I did. I didnt see any flatcars related to the one i discovered that was missing.Plastikman wrote:I am looking at all the early PRR stuff thinking that this is some sexy stuff...
I am getting a bit irritated at all the semaphores tho and having to change them out... i should have modded the searchlights to go to 1920..
it would be cool to have an actual prr signal set, they were very unique..
i had to make a few more missing items for my game
@trainkid, read the directions again closely....
[REL] The Serpent scenario
Moderator: Locomotion Moderators
- TrainKid1998
- Traffic Manager
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Re: [REL] The Serpent scenario
Banned Member
Re: [REL] The Serpent scenario
I just reinstalled everything fresh and still those buildings aren't in there. I checked the PFUND.DAT and GFUND.DAT and there are no enties for them. I was able to edit them in manually but I had to replace a couple of what was there for it to work. I'm not sure which ones I took out.Zimmlock wrote:You didnt read the readme, it say you have to install The Serpent files as last. This because it ll overwrite a few data to have the special features.Tattoo wrote:Zimmlock, I've also noticed that you have more buildings than I do. I don't have the Water Tower, Signal Box or the Industrial Scenery
Building. Could I have a different version too?
EDIT: I just redownloaded it and the one I just downloaded said it's bigger than the other one I had. But still not the other buildings.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
- Plastikman
- Tycoon
- Posts: 3941
- Joined: 24 Dec 2005 03:14
Re: [REL] The Serpent scenario
uhh...Tattoo wrote:I just reinstalled everything fresh and still those buildings aren't in there. I checked the PFUND.DAT and GFUND.DAT and there are no enties for them. I was able to edit them in manually but I had to replace a couple of what was there for it to work. I'm not sure which ones I took out.Zimmlock wrote:You didnt read the readme, it say you have to install The Serpent files as last. This because it ll overwrite a few data to have the special features.Tattoo wrote:Zimmlock, I've also noticed that you have more buildings than I do. I don't have the Water Tower, Signal Box or the Industrial Scenery
Building. Could I have a different version too?
EDIT: I just redownloaded it and the one I just downloaded said it's bigger than the other one I had. But still not the other buildings.
no.. he prolly read the read me...
This one is my fault... When i patched the broken GG1 script. I deleted the baseplates.
I made new TRACKP/TRACKG to replace them so you did not have to overwrite Digi's and then realized that it broke save games because the bulldozers looked for a new track.
I rolled the map version back to use gfund/pfund again and forgot to put em back in the installer..
mehh.. maybe i should have left the new track in and said "do not upgrade!", but people never read @#$@.
so, some people have it right, some dont...
if you have the wrong one. DL the serpent again and reinstall. you should be able to just cancel the US patcher unless you need the gg1's patched still..
hopefully it pops the correct ones into your save games since the buildings were selected.
Sorry about that. I was trying to start standardizing things for TEH.... i guess in the end, the 2 maps will not be able to co-exist.
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.



My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
Re: [REL] The Serpent scenario
After I edited them into the PFUND.DAT & GFUND.DAT manually, they showed up in my saved games.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Re: [REL] The Serpent scenario
The Westfield coal mine is high up the mountain, i have made a small station at the mine and travel down the mountain with small trains to load large long distance trains.
If you want to run long trains you ll discove the game refuses you to place them, but you can place them on curved track and then let them run to there destination. Some peeps make special underground twisted tracks to place the XXL trains. Sa long as its not to bussy on the line i just place them on a curved part of the line.
If you want to run long trains you ll discove the game refuses you to place them, but you can place them on curved track and then let them run to there destination. Some peeps make special underground twisted tracks to place the XXL trains. Sa long as its not to bussy on the line i just place them on a curved part of the line.
- Attachments
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- 094 Westfield coalmine stations.png
- (1.25 MiB) Downloaded 2 times
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- 095 Empty coal train heading for Westfield loading station.png
- (1.25 MiB) Downloaded 2 times
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- 096 Small coal trains load large coal train at Westfield.png
- (1.25 MiB) Downloaded 2 times
Last edited by Zimmlock on 05 Oct 2009 17:08, edited 2 times in total.
Hodie Mihi Cras Tibi
Re: [REL] The Serpent scenario
Now first coal has arrived at the steelplant its time to build the steel loader stations.
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- 097 Loaded coal train towards Orange steelplant, just 1,31 hp per ton.png
- (1.25 MiB) Downloaded 2 times
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- 098 First coal arrive at Orange steelplant.png
- (1.25 MiB) Downloaded 2 times
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- 099 Space for steel loading station.png
- (1.25 MiB) Downloaded 2 times
Hodie Mihi Cras Tibi
Re: [REL] The Serpent scenario
100+ screenies
never did that before.
Finished the steel loader station and finaly Orange let me build a tram way, gave Laysville a Tram to.

Finished the steel loader station and finaly Orange let me build a tram way, gave Laysville a Tram to.
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- 100 Steel loading station at Orange.png
- (1.25 MiB) Downloaded 2 times
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- 101 Tram way at Orange.png
- (1.25 MiB) Downloaded 2 times
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- 102 Tram way at Laysville.png
- (1.25 MiB) Downloaded 2 times
Hodie Mihi Cras Tibi
Re: [REL] The Serpent scenario
I want more coal, build my way towards Twinsburg coalmine, this is a long stretch of track, New Franklin South connected and start a commuter service to Laysville.
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- 103 New Franklin South connected.png
- (1.25 MiB) Downloaded 2 times
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- 104 Constructing miles of track.png
- (1.25 MiB) Downloaded 2 times
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- 105 Miles and miles of track.png
- (1.25 MiB) Downloaded 2 times
Hodie Mihi Cras Tibi
Re: [REL] The Serpent scenario
Just before New Franklin North i made a "track swap" at this point its better to swap the position of the coal/ironore line with the other freight line. In this way i dont have to cross the coal and ironore line twice at New Franklin and Twinsburg. New Franklin North and Twinsburg connected, and start a commuter service between them.
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- 106 New Franklin track swap.png
- (1.25 MiB) Downloaded 2 times
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- 107 New Franklin North connected.png
- (1.25 MiB) Downloaded 2 times
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- 108 Twinsburg connected.png
- (1.25 MiB) Downloaded 2 times
Hodie Mihi Cras Tibi
Re: [REL] The Serpent scenario
Twinsburg coal mines connected start to service with 6 trains at each station, the more far we get from the steelplant the more waypoints are needed.
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- 109 entrance to Twinsburg coal mine stations.png
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- 110 First train at Twinsburg coal mine.png
- (1.25 MiB) Downloaded 2 times
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- 111 6 trains per station.png
- (1.25 MiB) Downloaded 2 times
Hodie Mihi Cras Tibi
Re: [REL] The Serpent scenario
Have my first traffic jamm, the steamers are not verry strong and lose speed dramatical if they have to climb 1 level. I dont want to electrify all the tracks, i just have to wait for some powerfull diesels. Build a cargo station and tramway at Twinsburg. The town troubles and dont let me remove 2 houses, burryed the town with trees, but still no succes.
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- 112 first traffic jamm.png
- (1.25 MiB) Downloaded 2 times
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- 113 lost speed at 1 level climb.png
- (1.25 MiB) Downloaded 2 times
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- 114 First goods arrive at Twinsburg cargo station.png
- (1.25 MiB) Downloaded 2 times
Hodie Mihi Cras Tibi
Re: [REL] The Serpent scenario
With all the coal arriving at the steelplant need more steel trains, train 100 in service. Made a cargo station at New Franklin, run out of space, had to do some track twisting, it just fits.
- Attachments
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- 115 Train 100.png
- (1.25 MiB) Downloaded 2 times
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- 116 New Franklin Cargo station entrance.png
- (1.25 MiB) Downloaded 2 times
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- 117 New Franklin Cargo station exit.png
- (1.25 MiB) Downloaded 2 times
Hodie Mihi Cras Tibi
Re: [REL] The Serpent scenario
Construction at North Glenworth, last town now connected. First Diesels arrive, the traffic jamm ll be solved.
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- 118 North Glewnworth connected.png
- (1.25 MiB) Downloaded 2 times
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- 119 North Glenworth Cargo station and tram way.png
- (1.25 MiB) Downloaded 2 times
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- 120 First diesel.png
- (1.25 MiB) Downloaded 2 times
Hodie Mihi Cras Tibi
Re: [REL] The Serpent scenario
Build the stations at the North Glenworth Ironore mines, spanning the longest distance on the map. Thanks for the Diesels, the coal and ironore trains dont drop speed to 2 mph at the Laysville bridge, now speed drop to 26 mph, no more jamms up.
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- 121 North Glenworth Ironore mines stations.png
- (1.25 MiB) Downloaded 2 times
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- 122 Diesel and Steam at Orange steelplant.png
- (1.25 MiB) Downloaded 2 times
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- 123 Preformance gets boaring.png
- (1.25 MiB) Downloaded 2 times
Hodie Mihi Cras Tibi
Re: [REL] The Serpent scenario
Lot of construction at New Franklin, took the last steamers out of service.
- Attachments
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- 124 Last steamers at work.png
- (1.25 MiB) Downloaded 2 times
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- 125 New Franklin chemicalplant stations.png
- (1.25 MiB) Downloaded 2 times
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- 126 Lumberloader close to New Franklin.png
- (1.25 MiB) Downloaded 2 times
Hodie Mihi Cras Tibi
Re: [REL] The Serpent scenario
connected all 3 forrest to the lumber loader, gave North Glenworth papermill a few stations. After this only 1 more station to build.
- Attachments
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- 127 one of 3 forrest stations at New Franklin.png
- (1.25 MiB) Downloaded 2 times
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- 128 North Glenworth papermill stations.png
- (1.25 MiB) Downloaded 2 times
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- 129 all towns fully expended Orange is the largest.png
- (1.25 MiB) Downloaded 2 times
Hodie Mihi Cras Tibi
Re: [REL] The Serpent scenario
Love the map, just getting started, here is a save from my game, I don't have time for screenies right now, so I will just up this, It is from a fresh installed serpant 

- Attachments
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- The Serpent.SV5
- (1.48 MiB) Downloaded 208 times
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
Re: [REL] The Serpent scenario
Nice to see someone else at the serpent, you have a massive station there at Orangerdrdrdrd wrote:Love the map, just getting started,

Hodie Mihi Cras Tibi
- Plastikman
- Tycoon
- Posts: 3941
- Joined: 24 Dec 2005 03:14
Re: [REL] The Serpent scenario
Rich,
I noticed you like to have several trains load and onece then all try and leave though a tight turn out the back of the station.
I think you would find it a bit quicker and possibly more profitable to do the opposite. Enter the back on a wider curve so the tran travel at a higher speed. then exit in the direction of the destination to keep it from flipping about like a dead fish. Also, service fewer trains at once so they load up and get out faster.
Loading more then 2 trainsat once causes slowdowns. for some reason the game load ballences the trains so even if one pulls in much later, it tries to fill them all up to leave at the same.. then you have trains sitting in the station for a long time with the payout couter ticking, and 3-4 trains pulling out at once causing trafic jams...
I noticed you like to have several trains load and onece then all try and leave though a tight turn out the back of the station.
I think you would find it a bit quicker and possibly more profitable to do the opposite. Enter the back on a wider curve so the tran travel at a higher speed. then exit in the direction of the destination to keep it from flipping about like a dead fish. Also, service fewer trains at once so they load up and get out faster.
Loading more then 2 trainsat once causes slowdowns. for some reason the game load ballences the trains so even if one pulls in much later, it tries to fill them all up to leave at the same.. then you have trains sitting in the station for a long time with the payout couter ticking, and 3-4 trains pulling out at once causing trafic jams...
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.



My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
Re: [REL] The Serpent scenario
Last stations have been build at laysville. Ill stop now to post screenies, The game is not finished for me, i do supply food and goods to all towns, from now ill just improve track work there were needed and add scenery like yards and so, add more trains. The layout ll not be changed.
Screenies on request from now
Screenies on request from now

- Attachments
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- 130 Twenty years ago a quiet place.png
- (1.25 MiB) Downloaded 2 times
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- 131 Food load station at Laysville.png
- (1.25 MiB) Downloaded 2 times
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- 132 Tracks 1955.png (489.76 KiB) Viewed 1754 times
Hodie Mihi Cras Tibi
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