And follow Dan's suggestion, those "suckers" are indeed huge...
Megahuge...

Moderator: Graphics Moderators
Eddi wrote:i don't think there's any such thing as "too big" for an open pit mine... they cover really huge areas IRL.
10x15 is really appropriate. i wouldn't make it too square... but non-square industries like the FIRS sand pit could use two directions. most FIRS industries seem to be / direction.
Our own? No. Only way could be that the road is animated!kamnet wrote:Could it be possible to code is so that users could have their own vehicles going down into the mine rather than just using images of vehicles? This just begs to put our HEQS, ISR and other industrial NewGRFs to work!
If a gap for road was acceptable, then yes.kamnet wrote:Could it be possible to code is so that users could have their own vehicles going down into the mine
If you made the industry U shaped and then made road stops to match the surrounding industry it would workISA wrote:Our own? No. Only way could be that the road is animated!kamnet wrote:Could it be possible to code is so that users could have their own vehicles going down into the mine rather than just using images of vehicles? This just begs to put our HEQS, ISR and other industrial NewGRFs to work!
But then the stops don't mach other places and we can't have multiple stops as far as I know.Bob_Mackenzie wrote:If you made the industry U shaped and then made road stops to match the surrounding industry it would workISA wrote:Our own? No. Only way could be that the road is animated!kamnet wrote:Could it be possible to code is so that users could have their own vehicles going down into the mine rather than just using images of vehicles? This just begs to put our HEQS, ISR and other industrial NewGRFs to work!
Ah bugger - oh well that's another idea down the tubessadly, newgrf road stations are not implemented yet.
Eddi... that was very disturbing...
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