Dutch Trainset v2.0

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Which DMU do you find better looking

Poll ended at 06 Feb 2013 11:59

DE-III (plan U): http://nl.wikipedia.org/wiki/Plan_U
9
38%
DE-IV (Ram): http://www.stichtingtee.nl/nl/trein/geschiedenis
15
63%
 
Total votes: 24

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Hyronymus
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Re: [OTTD] Dutch Trainset Cargo Extension

Post by Hyronymus »

That is an approach I didn't think of but I must say I like it. Parameters can be used then for the die-hard people that want to have a tough campaign.

What I wonder about sprite alignment is if there is a default alignment that is used by multiple sets. Or does every set invent alignment independently?
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Re: [OTTD] Dutch Trainset Cargo Extension

Post by planetmaker »

Hyronymus wrote:That is an approach I didn't think of but I must say I like it. Parameters can be used then for the die-hard people that want to have a tough campaign.

What I wonder about sprite alignment is if there is a default alignment that is used by multiple sets. Or does every set invent alignment independently?
I think that Pikka's alignment templates can be considered a quasi-standard. They're readily found on his tt-wiki pages. OpenGFX and OpenGFX+ Trains have them already also as NML templates.
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Re: [OTTD] Dutch Trainset Cargo Extension

Post by Purno »

- early available steam engines - Graphic Job
- discuss cost factors with other set developers - already being discussed
- change the alignment of vehicles to match other sets (i.e. UKRS) - Code Job]
- completely recode in NML - Code Job
- make sure every contributor contributes under GPL v2 or a similar license - I'm fine with GPL
- built-in support for ECS, FIRS and possibly other cargo sets - Code Job

So, if you tell what steam engines you want to include, we could ask VoyagerOne to start pixellating them. I don't know if you want to replace any graphic not drawn by someone who didn't agree with GPL yet (might want to start at the NBMS 25.5), but we could ask VoyagerOne those too (if he's still on his drawing spree).

Apart from that, looks like most stuff you want is a Code job, and the coder could already start doing it. Who's coding BTW? :P
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Re: [OTTD] Dutch Trainset Cargo Extension

Post by FooBar »

I'd say start with Arend for 1839. This was one of the four first steam engines in the Netherlands. And then work from there. Unfortunately wikipedia doesn't have a comprehensive list of steam engines of the Netherlands, so a bit of research is required here.

Given that Arend ran on broad gauge track, I consider it an interesting possibility to add a broad gauge track set. With that loaded, the steam engines that were actually built for broad gauge will only run on broad gauge. If the users decides not to load a broad gauge track set, all trains will run on standard gauge instead.
Purno wrote:Who's coding BTW?
I sort of volunteered for that. Some other stuff has to be done first, but I think I can start in a few weeks. Having all vehicles available in a standardized template would be useful. Don't know if that was done before; if not, that means a lot of copy/paste action in a graphics editing program. I don't fancy having to do that all by myself; wastes a lot of valuable coding time :P
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Re: [OTTD] Dutch Trainset Cargo Extension

Post by Purno »

FooBar wrote:
Purno wrote:Who's coding BTW?
I sort of volunteered for that. Some other stuff has to be done first, but I think I can start in a few weeks. Having all vehicles available in a standardized template would be useful. Don't know if that was done before; if not, that means a lot of copy/paste action in a graphics editing program. I don't fancy having to do that all by myself; wastes a lot of valuable coding time :P
I guess there's no simple way to decode the current GRF into a standardized template? :P
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Re: Dutch Trainset v1.0 released (01-03-2009)

Post by Hyronymus »

On my home PC I have all PCX files we used back then. They seem sort of standard, when I'm home I'll send a few to FooBar so he can see. At home I also have a nice encyclopedia of Dutch steam engines from the very beginning. Will post a list of engines from that book too when I'm back home.

Purno: about the graphics I also mentioned to you in our PM discussion that I want 1 drawing style for our set, one that matches other sets. And as we discussed then and also earlier with v1 your graphics are "off" in the way that you never used "noise" in your graphics. DanMack, Bastiaan, Snail and others did which splits the set in 2 drawing styles.

PS: I split some discussion from the additional cargo discussion and continued here.
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Re: Dutch Trainset v1.0 released (01-03-2009)

Post by Purno »

Hyronymus wrote:Purno: about the graphics I also mentioned to you in our PM discussion that I want 1 drawing style for our set, one that matches other sets. And as we discussed then and also earlier with v1 your graphics are "off" in the way that you never used "noise" in your graphics. DanMack, Bastiaan, Snail and others did which splits the set in 2 drawing styles.
So which style you want to go for?
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Re: Dutch Trainset v2.0 being developed

Post by Hyronymus »

The same style most other sets have: the noise style.
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Re: [OTTD] Dutch Trainset Cargo Extension

Post by Snail »

Purno wrote:- early available steam engines - Graphic Job
*cough cough* If you still have my original steamers, why can't I help you with your older models as well? This way, they would have the same style... ;)
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Re: [OTTD] Dutch Trainset Cargo Extension

Post by Hyronymus »

Snail wrote:
Purno wrote:- early available steam engines - Graphic Job
*cough cough* If you still have my original steamers, why can't I help you with your older models as well? This way, they would have the same style... ;)
Of course we still have them, Snail! And are you OK by releasing under GPL v2 or a similar license too?

Foobar: Purno and I made recordings of train sounds a few years ago. I must still have those files too. What is the possibility for adding them to the trainset?
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Re: [OTTD] Dutch Trainset Cargo Extension

Post by FooBar »

Hyronymus wrote:What is the possibility for adding them [sounds] to the trainset?
No problem at all. Do you per chance also have the sound that the ICM makes (inside) when accelerating? Makes me always feel warm inside somehow.

As for the license, it would be great if everything could be GPL. Multiple licenses is always a bit of a hassle (and technically not completely legal either). The code has to be GPL either way, as that's mandatory for me to be able to use planetmaker's excellent Makefile.
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Re: Dutch Trainset v2.0 being developed

Post by Hyronymus »

ICM or VIRM? VIRM has that funny, generator sound. I do believe we got all "standard" trains of 2008, even doors opening/closing.
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Re: Dutch Trainset v2.0 being developed

Post by FooBar »

No, ICM. It's also from some type of electrical equipment. You only hear it when the train is accelerating from standstill.
I don't like the sound of the IRM, especially not if you have to sit next to it. :twisted:
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Re: Dutch Trainset v2.0 being developed

Post by Melfice »

FooBar wrote:I don't like the sound of the IRM, especially not if you have to sit next to it. :twisted:
:(
It's like you're deliberately trying to hurt me.

The bagpipes are awesome!
It's a shame they wrecked them in the newer VIRMs.

(Just kidding, of course. I can see people finding them annoying.)
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Re: [OTTD] Dutch Trainset Cargo Extension

Post by Purno »

Hyronymus wrote:Foobar: Purno and I made recordings of train sounds a few years ago. I must still have those files too. What is the possibility for adding them to the trainset?
Aye, that was epic fun, I still remember. Ah... the good ol' times :D
Snail wrote:
Purno wrote:- early available steam engines - Graphic Job
*cough cough* If you still have my original steamers, why can't I help you with your older models as well? This way, they would have the same style... ;)
Hmm... you'd be stealing Voyager One's job then. :tongue:
Nah, just kidding, that'd be awesome if you could do that :D




btw, we may need a new Fyra too. The current HSA is based upon an artist impression, and though it looks way more epic than the real Fyra (yuck), the current HSA never made it to reality AFAIK. ;(
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Re: Dutch Trainset v2.0 being developed

Post by Hyronymus »

That and the new sprinter with the proper lenghts and the old sprinter in the new livery iirc.
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Re: [OTTD] Dutch Trainset Cargo Extension

Post by Snail »

Hyronymus wrote: Of course we still have them, Snail! And are you OK by releasing under GPL v2 or a similar license too?
Yep, GPL license for my contribution to the Dutch set sounds fine.
Purno wrote:Hmm... you'd be stealing Voyager One's job then. :tongue:
Nah, just kidding, that'd be awesome if you could do that :D
Well, I hope I'm not stepping on anyone's toes ;) Just give me the list of engines and I'll start. I just love early engines!
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Re: [OTTD] Dutch Trainset Cargo Extension

Post by Hyronymus »

Snail wrote:
Hyronymus wrote: Of course we still have them, Snail! And are you OK by releasing under GPL v2 or a similar license too?
Yep, GPL license for my contribution to the Dutch set sounds fine.
Purno wrote:Hmm... you'd be stealing Voyager One's job then. :tongue:
Nah, just kidding, that'd be awesome if you could do that :D
Well, I hope I'm not stepping on anyone's toes ;) Just give me the list of engines and I'll start. I just love early engines!
I think Voyager One will be busy enough with modern stuff, assuming Purno still isn't motivated to pixel. List follows as soon as I get home, Snail. But you can always start with the first Dutch steam engine "De Arend (The Eagle)":
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Re: [OTTD] Dutch Trainset Cargo Extension

Post by Purno »

Hyronymus wrote:That and the new sprinter with the proper lenghts and the old sprinter in the new livery iirc.
The new sprinter "LighTTrain" was already included with shorter wagons. Not sure what exactly is wrong with it?

And the old sprinter "Plan Y" already has it's current livery included, or is there another new livery?
Hyronymus wrote:I think Voyager One will be busy enough with modern stuff, assuming Purno still isn't motivated to pixel.
I hope you don't mind :(
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Re: Dutch Trainset v2.0 being developed

Post by buckethead »

One of the things I thought that always had to be corrected is the speed of the ICE3, which in the game is 220km/h, but in reality its 320km/h. :wink:
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