[REL]Zimmlock's Locomotive sheds
Moderator: Locomotion Moderators
[REL]Zimmlock's Locomotive sheds
Here is the zip with the 3 locomotive sheds.
Inside you find DEPOT00 for the old time depot (1900-1940) but its non obsolete.
DEPOT40 1940-1980 depot also non obsolete and DEPOT80 for the modern (1980- endless) depot.
best regards
Zimmlock
Inside you find DEPOT00 for the old time depot (1900-1940) but its non obsolete.
DEPOT40 1940-1980 depot also non obsolete and DEPOT80 for the modern (1980- endless) depot.
best regards
Zimmlock
- Attachments
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- Locomotive sheds.png (377.05 KiB) Viewed 3599 times
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- Zimms Depots.zip
- (20.31 KiB) Downloaded 4152 times
Last edited by Zimmlock on 20 Feb 2009 20:13, edited 2 times in total.
Hodie Mihi Cras Tibi
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Re: [REL] Locomotive shed ad 1960
this look really familliar...
North American sets and then some...
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- mmarvelstrain
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Re: [REL] Locomotive shed ad 1960
they also work great as add ons to industries.
Locomotion is kool with a capital k TM
Look what I Made (Name That Plane)
http://www.tt-forums.net/viewtopic.php?f=64&t=41042
Look what I Made (Name That Plane)
http://www.tt-forums.net/viewtopic.php?f=64&t=41042
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- Loco Man
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Re: [REL] Locomotive shed ad 1960
It looks great, I saw it in the Screenshots page. I can't play it because I suck at editing Trackst. Can someone please edit this so it can work with plastik's mods?
Just trying to make a living in this world...
And apparently making a living also includes playing locomotion.
Projects: Military Cycle


And apparently making a living also includes playing locomotion.
Projects: Military Cycle
Re: [REL] Locomotive shed ad 1960
It is easy, btw zim, could you post your other train depots as well, the 1950 one never worked for me, but I use the old one all the time.
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
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Re: [REL] Locomotive shed ad 1960
same here, i thought i was doing something wrong.rdrdrdrd wrote:It is easy, btw zim, could you post your other train depots as well, the 1950 one never worked for me, but I use the old one all the time.
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Re: [REL] Locomotive shed ad 1960
Use the famous sticky i made. And that grey / red / whatever color that goofy stuff in your head is.Loco Man wrote:It looks great, I saw it in the Screenshots page. I can't play it because I suck at editing Trackst. Can someone please edit this so it can work with plastik's mods?
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Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Re: [REL] Locomotive shed ad 1960
I am happy you guys are happy with it.
Looking forwards to see the shed appear in variouse screenshots.
Looking forwards to see the shed appear in variouse screenshots.
Hodie Mihi Cras Tibi
Re: [REL] Locomotive shed ad 1960
Screeny of all of zims sheds, I like the progression
- Attachments
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- Screenshot1.PNG (69.13 KiB) Viewed 24710 times
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
- mmarvelstrain
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Re: [REL] Locomotive shed ad 1960
where are the other 2 they don't come up on search
Locomotion is kool with a capital k TM
Look what I Made (Name That Plane)
http://www.tt-forums.net/viewtopic.php?f=64&t=41042
Look what I Made (Name That Plane)
http://www.tt-forums.net/viewtopic.php?f=64&t=41042
Re: [REL] Locomotive shed ad 1960
they were beta, you can ask him about them
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
Re: [REL] Locomotive shed ad 1960
This is so perfect, so beautiful, so amazing. You've have done a wonderful job Zimmlock! I'll definitely be using these for quite some time. 

Re: [REL] Locomotive shed ad 1960
In fact the two "older" sheds are to low, i think i have to redo them, and the crapy thing is they occupy 3 station slots. I have to find a good solution for that. Meanwhile i hope someone ll hack the exe and give us 20 station slots or more.
I ll be redoing the"older" sheds later atm i am bussy with a "secret" project, to learn more about the xml's and there entrys.
I ll be redoing the"older" sheds later atm i am bussy with a "secret" project, to learn more about the xml's and there entrys.
Hodie Mihi Cras Tibi
Re: [REL] Locomotive shed ad 1960
I just used the default station slot 2,3,4, there are already more than one of those station types so you don't miss much
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
Re: [REL] Locomotive shed ad 1960
Okay this is what its gona be, i have started to redraw the 2 "older" depots, when finished ill release a small depot pack that ll contain the 3 depots. i know its going to give problems with saved games, but they ll have 3 new names in order to find the data more easy.
The first depot ll be available from 1900 the second from 1940 (it ll get a totaly new view because now its just the 1900 depot with a other roof) and the third ll come at 1980, all 3 ll be non-obsolete so they can be used for industrial scenery and be build together.
Here a screenie of the redone 1900 depot.
The first depot ll be available from 1900 the second from 1940 (it ll get a totaly new view because now its just the 1900 depot with a other roof) and the third ll come at 1980, all 3 ll be non-obsolete so they can be used for industrial scenery and be build together.
Here a screenie of the redone 1900 depot.
- Attachments
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- 1900-1940 redone depot.png (353.54 KiB) Viewed 24550 times
Hodie Mihi Cras Tibi
Re: [REL] Locomotive shed ad 1960
awesome work Zimm!!
What about to make them act like a signal. There is a lot of space in signal folder and you'll be able to build as big complex as you want.
What about to make them act like a signal. There is a lot of space in signal folder and you'll be able to build as big complex as you want.
Re: [REL] Locomotive shed ad 1960
but then it would be a hassel to make trains stop in them and they would overlap unless 1-way signals all in the same direction are used, that also makes it hard to have trains go in and out as eye candy
btw zim, nice work, can't wait for them

btw zim, nice work, can't wait for them
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
Re: [REL] Locomotive shed ad 1960
|I like it, looks good - can't wait to use them when I get a computer I can run lomo on!
Andel
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DISCLAIMER: The views expressed in this post are not necessarily those of Andel, who will do and say almost anything to get the attention he craves.
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Quis custodiet ipsos custodes?
DISCLAIMER: The views expressed in this post are not necessarily those of Andel, who will do and say almost anything to get the attention he craves.
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