This has been an interesting thread. I have several comments to make.
First, a little background: I am a contributor to the Industrial Stations Renewal (ISR) grf, which is released under GPL. For that reason I have recently read the GPL and the accompanying FAQS, and I have asked several people I trust about appropriate ways to undertake open source licensing.
I also run a commercial software company which releases both open source and closed source software. I also run a film company and have been involved in distributing content and trying to make money off merchandise such as t-shirts. As part of my work, I have dealt with numerous client contracts and have some practical opinions on the realities of prosecuting people for breach of copyright.
Comments:
1. Declaration of interest: this licensing debate is taking up a
lot of Zephyris' time. Personally I'd much rather he was coding the Heavy Equipment set I'm drawing

However getting licensing right is important: a lot of people's time and effort has been put into these graphics.
2. Format of 'source files' for licenses that require source to be available:
pcx is fine. This question came up with ISR, and has been answered. The artefact that the 'source' must be available for is
the assembled grf. To assemble the grf, one requires an nfo file and a pcx file. Therefore pcx is both necessary and sufficient for the graphics 'source'. Please ignore any further debate about photoshop files etc. Such files are simply not required.
3.
Please be pragmatic. It is
very unlikely that anyone will make much money by exploiting graphics. It is very difficult to make money from things like t-shirts. There is a very strict economic analysis of the situation that can be applied:
none of us draw these graphics for money, and no-one will pay us to,
therefore none of us loses if someone does figure out how to make a few dollars from those graphics. However most of us are not very strict economists when it comes to things we're emotionally involved in - and it's not unusual that we would feel cheated - it's a symptom of the very common
loss aversion fallacy. My advice: don't get hung up on 'money' for work you gave freely.
4.
Please be pragmatic. It's extremely unlikely that any of you will pay a lawyer to pursue any action to enforce any license, so do not waste too much emotion on this question.
5.
Please be pragmatic. OpenGFX has been a very successful collaborative (unpaid) project. Many such projects are derailed or die because of issues about intellectual property and licensing. People fall out, people feel aggrieved, the project dies, people get bitter and leave the community.
Please don't let that happen. Robust debate is good, but there are some completely unhelpful contributions to this thread.
cheers,
Andy