[OTTD] Cindini Release 2.0

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).

What would your favourite holiday destination on Cindini be?

Capitola
7
25%
Mia Bonanda
1
4%
Tilegro
1
4%
San Berdetta
4
14%
Ceronio
1
4%
Murica Isle
5
18%
The Antian Mountain range
2
7%
The Merlin Islands
2
7%
The Sacuria Plateau
0
No votes
Cristopher Bay
5
18%
 
Total votes: 28

Wasila
Tycoon
Tycoon
Posts: 1498
Joined: 15 Mar 2008 07:02

Re: [OTTD] Cindini Release 2.0

Post by Wasila »

Woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooow
Aylo
Traffic Manager
Traffic Manager
Posts: 198
Joined: 11 Apr 2007 16:47

Re: [OTTD] Cindini Release 2.0

Post by Aylo »

The map is too nice to build a railway system on it...... :( :D
Timmaexx
Transport Coordinator
Transport Coordinator
Posts: 301
Joined: 03 Jan 2009 17:55

Re: [OTTD] Cindini Release 2.0

Post by Timmaexx »

Whopper! You made best work! :bow:
I love these screenshots much and this inspires me, too!
This Articel should be honoured on the OpenTTD Main Site in Category Screenshots!

Greets Tim

EDIT: One Question, which Graphicprogram do you use?
User avatar
Whopper
Engineer
Engineer
Posts: 115
Joined: 04 Mar 2007 15:14

Re: [OTTD] Cindini Release 2.0

Post by Whopper »

For the screenshots I used photoshop.

Will probably upload a slightly updated version soon as I once again found quite some bugs in the map :)
Image
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Re: [OTTD] Cindini Release 2.0

Post by DanMacK »

Great to see this still being worked on! I think this qualifies as an "epic" map... I really want to get in there with Engine pool and get a couple of different train sets going :D
User avatar
The Irish
Tycoon
Tycoon
Posts: 2092
Joined: 14 Apr 2004 16:06
Location: Bonn, Germany
Contact:

Re: [OTTD] Cindini Release 2.0

Post by The Irish »

Wow. That looks amazing. I'll give it a try...

As Dan Mack says, this map is "epic". After having a first glance on it, I have to say that I really love the level of detail and everything. How long have you worked on this thing?

I just started a game with the US Set, but as DanMack says, the Engine Pool will really work out well on this scenario
*** Ce French Train Set ***
*** Visit my transport related pictures on Flickr ***
ImageImageImageImageImage
Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
User avatar
Lord Aro
Tycoon
Tycoon
Posts: 2369
Joined: 25 Jun 2009 16:42
Location: Location, Location
Contact:

Re: [OTTD] Cindini Release 2.0

Post by Lord Aro »

This topic was worth the bump... :')
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
LaSeandre
Chief Executive
Chief Executive
Posts: 649
Joined: 22 Jul 2007 17:33
Skype: LaSeandre

Re: [OTTD] Cindini Release 2.0

Post by LaSeandre »

I agree so much. :D *goes off to play Cindini again*
User avatar
Whopper
Engineer
Engineer
Posts: 115
Joined: 04 Mar 2007 15:14

Re: [OTTD] Cindini Release 2.0

Post by Whopper »

For those interested: I've been working again on a new version that will hopefully be released in a month or so :) Some features in it:

- Updated most 'minor' towns and suburbs (some are completely redone)
- Population increase to 5.5 million
- Much more detail to the 'countryside' of many areas with many new villages, farms and plantations.
- Much more
Image
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Re: [OTTD] Cindini Release 2.0

Post by DanMacK »

Can we say :bow:

Awesome! Can't wait Whopper, looking forward to it for sure!
oberhümer
Tycoon
Tycoon
Posts: 1283
Joined: 23 Oct 2009 19:35
Location: Here and there, sometime or another

Re: [OTTD] Cindini Release 2.0

Post by oberhümer »

Could you make room for railways in the cities?

...please? (Or maybe release two versions)


Besides, why not put it on Bananas?
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---

--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
User avatar
Lord Aro
Tycoon
Tycoon
Posts: 2369
Joined: 25 Jun 2009 16:42
Location: Location, Location
Contact:

Re: [OTTD] Cindini Release 2.0

Post by Lord Aro »

LaSeandre wrote:I agree so much. :D *goes off to play Cindini again*
I can't play it, for 2 reasons:
- Too big, computer can't run it very well
- I don't want to touch anything! :lol: Touching anything would spoil it!
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Jimbow
Traffic Manager
Traffic Manager
Posts: 243
Joined: 29 Sep 2006 07:28
Location: Copenhagen, Denmark

Re: [OTTD] Cindini Release 2.0

Post by Jimbow »

oberhümer wrote:Could you make room for railways in the cities?

...please? (Or maybe release two versions)
I like it the way it is. :)
You have to do some thinking about how to make railways in the cities, without destroying half of the city!
To me that is a nice change from many other scenarios, and quite realistic :)
In most of the cities it is possible to make railway stations near the downtown area, without removing some of the big houses, and too much terraforming. Of cause you have to remove some slums and single story houses, but its better than removing big houses.

And I really enjoy the quality of the scenario. There are so many nice details on this map. :D

At the moment I'm playing a game on this map, with CargoDist, daylength and IS, and it's very fun. For a while I have been wanting to share some screenshots and do a little storytelling of this game, but so far I have only been playing, because thats the fun part ;)
I might make a screenshot thread soon, because I do have the old savegames, so I can go back and tell the story.
jakob
Engineer
Engineer
Posts: 40
Joined: 10 Jan 2010 13:07

Re: [OTTD] Cindini Release 2.0

Post by jakob »

How can i get the Cindini 2.0 map, because if i try go to your link, it says that the site cannot be found.
User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [OTTD] Cindini Release 2.0

Post by kamnet »

Is there a specific reason you need 2.xx rather than the updated Cindini 3 map?
User avatar
EXTspotter
Tycoon
Tycoon
Posts: 3122
Joined: 08 Jan 2008 18:51
Location: Salisbury, UK

Re: [OTTD] Cindini Release 2.0

Post by EXTspotter »

I also wanted v2; I use Chill's Patchpack and v3 doesn't work on it...
Image
Image
User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: [OTTD] Cindini Release 2.0

Post by kamnet »

Oh, yes. I remember that now. Version 3 was made with an OpenTTD version that wasn't compatible with CPP.

So, here's the deal... I found this copy over on the German TT forums. Based on the date of upload it does appear to be Cindini 2.0, however they added some NewGRFs. I could open it in ChillCore Patchpack v14_7, but to be as backwards-compatible as possible, I also edited it in OpenTTD 1.0.0 to remove those NewGRFs. This DOES throw up an error that if you unpause the game, it may crash. So, caveat emptor. That said, I opened it both ChillCore Patchpack v14_7, as well as OpenTTD 1.3.1, and it seemed to run fine without any errors. Still, because this is an edited scenario file that modified NewGRFs, YOUR GAME MAY BE PERMANENTLY CORRUPTED.

I've also put out a few e-mails to individuals who I know for sure at one time had played with Cindini 2.0. If one of them are able to contribute, I'll point them here and remove my links. Consider these released under the same license as Cindini 2.0.

http://kam-net.com/ottd/cindini-2.0-cpp ... kamnet.scn
http://kam-net.com/ottd/cindini-2.0-ope ... kamnet.scn
jakob
Engineer
Engineer
Posts: 40
Joined: 10 Jan 2010 13:07

Re: [OTTD] Cindini Release 2.0

Post by jakob »

kamnet wrote:Oh, yes. I remember that now. Version 3 was made with an OpenTTD version that wasn't compatible with CPP.

So, here's the deal... I found this copy over on the German TT forums. Based on the date of upload it does appear to be Cindini 2.0, however they added some NewGRFs. I could open it in ChillCore Patchpack v14_7, but to be as backwards-compatible as possible, I also edited it in OpenTTD 1.0.0 to remove those NewGRFs. This DOES throw up an error that if you unpause the game, it may crash. So, caveat emptor. That said, I opened it both ChillCore Patchpack v14_7, as well as OpenTTD 1.3.1, and it seemed to run fine without any errors. Still, because this is an edited scenario file that modified NewGRFs, YOUR GAME MAY BE PERMANENTLY CORRUPTED.

I've also put out a few e-mails to individuals who I know for sure at one time had played with Cindini 2.0. If one of them are able to contribute, I'll point them here and remove my links. Consider these released under the same license as Cindini 2.0.

http://kam-net.com/ottd/cindini-2.0-cpp ... kamnet.scn
http://kam-net.com/ottd/cindini-2.0-ope ... kamnet.scn
Thanks a lot, it works fine :)
User avatar
ChillCore
Tycoon
Tycoon
Posts: 2849
Joined: 04 Oct 2008 23:05
Location: Lost in spaces

Re: [OTTD] Cindini Release 2.0

Post by ChillCore »

If wanted I can upload three versions of Cindini, it is nice to be able to gaze at snapshots?

Namely,
Cindini 0.1 BETA
Cindini1.0.1
Cindini 2.0

All three guaranteed unmodified (gauranteed as in from here to the frontdoor, you'll have to take my word for it :mrgreen: ).

There are four but I do not know if "Cindini Test2" is a "released" version or if it has that name because of me.
Anyway test ...

Before I proceed,
Did anyone ask Whopper how he feels about us uploading his old files again and is/was there a license?

Whopper,
Did you reove the files on purpose or is it just a dead link?
Also I dare not open your scenarios because three hours later I am still gazing and have yet to start picking a starting spot ... stunning. ;)
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
Post Reply

Return to “Scenarios and Saved Games”

Who is online

Users browsing this forum: No registered users and 7 guests