Red*Stars modern train station set [beta released]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
CommanderZ
Tycoon
Tycoon
Posts: 1872
Joined: 07 Apr 2008 18:29
Location: Czech Republic
Contact:

Re: Red*Stars modern train station set [coding process]

Post by CommanderZ »

These stations simply need to be finished :bow:
chrisbryant99
Engineer
Engineer
Posts: 32
Joined: 19 Aug 2008 12:55

Re: Red*Stars modern train station set [coding process]

Post by chrisbryant99 »

lobster wrote:well, no. for you bumped an awesome thread.
:P I do have my uses then!!
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Re: Red*Stars modern train station set [coding process]

Post by Red*Star »

Xeryus, you hear it. How is it goin'? :mrgreen:
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Re: Red*Stars modern train station set [coding process]

Post by XeryusTC »

I'm too busy to clean my code and put it on svn, maybe I can get some time tomorrow :P
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
bartpp7
Engineer
Engineer
Posts: 46
Joined: 13 Dec 2007 01:04

Re: Red*Stars modern train station set [coding process]

Post by bartpp7 »

Yeh these stations look awsome , i'd love to see some more of them :bow:
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Re: Red*Stars modern train station set [coding process]

Post by Red*Star »

bartpp7 wrote: i'd love to see some more of them :bow:
Kidding? Even if I get the graphics of some "more stations" ready in less than two years, how long would then the coding process take? ;)

However... the idea basically sounds nice :roll:
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Re: Red*Stars modern train station set [coding process]

Post by XeryusTC »

I am glad to announce that I have picked up coding for this set again. I don't know for how long this can continue as I'm quite busy all the time but I try to put as much time in it as I can.
I will do some major cleaning up and documenting and then I will upload this to the #openttdcoop SVN tree.

Red*Star: can you write a readme/manual for the bigger stations & buildings? I'd prefer if you write it in .doc or any equivalent rich text format.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Re: Red*Stars modern train station set [coding process]

Post by Red*Star »

This sounds great :D

But what do you mean with readme? Readme for you or readme for the users?
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Re: Red*Stars modern train station set [coding process]

Post by XeryusTC »

A readme for the users.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Re: Red*Stars modern train station set [coding process]

Post by wallyweb »

XeryusTC wrote:I will do some major cleaning up and documenting and then I will upload this to the #openttdcoop SVN tree.
Does this mean there will not be a version for the patch? If the patch is not to be supported then I suggest this topic be moved to the OTTD forum so as to not confuse the patch players.
User avatar
Ammler
President
President
Posts: 953
Joined: 18 Jun 2006 18:18
Location: Switzerland
Contact:

Re: Red*Stars modern train station set [coding process]

Post by Ammler »

Do you think so because of the "#openttdcoop SVN Repo"?

That would just mean, that the sources will at least be readable for everyone and if someone else likes to participate, he can ask Xeryus for a SVN account.

Every GRF on our GRF Repo does work on both plattforms, yet.

Greets
Ammler
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Re: Red*Stars modern train station set [coding process]

Post by XeryusTC »

It doesn't mean that the newgrf will be OTTD only, although it seems like it works better in OTTD and doesn't always work correctly in TTDP somehow. I will look into that later.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
vidis12
Engineer
Engineer
Posts: 6
Joined: 04 Oct 2008 15:33

Re: Red*Stars modern train station set [coding process]

Post by vidis12 »

Great looking set. Are there any news about the release?
User avatar
Red*Star
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 12 Nov 2005 19:46
Location: Germany
Contact:

Re: Red*Stars modern train station set [coding process]

Post by Red*Star »

Currently not. I'm writing the Readme, but that's not a thing that influences the release date very much.
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
User avatar
Digitalfox
Chief Executive
Chief Executive
Posts: 710
Joined: 28 Oct 2004 04:42
Location: Catch the Fox if you can...

Re: Red*Stars modern train station set [coding process]

Post by Digitalfox »

I know it's over a year since the last post, but it's a shame if this NewGRF see's no release... :(
audigex
Tycoon
Tycoon
Posts: 2056
Joined: 09 Dec 2007 21:28
Contact:

Re: Red*Stars modern train station set [coding process]

Post by audigex »

It is indeed - does anyone have that old beta which was released at one point (about page 16 maybe) for testing? I know it isn't finished but it would be nice to have a quick play with it :-)
Jon
maquinista
Tycoon
Tycoon
Posts: 1829
Joined: 10 Jul 2006 00:43
Location: Spain

Re: Red*Stars modern train station set [coding process]

Post by maquinista »

Digitalfox wrote:I know it's over a year since the last post, but it's a shame if this NewGRF see's no release... :(
This is the problem of releasing nothing until all the work is 100% perfect. You can abandon the project when there are only some details to fix, and lost all the previous work.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
User avatar
vesgo
Engineer
Engineer
Posts: 51
Joined: 10 Sep 2004 17:06
Location: Switzerland

Re: Red*Stars modern train station set [coding process]

Post by vesgo »

Well Red*Star was here a while ago, at least i saw the Online in his profile, maybe there will be some news soon...
Lets only hope... :mrgreen:
User avatar
Chrill
Moderator
Moderator
Posts: 16077
Joined: 18 Dec 2004 17:35
Location: Stockholm, Sweden
Contact:

Re: Red*Stars modern train station set [coding process]

Post by Chrill »

Also, XeryusTC is still very much an active part of these forums :)
Image
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
User avatar
FHS
Director
Director
Posts: 577
Joined: 18 Apr 2009 17:17
Location: Basel, CH

Re: Red*Stars modern train station set [coding process]

Post by FHS »

We can all hope. :-)
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot], Google [Bot] and 20 guests