Not yet that I know of (except in this thread a bit earlier). The idea is simple: different modes for FIRS with different things emphasized. E.g. if "mining economy" is selected, Mining products might have better transport rates and predominantly industries related to that sector will appear in the game, others less or not at all.griffin71 wrote:Could you explain 'Economies'? Is there a thread or so on that?
Things influenced by the economy parameter are among others:
- probability that an industry may appear (up to may not appear at all)
- payment for cargos varies
- in some cases the acceptance and / or production of few industries may be different (e.g. not producing or accepting a cargo not fitting the scheme)
If the economy parameter is not set, a default, balanced industry selection will be used.
The main purpose is to allow for greater variety, avoid cluttering the maps with many different industries at once and go beyond a simple climate dependence of industries, but let the players decide themselves what they see fit. Some schemes might not be available in a certain climate, though (no point for allowing a "tropical island" or "thousand nights and a night" economy in arctic).