Electric LRVs in the set already as I recall. I am not aware of any 3rd rail LRVs, essentially all 3rd rail metros I know of are heavy rail, either in standard or narrow gauge, and would make most sense as trains. In the few cities where I have seen LRVs used in place of a real metro, they are still powered by overhead wire. In many such cities the light rail might still have some areas of street running, and generally has low floors and platforms. The vehicles employed are often used as trams in other cities, so to me it seems odd to make a distinction between whether a Siemens Combino is a tram or LRV. I guess the set is large enough that splitting it up could help a bit. I'd be strongly against lumping in regular heavy rail subways and elevated trains in with low-floor light rail vehicles though - A 10 car, 2000 passenger, NYC subway train running down the street on tram tracks would be certainly funny, but I don't think it is sensible.NekoMaster wrote:It actually would be really nice if we could have Diesel and Electric LRT stuff, though don't some electric LRT's run from 3rd rail in more built up metro like setups?
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