FIRS Industry Replacement Set - Development
Moderator: Graphics Moderators
Re: FIRS Industry Replacement Set - Development
Forgive me in advance if you already have a sprite for this but again, its just an idea but this time, its for the Parts cargo and not Faming Supplies.
As the parts cargo gets delivered to the Machine Shop, they can then be turned into...Farm Supplies!
The sprite is 5/6 (didnt count) stacks of Wheels from the HEQS set which i have drawn on their sides.
Of course the sprites dont have to be used but they are an idea.
As the parts cargo gets delivered to the Machine Shop, they can then be turned into...Farm Supplies!
The sprite is 5/6 (didnt count) stacks of Wheels from the HEQS set which i have drawn on their sides.
Of course the sprites dont have to be used but they are an idea.
Re: FIRS Industry Replacement Set - Development
I know, sugar cane is sub-tropical only in FIRS, but I intend to allow CanRail in the tropics in future too. I see the 3 climates not as climates but a variation in game play, such as towns need food in arctic and water in the tropics etc. It is up to players to choose the climate; if they feel it is unrealistic, then don't play the climate.andythenorth wrote:... don't allow CanRail in Tropic. ...
Sugar cane transportation, see some samples here. Don't say those bins wouldn't be transportable by 'real' railways.
- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: FIRS Industry Replacement Set - Development
Well I guess CP and CN seem to be running pretty far south these days. Maybe not Queensland, but there's sugar cane in Kentucky...OzTransLtd wrote:[I know, sugar cane is sub-tropical only in FIRS, but I intend to allow CanRail in the tropics in future too.
The ones I have in mind are a little...larger: http://www.heavyequipmentforums.com/For ... hp?t=13071Sugar cane transportation, see some samples

Last edited by andythenorth on 28 Aug 2009 21:06, edited 1 time in total.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
Very nice set, current alpha version is pretty good playable. I am using DB XL set with ECS extension for trains and Long vehicles v4 for trucks; both works ok for all new cargos.
I just noted a bit strange division of farms for primary and other industries, dairy, mixed and sheep farm are not primary industries. Also it will be nice to have waste collection point production somehow dependable on city size, but i am not sure if that is GRF possible.
Keep up the good work
I just noted a bit strange division of farms for primary and other industries, dairy, mixed and sheep farm are not primary industries. Also it will be nice to have waste collection point production somehow dependable on city size, but i am not sure if that is GRF possible.
Keep up the good work

- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: FIRS Industry Replacement Set - Development
Let me share with you also here my first real pixelwork in order to improve the playing experience also in winter with FIRS (though, obviously it's derived work):
Comments and criticism very welcome.OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
-
- Engineer
- Posts: 38
- Joined: 16 Jan 2008 19:16
Re: FIRS Industry Replacement Set - Development
Honestly, I figured the sand pit would be a below snowline industry.
- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: FIRS Industry Replacement Set - Development
I dont think it should be allowed in the Sub Arctic, as frozen soil would be hard to mine and also, farther north I dont think they would have sand really, they might have something close to it, but its mostly all freezen soilweaselboy246 wrote:Honestly, I figured the sand pit would be a below snowline industry.


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: FIRS Industry Replacement Set - Development
Unless you're in the perma-frost region, the frost only penetrates at most 1m deep into the ground, simply by the laws of heat conduction. So having it in a region with changing snow height (basically like everywhere from the North cape to the Alps) is certainly not wrong IMO. A region with permanent snow - that's something else, agreed 

OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: FIRS Industry Replacement Set - Development
That map - I'm working on it, but it may be more of a map for a completed FIRS.
Re: FIRS Industry Replacement Set - Development
I would suggest it may look more attractive if the whole of the water section was frozen over?
Re: FIRS Industry Replacement Set - Development
In Norway we have "sand roofs" (direct translation) where a piece of land is exchumed over a period of decades, where stone is "mined" from the ground, and different qualities/sizes of "stone ore" is made with different crushing machines. All the way from the finest sand, to gravel to "big stones".
Have a look at theese two:
http://www.trondergrus.no/galleri.html
http://www.jordet-grustak.no/index.php? ... =104&m=104
Have a look at theese two:
http://www.trondergrus.no/galleri.html
http://www.jordet-grustak.no/index.php? ... =104&m=104
Re: FIRS Industry Replacement Set - Development
That's probably my bad. Farms should indeed be primary industries.jklamo wrote:I just noted a bit strange division of farms for primary and other industries, dairy, mixed and sheep farm are not primary industries. Also it will be nice to have waste collection point production somehow dependable on city size, but i am not sure if that is GRF possible.
It would indeed be nice if the amount of waste collection points would depend on city size. Neither I am sure if that's possible for industries, but it should be possible if the waste collection point were to become a house instead.
Agreed. It might be interesting lower production while the thing is frozen over and increase production once snow has disappeared.planetmaker wrote:So having it in a region with changing snow height (basically like everywhere from the North cape to the Alps) is certainly not wrong IMO.
Re: FIRS Industry Replacement Set - Development
That could actually be a rather interesting form, as it would simulate the collection point beeing a centralized point where all waste in that city is taken to. Or, when the city gets large enough, there would probably be multiple such facilitiesFooBar wrote:I am sure if that's possible for industries, but it should be possible if the waste collection point were to become a house instead.

- andythenorth
- Tycoon
- Posts: 5705
- Joined: 31 Mar 2007 14:23
- Location: Lost in Music
Re: FIRS Industry Replacement Set - Development
@ planetmaker: the sand quarry looks good. I've sent you something on PM. Me / FooBar need to sort out the incorrect non-snow ground tiles though. One minor point, I'm planning to draw more paths, ground, greeble etc, and was leaving snow until that was done. Also I'd prefer to add the snow inside the layered PSD source files. That doesn't require Photoshop, there are alternatives. Nice work though.
Waste Points - these are only considered a hack for now, the ideal would be to have houses / town buildings produce waste directly. This should be possible, but may be TMWFTLB if compatibility with the various town turns out to be difficult.
cheers,
Andy
Waste Points - these are only considered a hack for now, the ideal would be to have houses / town buildings produce waste directly. This should be possible, but may be TMWFTLB if compatibility with the various town turns out to be difficult.
cheers,
Andy
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: FIRS Industry Replacement Set - Development
I've been trying to create a map but the only thing I've learned is that this is a really big project
. I'll keep trying.

- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
Re: FIRS Industry Replacement Set - Development
Will you put snowed sprites there too?andythenorth wrote:Update 4th April 2009: see all completed sprites http://tt-foundry.com/sets/FIRS/schema/graphics
Re: FIRS Industry Replacement Set - Development
Sorry if this has been said before, I don't have patience to go through whole thread.
I've tried out FIRS....looking nice, but there are two things that bother me.
First, it's the number of industries. Even when played on Very Low setting, the map is too full. I like playing on high cost and overall difficulty with less industries, where you have to plan carefully every step. But I miss that with FIRS's layout.
Second, it's crazily random placement. I understand that some restrictions might be too hard or impossible to code (I'm not a coder myself so I don't know), like not placing junk yard in the middle of field, but at least some organization, like having big industries restricted to proximity of cities etc...would be great.
I've tried out FIRS....looking nice, but there are two things that bother me.
First, it's the number of industries. Even when played on Very Low setting, the map is too full. I like playing on high cost and overall difficulty with less industries, where you have to plan carefully every step. But I miss that with FIRS's layout.
Second, it's crazily random placement. I understand that some restrictions might be too hard or impossible to code (I'm not a coder myself so I don't know), like not placing junk yard in the middle of field, but at least some organization, like having big industries restricted to proximity of cities etc...would be great.
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
Re: FIRS Industry Replacement Set - Development
Do you mean like in ECS?Sarin wrote:Second, it's crazily random placement. I understand that some restrictions might be too hard or impossible to code (I'm not a coder myself so I don't know), like not placing junk yard in the middle of field, but at least some organization, like having big industries restricted to proximity of cities etc...would be great.
Re: FIRS Industry Replacement Set - Development
You're using software in a very early stage of development. Those things happen. Obviously we are aware of those problems and those will be addressed in the future. Just be patient with us.Sarin wrote:...but there are two things that bother me...
Re: FIRS Industry Replacement Set - Development
Allright, just pointing out, I don't rush you to fix that. 
And just a suggestion, when the set is complete, you might make a "lite" version, by removing some industries, merging functions of some, and perhaps even removing one or two cargoes...I mean, even 25 types of industries can generate quite a mess.

And just a suggestion, when the set is complete, you might make a "lite" version, by removing some industries, merging functions of some, and perhaps even removing one or two cargoes...I mean, even 25 types of industries can generate quite a mess.
Who is online
Users browsing this forum: Google [Bot] and 15 guests