Here we go, The Great O'Flanagan Plain. -> Fixed! No more station problems.

This scenario is for those who likes to build big stations with long railroads a big trains ;D
It's fun for beginners who just want to try how to play with big trains but I with think this scenario can make hours of fun for the masters too like Zimmlock or Emperor Darth Sidius and Plastikman.
I played the scenario and I just can't stop playing it.

Start: 1925
Goods: Coal, Iron ore, Lumber, Goods, Paper, Chemicals, Oil, Steel, Grain&Livestock, Passangers&Mail.
Competitors: No. (They are idiots)
It's founded in the 'Challenging' part but it's not too hard to start and make bigbig profits.
I recommend you to use stations with 27 tiles length. (26 tile for trains and 1 for the signals) and 4 tiles wide(or more).
Something like this (( - =Tracks s =Signal \ / =Railroad Crossings ))
--------------------------s\--\
--------------------------s\\- \
--------------------------s//- /
--------------------------s/--/

Plastikman's US Megapack + Up Power Pack + Pikkarail's Mk2 carrieages + Dekosoft' Provo Utah : http://www.amitrains.co.uk/downloads.html
+Zimmlock's Sheds : http://www.tt-forums.net/viewtopic.php?f=40&t=41862
+Wk2 Contest winner's Cabooses (Plastikman) : http://www.tt-forums.net/viewtopic.php? ... &start=160
Map
A scene for the river.
And some industries.