[UNIV] ISR - Industrial Stations Renewal

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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by krtaylor »

Sure, why not? It might wait a while to be coded though.
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by OzTrans »

ISR v0.8 uses 113 station IDs and about 3,000 active sprites. Right ?

To avoid standing on each others toes, or to keep the Canadian Stations Set MK II and ISR compatible with each other. Are there any plans to expand ISR, i.e. using more station IDs ? The active sprite count shouldn't pose a problem.

In comparison, the Canadian Stations Set MK II uses currently 72 station IDs and about 3,500 active sprites. The number of station IDs will likely reach 80+ due to the problem with rail type mapping.
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by synyster31 »

Would it be possible to have a 'waypoint' tile that covers more than one track? Im trying to build a station that serves multiple industries & would like to send the trains to specific platforms within the station. I know there are the standard waypoints & that you can use standard stations as alternate way points but i would like to be able to have them inside the station lay-out, not just on the edges or confined to single lines.
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by welshdragon »

use adjacent stations, that serves the purpose, unfortunately both TTDPatch and OpenTTD don't have the ability to do as you asked: Waypoints are waypoints. stations are stations, they have their own code.
Otherwise, draw a industrial style waypoint yourself and get somebody to code it.
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by synyster31 »

Ah ok, i'll give the sdjacent stations a go.
This is what I was attempting, just that waypoints reduce you to having 1 track width at points.

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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by maquinista »

synyster31 wrote:Ah ok, i'll give the sdjacent stations a go.
This is what I was attempting, just that waypoints reduce you to having 1 track width at points.

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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by welshdragon »

maquinista wrote: Please, don't scale down the screenshots, because They loose quality, and the size of the file becomes huge.
read the rules!
orudge wrote: Rule 4b)
Attachments may be up to 2MB in size each. Please note that large inline images (any image with dimensions of up to 800x600 will be displayed inline) may be removed by a moderator or administrator.
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by synyster31 »

Umm, so, the screenshot wasn't too big? ?(
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Raichase »

Please leave the enforcing of the rules to the moderators and admins. If you have an issue with a post, please report it.
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by ever »

Is there any chance we could get it so that only tiles related to wood stations can supply wood

Only tiles related to coal mines can supply coal.

Only tiles related to fruit plantations can supply fruit

Only tiles related to oil refineries accept oil, supply goods

And then a bunch of interchangeable tiles or universal tiles. This would force the player to build nice stations

Is this at all possible?

Also here's an idea: Is it possible to make it so that whole stations are dragdrop sim city style and that the game figures out what you want using an AI. So you say drag drop industrial station next to a lumber mill and the AI builds a nice lumber station based on the shape of the tiles. I'd imagine you'd first define where you want the rails and their orientation and then define its shape
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by welshdragon »

ever wrote:Is there any chance we could get it so that only tiles related to wood stations can supply wood

Only tiles related to coal mines can supply coal.

Only tiles related to fruit plantations can supply fruit

Only tiles related to oil refineries accept oil, supply goods

And then a bunch of interchangeable tiles or universal tiles. This would force the player to build nice stations

Is this at all possible?
It's general code relating to the game's core AFAIK, Try suggesting it for OpenTTD, TTDPatch it might not be so easy to implement for.
Also here's an idea: Is it possible to make it so that whole stations are dragdrop sim city style and that the game figures out what you want using an AI. So you say drag drop industrial station next to a lumber mill and the AI builds a nice lumber station based on the shape of the tiles. I'd imagine you'd first define where you want the rails and their orientation and then define its shape
An AI could be developed, but it will be very complicated, again only OpenTTD could implement this AFAIK
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by m3henry »

Railwaymodeler wrote:US/Canadian bumpers for industrial usage are much lighter built. Basically many railroads took old rail and formed them into a bumper, or they used a pair of crossties over the rails.
We did have them right at the start of the project, we changed them to the current to make them fit in with the canadian stations I think. I'm sure they could be put back and changed via a parameter.
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by wallyweb »

m3henry wrote:
Railwaymodeler wrote:US/Canadian bumpers for industrial usage are much lighter built. Basically many railroads took old rail and formed them into a bumper, or they used a pair of crossties over the rails.
We did have them right at the start of the project, we changed them to the current to make them fit in with the canadian stations I think. I'm sure they could be put back and changed via a parameter.
Where both types were in use in the real world, perhaps they could simply be put back as an additional bumper choice in the menu with the player choosing the one most appropriate to a location.
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Railwaymodeler »

Close to what I was interested in, but no ciger, M3henry.

Have a look at this link:

http://images.google.com/images?hl=en&i ... ab=wi&um=1

Those bumpers are pretty common in North America, probably because they work and are easy to build- some old cut up rail works to make them.
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Ammler »

Hello, we like to clean up the #openttdcoop NewGRF package. Mainly this means removing BaNaNaS newgrfs. ISR is one of those GRFs which is available from the content service. A indispensable feature is that we can load all archive games since we use newgrfs (around 3 years). But that would break, if we remove ISR from the package as we have there also the incompatible pre 0.8 versions.

Might it be possible, you do also upload the old versions to bananas, those wouldn't be available for usual downloads, just on request for "old" saves (md5sum is needed). The following Versions are needed:

ec02595e5fee45ad829cc08eac7b9336 4A 43 00 02 z_obsolete/indstatr/indstatrw_6.grf (0.3.2)
d4317461e1cfa117d5b64c74f7cbd9c5 4A 43 00 02 z_obsolete/indstatr/indstatrw_7.0.grf (0.6.0)
586499b6b66a461d0cb653b46fcb1433 4A 43 00 02 z_obsolete/indstatr/indstatrw_7.2.grf (0.7.1)

If you won't upload it, we hardly can't remove the grf from our pack, as else someone who downloads our pack might use the old versions instead the new one from bananas. I would upload it self, but aren't allowed because of rule #1. Maybe you could also leave a message here or at #openttd, that you allow me to upload the old versions.

Greets and thanks
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by railwayman »

A simple question:
Why there is a catwalk (what it means, and why the bige,golden cat)?
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by krtaylor »

I don't archive old versions. You might find them somewhere in the backfiles of this thread.

What do you mean a big, golden cat?
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by railwayman »

The catwalk title.
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by Ammler »

krtaylor wrote:I don't archive old versions.
We do have all versions I listed (and some more) but we would like them on bananas, so we can remvoe them from the coop pack.
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Re: Industrial Stations Renewal (v 0.8.0 available!)

Post by krtaylor »

If you have all the versions you want, and you want them to be on bananas, why can't you put them there?
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