JAMI: Just Another Moronic Intelligence
Moderator: OpenTTD Developers
Re: JAMI: Just Another Moronic Intelligence
It looks like JAMI on my game is going to be paralysed with possibilities until v4. Also doesn't reading everything off the map take a lot longer, especially on larger maps?
Re: JAMI: Just Another Moronic Intelligence
It certainly does, on both counts. I rushed out v3, but that's why god invented weekends 
I'm going to be sitting down with JAMI and teaching her how to better select routes, probably teaching her to limit her choices to the top 10 starts and not looking further than she can path.

I'm going to be sitting down with JAMI and teaching her how to better select routes, probably teaching her to limit her choices to the top 10 starts and not looking further than she can path.
Re: JAMI: Just Another Moronic Intelligence
Not neccessarily lot longer. If you make sure to have your depots in the vehicle orders you for example don't have to scan a lot of tiles to find them.Wasila wrote:Also doesn't reading everything off the map take a lot longer, especially on larger maps?
Both CluelessPlus and PAXLink are implemented so that they do not store anything on save. This will however change a bit on PAXLink for station statistics.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: JAMI: Just Another Moronic Intelligence
I was saying yes to the idea that large maps have quite a lot of towns and industries. JAMI scores every possible route she can which means lots of industries and certainly lots of towns causes her to take forever to pick a route.
Re: JAMI: Just Another Moronic Intelligence
This is all you need:Xander wrote:I plan to. I just couldn't get my head around tables and wanted to get JAMI v3 out there - given the mess v2 was causingYexo wrote:In that case the best option is to implement empty save and load functions to make sure the warning is disabled.Xander wrote:Therefore she doesn't need to have save/load implemented.
Code: Select all
function JAMI::Save()
{
local table = {};
return table;
}
function JAMI::Load(version, data)
{
}
Re: JAMI: Just Another Moronic Intelligence
You got the idea.. She ( as you call the AI ) even builds the stations the wrong way and doesn't connect them to a road.
Edit: new game and a quote from the debug about the station spam
Edit: new game and a quote from the debug about the station spam
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- Flinfingpool Transport, 14th Oct 1970.png (55.18 KiB) Viewed 6189 times
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- Flinfingpool Transport, 20th Aug 1970.png (89.63 KiB) Viewed 6187 times
Last edited by Wold on 15 Aug 2009 14:34, edited 1 time in total.
Re: JAMI: Just Another Moronic Intelligence
Many thanks. Added to the bug listWold wrote:You got the idea.. She ( as you call the AI ) even builds the stations the wrong way and doesn't connect them to a road.

Re: JAMI: Just Another Moronic Intelligence
Some poor management:
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- Conham Transport, 22nd Jan 1971.png (106.55 KiB) Viewed 6214 times
Re: JAMI: Just Another Moronic Intelligence
Known about - planned for v8: http://noai.openttd.org/issues/show/12Wold wrote:Some poor management:
Re: JAMI: Just Another Moronic Intelligence
Cool, never saw that roadmap.
Is JAMI actually only for rvs? You've never explicitly stated that...
Also I'm now getting:
MANAGER: New session
around twenty times!
Is JAMI actually only for rvs? You've never explicitly stated that...
Also I'm now getting:
MANAGER: New session
around twenty times!
Re: JAMI: Just Another Moronic Intelligence
Road network problem:
Buses are being created and trying to ply the Fort Fladtown to Rinningville Transfer route, but as you can see it's not connected to a depot.
Keep up the good work though, the debug stuff is very readable
Buses are being created and trying to ply the Fort Fladtown to Rinningville Transfer route, but as you can see it's not connected to a depot.
Keep up the good work though, the debug stuff is very readable

- Attachments
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- Wonham Transport, 28th May 1938.png
- (487.19 KiB) Downloaded 67 times
Re: JAMI: Just Another Moronic Intelligence
Your script made an error: parameter 1 has an invalid type 'function'; expected:'integer'
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- Wonham Transport, 10th Jan 1939.png (55.94 KiB) Viewed 6166 times
Re: JAMI: Just Another Moronic Intelligence
Many thanks. I'm pretty sure v4 should correct this problem 

Re: JAMI: Just Another Moronic Intelligence
Can I use your log output format and/or your messages in my AI?
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: JAMI: Just Another Moronic Intelligence
I know this is a real gravedig, but I randomly came across it, the AI console script amused me and I wanted to see what it looked like in OpenTTD today. Tagging just to see if Xander is still interested in trying to debug it after all of this time.
The successfully built one route, but then it started to build roads next to the intersection corners, it tried to then build a station, it failed and then abandons the route it just built.
Screenshot: https://cdn.discordapp.com/attachments/ ... b5a7165078&
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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