Look at http://newgrf-specs.tt-wiki.net/wiki/Ac ... oad_amountBob_Mackenzie wrote: I'm not sure you can fiddle with RV loading times?
BATS v0.7 (released 9/10/17)
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- planetmaker
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Re: BATS v0.1
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Re: BATS v0.1
Indeed a load amount of say 20 for the tunnel and winter csrs (2 vehicles thus 4 doors) would still require 5 ticks to load fully, (takes 19 now)
Say 12 for the brush car, (1 large door) giving load time of 4 (currently 10)
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Say 12 for the brush car, (1 large door) giving load time of 4 (currently 10)
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- Bob_Mackenzie
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Re: BATS v0.1
If someone would like to show me how in GRFmaker I'd more than happily change things
Re: BATS v0.1
Also the decay speed (variable 2) needs seriously tweaking,
by the time the brush car is available you cant get more than about 35% reliability from the winter saloons (while they have a life span of 100 years they have a very fast reliability decay) and you cant simply replace them with like as they are no longer avalable (ok thats reasonable as they were only built over a short period)
by the time the brush car is available you cant get more than about 35% reliability from the winter saloons (while they have a life span of 100 years they have a very fast reliability decay) and you cant simply replace them with like as they are no longer avalable (ok thats reasonable as they were only built over a short period)
- Bob_Mackenzie
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Re: BATS v0.1
I'll take a look at it - as I always play with breakdowns off Ive not really paid much attention to the reliability
- Bob_Mackenzie
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Re: BATS v0.2 (relaeased 29/6/11)
Just realised Ives called the set BATS v0.1 instead of plain BATS on bananas
is it possible to fix this?
is it possible to fix this?
- colossal404
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Re: BATS v0.2 (relaeased 29/6/11)
It's not the answer for your question, but I like the version number in title, easier to find the newest version in the GRF list.
Re: BATS v0.2 (relaeased 29/6/11)
Planetmaker may be able to fix it, if you ask him nicely.Bob_Mackenzie wrote:Just realised Ives called the set BATS v0.1 instead of plain BATS on bananas
is it possible to fix this?
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- Bob_Mackenzie
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Re: BATS v0.2 (relaeased 29/6/11)
Trouble is I can't edit the version number as I update the versionscolossal404 wrote:It's not the answer for your question, but I like the version number in title, easier to find the newest version in the GRF list.
Re: BATS v0.2 (relaeased 29/6/11)
If versioning is implemented properly in the grf, OpenTTD will only show the latest version in the list, even if you have more installed. Older versions are then only used by savegames that need that particular version.colossal404 wrote:It's not the answer for your question, but I like the version number in title, easier to find the newest version in the GRF list.
Re: BATS v0.2 (relaeased 29/6/11)
Yeah but the title will still say v0.1.FooBar wrote:If versioning is implemented properly in the grf, OpenTTD will only show the latest version in the list, even if you have more installed. Older versions are then only used by savegames that need that particular version.colossal404 wrote:It's not the answer for your question, but I like the version number in title, easier to find the newest version in the GRF list.
Re: BATS v0.2 (relaeased 29/6/11)
That's why the version shouldn't be in the title (in Bananas). You can have the version in the title in-game without problems.
Just request some OpenTTD dev to fix the Bananas entry.
Just request some OpenTTD dev to fix the Bananas entry.
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Re: BATS v0.3 (released 17/7/11)
v0.3 released
Re: BATS v0.3 (released 17/7/11)
Hello!
Really nice set, but there is a small bug:
The Y6 0-4-0 (Passenger) tram can be turned from from a passenger into a mail train - but no more the other way round...
Regards,
verdennis.
Really nice set, but there is a small bug:
The Y6 0-4-0 (Passenger) tram can be turned from from a passenger into a mail train - but no more the other way round...
Regards,
verdennis.
- Bob_Mackenzie
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Re: BATS v0.3 (released 17/7/11)
Hmm that's odd. the code says it should be.
Try this, perhaps I made the change subsequent to the last upload, memory is hazy
Try this, perhaps I made the change subsequent to the last upload, memory is hazy
Re: BATS v0.3 (released 17/7/11)
Bob, why do you insist on including the version of your GRFs in the file name?
Re: BATS v0.3 (released 17/7/11)
Hello!
...Sorry, but still does not work yet...
Regards,
verdennis.
...Sorry, but still does not work yet...
Regards,
verdennis.
Re: BATS v0.3 (released 17/7/11)
Today I renamed your upload on BaNaNaS from BATS-v0.1 to BATS, assuming you wouldn't mind me doing so If you do mind, please do drop me a private message
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- Bob_Mackenzie
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Re: BATS v0.3 (released 17/7/11)
Any news with the loading times tweaks?
currently many of the units are unplayable untill this is fixed... especially in cargodist or YACD maps
currently many of the units are unplayable untill this is fixed... especially in cargodist or YACD maps
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