I do agree, they now look much betteredorfaus wrote:planetmaker wrote:@edorfaus: The re-worked upside-down cone looks indeed much better to me.

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I do agree, they now look much betteredorfaus wrote:planetmaker wrote:@edorfaus: The re-worked upside-down cone looks indeed much better to me.
Cool stuff!edorfaus wrote:I've noticed that there's lots of buildings in toyland that don't have their construction(unwrapping) stages done, and figured that shouldn't be too hard, since it's really just a box with a pattern (as a start at least). So, naturally, being who I am, I didn't make a wrapper design - but instead a wrapper designer program. (Well, it does have a small default pattern.)
Yeah, that's the thing I mentioned about saving to image, the same goes for loading... There is currently no support whatsoever for save/loading to/from files. Nor is there any support for common image file formats. Partly this is due to the entire thing being javascript (not much support for this kind of thing), but I think I might be able to get around some of it with the new HTML5 canvas element that's starting to be supported in modern browsers. I'll have to look into it and implement support for it before it works though.planetmaker wrote:I've a few problems with it, though: how do I get a sprite loaded into it? I completely fail at it, nothing happens, if I press the "load sprite" button.
This is because of the feature that makes it automatically use darker shades for the sides than for the top. This is a very simplistic algorithm - it expects that you've chosen colors that, when you take the color with the palette index before it, and the one before that again, it's the same color in darker shades. If that's not the case, you get odd colors like this.planetmaker wrote:Further, the chosen pattern seems to be applied not to all sides when chosing "apply to all sides), at least not in the colour scheme I just chose:
Ammler wrote:They look very nice, I guess, beside the passenger waggons, we would need the mail and goods/valuables in that livery. The rest could be used from existing rail. What do you think?
If you want someone to make a preview newgrf, please post the single sprites.
Greets
Ammler
These have been sitting on my website for a while now. If they're acceptable, I can finish missing sprites.FooBar wrote:So if you're happy with the original OpenTTD ones (the left hand side ones), you don't have to draw anything
This is one of the new features - there's a new "Box content" box, which has a text box named "Sprite" and a "Load" button - enter the number of a sprite (from the ogfx1_base.grf) and hit load, and that sprite will show up in this box, and be used as the "content" of the rendered 3D box.planetmaker wrote:how do I get a sprite loaded into it?
Looks nicer indeed. Hm, I wonder though if mail and goods should feature slightly different sprites? Or shall we use these for both?Born Acorn wrote:So attached is a possible design + sprites. The design is taken from the existing monolev mail wagon, I've darkened the CC a tad and made it similar to the passenger carriage.Ammler wrote:They look very nice, I guess, beside the passenger waggons, we would need the mail and goods/valuables in that livery. The rest could be used from existing rail. What do you think?
Cool. Now I'm really looking forward to packaged spritesedorfaus wrote:New version out now, with a couple more useful features.
(...)
I feel that even in its current state, this tool should make it fairly easy to quickly make packaging for the toyland houses, and also to replace it later if one comes up with a better (or just different) pattern.
Well, here ya go... I spent a few hours I shouldn't have and came up with these.planetmaker wrote:Cool. Now I'm really looking forward to packaged sprites :-)
In the concept sprite, IMO, the windows are comparatively small to the steel part of the facade of the building (assuming that the light blue is the painted steel) which to me makes it look also a bit blurry. But I think it's a good startBorn Acorn wrote:Right. A concept for 4625
Best would be a NewGRF, then we have the pcx and the alignment, all in one.edorfaus wrote: (I suppose I could provide a grd if you'd rather have that than the modified grf...)
As Ammler says, a grf with only those sprites would be awesome. Then it's a simple matter of copy & paste to include it.edorfaus wrote:By the way planetmaker, is there anything more I should do to get them ingame?
(I suppose I could provide a grd if you'd rather have that than the modified grf...)
OK... Do you have any hints on how to best/easiest make a NewGRF out of the grf/pcx/nfo files I have now?Ammler wrote:Best would be a NewGRF, then we have the pcx and the alignment, all in one. ;-)
Those are already in the grf I linked, aren't they? Or have I misunderstood something here?planetmaker wrote:As it stands now, I have to measure the size & offsets of each
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