[Joke] April fools... GTA Crack rock mod (Again)

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Plastikman
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[Joke] April fools... GTA Crack rock mod (Again)

Post by Plastikman »

It it has been talked about a lot behind closed doors.
Container Mod For Locomotion:Including Sea Ports and Trucks.

What is it?
That should be obvious. How it works is not.

There are 2 versions of this mod included.

Version 1, Advanced route-builder version:

It is broken down as a "build it yourself" set of buildings that the map builder places as functional "eye candy" in the scenario editor for the player to interact with.
This version uses no industries.

Version 2, Normal player:

A set of placeable industries and a Player placeable "Eye-Candy" intermodal yard"

Both sets have a common goal "dedicated goods" from A to B and can be intermixed for a hybrid of play.


What is included:
Lots of "eye-candy" tiles (functional and non-functional)
2 Industries for point to point goal.
Semi-truck pack
Sea Port
New Road
New Road Station
New Ground Tiles
Few Secret Toys

To-Do List:
Player placeable yard scenery.
New "container unloading" Station.
Replace Asphalt Ground Tile
Replace Sea Crane base

Might Do:
Additional Warehouses


Issues:
These Industries "Need Goods" and make "Goods to a destination"

*Once you have a few goods You almost make perpetual "never ending" Destination goods.
This could be bad, it could also be nice for a BB/Zimmlock style Route map so you have a never-ending line of goods trains moving about the map.

After Beta., We might change (or add) the Goods-B warehouse to accept Goods-A (and rename it) and spit out standard goods to take to town?

*sometimes if you ignore the "buildings as industries" for a while, it takes some time to get them flowing again.


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EDIT: File removed. jokes on you if you still want it.
Last edited by Plastikman on 02 Apr 2011 15:34, edited 1 time in total.
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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Re: [Release] Container Mod For Locomotion:Including Sea Por

Post by gtasa »

Omg thank you, I was wondering when this would come out.
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montanna.27
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Re: [Release] Container Mod For Locomotion:Including Sea Por

Post by montanna.27 »

wasn't this last yrs April fools joke?
have you danced with the devil in the pale moon light
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Re: [Release] Container Mod For Locomotion:Including Sea Por

Post by Jonp51 »

Awsome prank! :lol:
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Re: [Release] Container Mod For Locomotion:Including Sea Por

Post by Plastikman »

Yep it was last years.

I was to busy to do anything else an I had a ton of requests for the mod since it was quite playable.
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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Re: [Joke] April fools... GTA Crack rock mod (Again)

Post by dk0704 »

But the mods are great - would be nice to release them not only on April 1th. :bow:
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Re: [Joke] April fools... GTA Crack rock mod (Again)

Post by flint »

I have it and its epic! :D
Thanks Mr. Plastikman!
Long Live CNW!!!
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Re: [Joke] April fools... GTA Crack rock mod (Again)

Post by noofnoof »

I was banging seven gram rocks, that's how I roll.
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Re: [Joke] April fools... GTA Crack rock mod (Again)

Post by Marten »

#Winning
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Re: [Joke] April fools... GTA Crack rock mod (Again)

Post by gtasa »

Doh I failed. :P
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Re: [Joke] April fools... GTA Crack rock mod (Again)

Post by pschlik »

Erm, yeah, me 2
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Re: [Joke] April fools... GTA Crack rock mod (Again)

Post by Trainman888 »

yea I've been looking foward to an intermodel yard like that.
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Re: [Joke] April fools... GTA Crack rock mod (Again)

Post by Nawdic »

Oi, you two,

no bumping topics, especially if they are a 6-month old april fools joke. Just admit you're not going to get the mod.

Can any of the mods lock this please?

*Off Mod Mode*
*meep*
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Re: [Joke] April fools... GTA Crack rock mod (Again)

Post by Hyronymus »

73129 wrote:Oi, you two,

no bumping topics, especially if they are a 6-month old april fools joke. Just admit you're not going to get the mod.

Can any of the mods lock this please?

*Off Mod Mode*
*meep*
Oy, you. No backseat moderating :twisted: .

How many times do I have to close a report about pschlik's topic bump before people let it die?
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Re: [Joke] April fools... GTA Crack rock mod (Again)

Post by Nawdic »

Hyronymus wrote: Oy, you. No backseat moderating :twisted: .
Just thought I'd help, as well as reporting it!
Very much a retired regular poster..... If you can say that :mrgreen:
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Re: [Joke] April fools... GTA Crack rock mod (Again)

Post by Hyronymus »

73129 wrote:
Hyronymus wrote: Oy, you. No backseat moderating :twisted: .
Just thought I'd help, as well as reporting it!
The reporting was fine (although you were #3 to report it), the rest was less fine.
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Re: [Joke] April fools... GTA Crack rock mod (Again)

Post by Nawdic »

I'd just close it, if Plastik needs it opened up again, he'll ask you or another mod.
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Re: [Joke] April fools... GTA Crack rock mod (Again)

Post by Trainman888 »

Are you planning on releasing it?
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Re: [Joke] April fools... GTA Crack rock mod (Again)

Post by Badger »

Probably not.

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