Much Questions for create 32pbb Graphics

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Cryloud
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Much Questions for create 32pbb Graphics

Post by Cryloud »

Hi Guys,
first my english suxx rly...

I want create any Buildings for OpenTTD.
Im using Autodesk XSI one Year long.

My Questions :

In which Angle i render my model ?
How much Stages i have to model ?
Whats the Requierement for using it ingame later ?
I have to use any standard Textures for my models or can i take own Textures ?

Here is a WIP Render for Crysis "Aurora MOD" from me...
Image
and here http://aurora-mod.de/uploads/media/dev% ... _thumb.png

And i search guys where help to texture New Graphics for OpenTTD it or to Final Render it in Blender
"I still using XSI only"
pietjeklap
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Re: Much Questions for create 32pbb Graphics

Post by pietjeklap »

You have tou render it in paralel mode and not in perspective.
Cryloud
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Re: Much Questions for create 32pbb Graphics

Post by Cryloud »

A Parallel Mode didnt exist in Autodesk XSI.
Tell me the Render Angle, and tell me from where i can load the
Standard Textures and Stuff..
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northstar2
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Re: Much Questions for create 32pbb Graphics

Post by northstar2 »

Cryloud wrote:A Parallel Mode didnt exist in Autodesk XSI.
Tell me the Render Angle, and tell me from where i can load the
Standard Textures and Stuff..
you can go to the wiki page.there are many elements that could help.
i don't know the coordinates of the camera but maybe the template blend can help.
http://wiki.openttd.org/Creating_32bpp_ ... l_Graphics
http://wiki.openttd.org/Standardised_ma ... raphics%29
the officials materials are in it but it evolves permanently with all the new graphics.
Cryloud
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Re: Much Questions for create 32pbb Graphics

Post by Cryloud »

Ty for reply, but i use only XSI not Blender.
So i have to know in which Angle the Models must be rendered for help
to create much Buildings. That isnt listed in the Wiki = /

Or i can help like that :
I model and texture the Buildings and u Render it.
The most Problem that i have is my english suxx really much.
A Guy where speak German and give me a bit Help at Start would be fine.


Greetz

Here is an example ': needed Time 6 Minutes
Image
Image
Image
Image
Image
Image
So pls help me then i can help u a bit Modelling missed Buildings
LordAzamath
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Re: Much Questions for create 32pbb Graphics

Post by LordAzamath »

The last one's perspective is right, the angle, however, not. I don't know the needed angles by heart, but I think wiki should mention them
panda.png
panda.png (81.05 KiB) Viewed 5581 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
Cryloud
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Re: Much Questions for create 32pbb Graphics

Post by Cryloud »

Hmm thats the Angle 45 in the High and 30 on side
Image
Image
Image
Image

Hmm its is on both Sides 45 ° ?
Show here
Image
It fits perfectly with the Original Image
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Ammler
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Re: Much Questions for create 32pbb Graphics

Post by Ammler »

It feels like the tower of pisa. ;-)
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planetmaker
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Re: Much Questions for create 32pbb Graphics

Post by planetmaker »

The angles for the ground tiles boundaries required for (O)TTD(P)'s grid are atan(16/32) = 26.5°, I don't know the viewing angle from above.
I haven't read myself through everything there yet, but surely you'll find more material and hints and especially also examples here: http://wiki.openttd.org/32bit_Graphics_Development

It's a nice tower!
BlazE
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Re: Much Questions for create 32pbb Graphics

Post by BlazE »

Cryloud wrote:A Guy where speak German and give me a bit Help at Start would be fine.
I do speak German but I am no graphics artist. Furthermore I am not willing to translate the whole wiki. Maybe you should try to improve your English skills a little bit. If you have huge problems you can write me a private message.
Cryloud
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Re: Much Questions for create 32pbb Graphics

Post by Cryloud »

Hmm thats all a bit Curious, Here a new Screenshot, tzhe Angles are reall from both sides 45 °
and it fits perfectly with the Origin.

Image


Image
LordAzamath
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Re: Much Questions for create 32pbb Graphics

Post by LordAzamath »

And again, it doesn't fit
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PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
Cryloud
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Re: Much Questions for create 32pbb Graphics

Post by Cryloud »

This time it must fit = (

Image
DaleStan
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Re: Much Questions for create 32pbb Graphics

Post by DaleStan »

Still no good. I suspect you're projecting true-isometric[0], not dimetric with x and y at 26.5650512° to the horizontal (slope of exactly 1/2).

[0] x and y both at exactly 30° to the horizontal.
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Cryloud
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Re: Much Questions for create 32pbb Graphics

Post by Cryloud »

LoL WTF ?
When i take ur Screenshot with that Lines and i hold my Model over ur Lines it fits operfectly in my Software, when i get the Angle 26° then it wont fit this Angle where u talk about.
That irritates me roflmao...

My Last try today, pls watch
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Cryloud
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Re: Much Questions for create 32pbb Graphics

Post by Cryloud »

I know now what the Problem was....
I forgot to disable "Fix Angle Rendering" o h - m y - g o d :bow:
Cryloud
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Re: Much Questions for create 32pbb Graphics

Post by Cryloud »

Hey Foobar, can u pls check the Angle of my Last Picture ? The
Guys in the Chat says again this Projecting is Wrong ...

Image
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FooBar
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Re: Much Questions for create 32pbb Graphics

Post by FooBar »

This one seems to be correct as well.

The white lines are correct that's for sure: two pixels to the side and one up. The image in the background looks parallel to those lines to me.
Cryloud
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Re: Much Questions for create 32pbb Graphics

Post by Cryloud »

Thx for reply and greetings to Netherlands = )
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