
[OTTD] 2cc TrainsInNML
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Re: [OTTD] 2cc TrainsInNML
Good idea! 

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Re: [OTTD] 2cc TrainsInNML
Not that much and these mentioned here are all from very different time periods.Purno wrote:Aren't the Neterhlands and Switzerland already over-represented in the set?
Sorry, I'll convert it to something more appropriate later today.Purno wrote:lso, I can't open .xls files
EDIT: Here you go, you can see all here.
https://docs.google.com/spreadsheet/ccc ... _web#gid=0
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Re: [OTTD] 2cc TrainsInNML
Shameless multiposting coming up... mods please forgive me. 

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Re: [OTTD] 2cc TrainsInNML
... continued...
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Re: [OTTD] 2cc TrainsInNML
... and some more...
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Re: [OTTD] 2cc TrainsInNML
mind you that the RhB Ge 6/6 is a "Rhätisches Krokodil". there's also a regular (meaning standard gauge) swiss "Krokodil" and a german one as well.
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Re: [OTTD] 2cc TrainsInNML
And o/c an Austrian one.Eddi wrote:mind you that the RhB Ge 6/6 is a "Rhätisches Krokodil". there's also a regular (meaning standard gauge) swiss "Krokodil" and a german one as well.
regards
Michael
Re: [OTTD] 2cc TrainsInNML
Thanks!Voyager One wrote:https://docs.google.com/spreadsheet/ccc ... _web#gid=0
Btw, how about FMUs? IIRC I once drew the CargoSprinter, but I'm not sure if it ended up in the set eventually.
I think the 2ccSet is a nice set to include these unique, experimental and silly things, just like the aforementioned SMU (did we find one eventually?).
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Re: [OTTD] 2cc TrainsInNML
Eddi wrote:there's also a regular (meaning standard gauge) swiss "Krokodil" and a german one as well.
It's easy to change the flag...michael blunck wrote:And o/c an Austrian one.

I've had this one drawn and just recolored it without thinking of gauge. OTOH, we didn't bother about gauge so far, I know that I've drawn some narrow gauge ones that are already included, not to mention Russian things that are broad gauge... Should we start bothering ourselves with this too? IMO it's not really neccessary.
Why isn't the Cargosprinter included yet?!? What's wrong with it. Also, I have a futuristic F-EMU drawn for the Dutch set, we can include that one too if you want it (under some other name and flag of course).Purno wrote:Btw, how about FMUs? IIRC I once drew the CargoSprinter, but I'm not sure if it ended up in the set eventually.
Nope, personally I haven't. I've found some steam railbuses but not MUs. And once again, there's no point in drawing something with absolutely no stats available.Purno wrote:SMU (did we find one eventually?)
BTW, in case you people haven't noticed, I've opened a separate "issue" on devzone for this new rolling stock that I'm drawing: http://dev.openttdcoop.org/issues/6804
There is a WIP table included (in excel, sorry, I'll make a GoogleDoc table for that too) with all the engines I've found so far to fill some gaps.
Re: [OTTD] 2cc TrainsInNML
IMO different gauges bring no real interesting gameplay mechanics. I think it's best ignored.Voyager One wrote:OTOH, we didn't bother about gauge so far, I know that I've drawn some narrow gauge ones that are already included, not to mention Russian things that are broad gauge... Should we start bothering ourselves with this too? IMO it's not really neccessary.
No clue. Perhaps it's just forgotten?Why isn't the Cargosprinter included yet?!? What's wrong with it.
I'm not a fan of futuristic stuff, but I guess we could indeed. Not sure we should assign a flag for it. Perhaps we should use a unique flag for futuristic stuff.Also, I have a futuristic F-EMU drawn for the Dutch set, we can include that one too if you want it (under some other name and flag of course).
Oh well. No SMU then.Nope, personally I haven't. I've found some steam railbuses but not MUs. And once again, there's no point in drawing something with absolutely no stats available.
Why not make it in Google Docs right from the start? Sounds easier than making it in Excel and converting it laterThere is a WIP table included (in excel, sorry, I'll make a GoogleDoc table for that too) with all the engines I've found so far to fill some gaps.

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Re: [OTTD] 2cc TrainsInNML
It indeed is nice to include it. SMUs I haven't found, did they actually exist?Purno wrote:Btw, how about FMUs? IIRC I once drew the CargoSprinter, but I'm not sure if it ended up in the set eventually.
I think the 2ccSet is a nice set to include these unique, experimental and silly things, just like the aforementioned SMU (did we find one eventually?).
I think it also should be ignored.Purno wrote:IMO different gauges bring no real interesting gameplay mechanics. I think it's best ignored.Voyager wrote: OTOH, we didn't bother about gauge so far, I know that I've drawn some narrow gauge ones that are already included, not to mention Russian things that are broad gauge... Should we start bothering ourselves with this too? IMO it's not really neccessary.
I have no problem with futuristic/fictional stuff. The old set also had futuristic vehicles in it, so I see no problem in also adding them in this set. I don't know to what extent the futuristic vehicles in the old set were based on actual concepts. Regarding flags for those engines: the old topic had a poll running, suggesting a UN flag for futuristic engines, with No flag as second option.Purno wrote:I'm not a fan of futuristic stuff, but I guess we could indeed. Not sure we should assign a flag for it. Perhaps we should use a unique flag for futuristic stuff.
Regarding Engines and MU consists I have a question. In the old set, there were a number of constraints on possible consists (MUs and Engines could not be in one train, railcars were single units, MUs could only consist of one type of MU). Currently I haven't coded any constraints, but should there be any constraints? And which ones should stay?
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Re: [OTTD] 2cc TrainsInNML
Transportman wrote:Regarding Engines and MU consists I have a question. In the old set, there were a number of constraints on possible consists (MUs and Engines could not be in one train, railcars were single units, MUs could only consist of one type of MU). Currently I haven't coded any constraints, but should there be any constraints? And which ones should stay?
- MUs and Engines could not be in one train: I see no point in this restriction, as long as traction type is taken into account (a train consisting of a diesel engine and an EMU should not use the horse power of the EMU on unelectrified railroads).
- railcars were single units: I see no point in this restriction, in fact, IRL multiple railcars of the same type can be coupled.
- MUs could only consist of one type of MU: I see no point in this restriction, but I don't think metro trains should be coupled with normal MUs/engines, and should always stick to their own track type.
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Re: [OTTD] 2cc TrainsInNML
the game handles this just finePurno wrote: (a train consisting of a diesel engine and an EMU should not use the horse power of the EMU on unelectrified railroads)
indeed. typically a railcar (german: VT) came with a matching unpowered steering car (VS) and sometimes with unpowered trailers (VB)railcars were single units: I see no point in this restriction, in fact, IRL multiple railcars of the same type can be coupled.
e.g. with the german VT98 you could form units up to 6 cars, where one out of 3 cars had to be powered.
a 3-car unit could be operated as VT+VB+VS
a 4-car unit as VT+VB+VB+VT
a 6-car unit as VT+VB+VS+VT+VB+VS or VT+VB+VB+VB+VB+VT
but there is no real point in making the game mechanics that restrictive. railcars should just be treated like MUs without being natively dual-headed.
Re: [OTTD] 2cc TrainsInNML
regarding this, some information can be found on the wikipedia pages of the trains (try different languages!) or at the contructors page.
For Alstom e.g they have some combinations in their PDF (considering the Coradia for example), where you can see how much powered units and steering-only units are used in 3,4,5,6..car-combinations.
For Alstom e.g they have some combinations in their PDF (considering the Coradia for example), where you can see how much powered units and steering-only units are used in 3,4,5,6..car-combinations.
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Re: [OTTD] 2cc TrainsInNML
Sorry Purno, a bad habit of mine...Purno wrote:Why not make it in Google Docs right from the start? Sounds easier than making it in Excel and converting it later

https://docs.google.com/spreadsheet/ccc ... _web#gid=0
This document will be updated as I continue. In case someone is willing to assist with research, I will grant him access on request.
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Didn't we already discuss this in the old thread (the poll)? Anyway, I've already sent a futuristic MU to Transportman (that Sureot futuristic MU I've drawn for the Dutch set), but I've flagged it under EU. Feel free to disagree.Purno wrote:I'm not a fan of futuristic stuff, but I guess we could indeed. Not sure we should assign a flag for it. Perhaps we should use a unique flag for futuristic stuff.

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Honestly, I have no idea. I see steam locomotors or steam railbuses with coaches attached but those aren't MUs "per se"...Transportman wrote:SMUs I haven't found, did they actually exist?
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#1 - agreedPurno wrote:MUs and Engines could not be in one train: I see no point in this restriction, as long as traction type is taken into account (a train consisting of a diesel engine and an EMU should not use the horse power of the EMU on unelectrified railroads).
railcars were single units: I see no point in this restriction, in fact, IRL multiple railcars of the same type can be coupled.
MUs could only consist of one type of MU: I see no point in this restriction, but I don't think metro trains should be coupled with normal MUs/engines, and should always stick to their own track type.
#2 - agreed
#3 - agreed - but stressing out the point on metros - no coupling to other vehicles, not even other metros IMO.
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A bit off topic... look at this new monster!!!

(find pictures on Google)
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EDIT: And a new one...
EDIT2: Hahahahaha! It's really an interesting thing when you're getting ready to draw an engine and have this for reference...



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Re: [OTTD] 2cc TrainsInNML
Metros are indeed restricted to their own track type and thus cannot be coupled to normal MUs/engines, just as Maglevs cannot be coupled to normal engines (unless stuff like the Universal rail is used).Purno wrote:but I don't think metro trains should be coupled with normal MUs/engines, and should always stick to their own track type.
Why not also allow coupling different metros together?Voyager One wrote: #1 - agreed
#2 - agreed
#3 - agreed - but stressing out the point on metros - no coupling to other vehicles, not even other metros IMO.
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A bit off topic... look at this new monster!!!

(find pictures on Google)[/quote]
That is a nice one.
Other news: I just pushed the change to include the steamers drawn by Voyager One for the old set. For a small number of steamers I have no permission (yet), so I did include the code, but it is commented out and thus these vehicles are not yet included. I haven't tested it thoroughly, so there can still be some errors.
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Re: [OTTD] 2cc TrainsInNML
Indeed. Why? Why allow coupling of different MUs and railbuses, but make an exception for metros?Transportman wrote:Why not also allow coupling different metros together?
Talking about steamers, I know Voyager One can draw faster than anyone can code, so how about animated steamers? It'll look epic and it'll keep Voyager One busy a tad longersteamers

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Re: [OTTD] 2cc TrainsInNML
Transportman wrote:Why not also allow coupling different metros together?
OK, forget it, bad idea. Honestly I don't know what was I thinking at that moment.Purno wrote:Indeed. Why? Why allow coupling of different MUs and railbuses, but make an exception for metros?

I'll kill you...Purno wrote:it'll keep Voyager One busy a tad longer

First of all, we have to see about a different template.Purno wrote:animated steamers
Second, I've done it for the Dutch set, I can do it the same here, no problem.
Third and most problematic - what do we (or I) do with other people's steamers? DanMack and Snail have done most of "not-Voyagers" steamers, can I modify theirs too?
Re: [OTTD] 2cc TrainsInNML
Death threats? After years of teamwork this is what I get?Voyager One wrote:I'll kill you...![]()

Isn't the *whole* set released under GPL?Third and most problematic - what do we (or I) do with other people's steamers? DanMack and Snail have done most of "not-Voyagers" steamers, can I modify theirs too?
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Re: [OTTD] 2cc TrainsInNML
Animated steamers: If there are sprites, I will code them.
I just got consent from DanMacK for GPL v2, so you can modify those. From Snail I do not (yet) have consent, but I did sent a message, so I'll come back to that when I have an answer.Voyager One wrote:Third and most problematic - what do we (or I) do with other people's steamers? DanMack and Snail have done most of "not-Voyagers" steamers, can I modify theirs too?
Didn't we have the license discussion already in the old thread? From the current list of known artists, I only miss the consent from Snail. And I have a bunch of sprites with "artist unknown".Purno wrote:Isn't the *whole* set released under GPL?
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