Peninsurlar World

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Plastikman
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Re: Peninsurlar World

Post by Plastikman »

I finally got a few min to play, I finished upgrading all the 2 track to 4 track main along the heavy routes. I routed all Fast passenger and possibly in the future some fast freight on the inside tracks and all my slow heavy freight on the outer tracks,, this might have been a mistake, I'll find out later i guess. What is funny, this was supposed to be an ATSF map and I seem to be running most of my freight behind heavy UP GTEL's. I just love those things! Oh well.. I guess I'll go back to Santa Fe stuff for all new industries

I had 2 huge bottlenecks though, 1 was the example intersection i showed before. It was fine for passenger traffic, once I added extra long, slow freight, it became an issue as trains on the other lines had to stop for the freight traffic even though the paths would never cross (we need a smarter EXE). also i had another traffic jam at the other end of the same bridge area where i ended the 4 track main and went to 2. I knew when i made this it would be a bit of an issue to deal with later.... time to deal with it!...

I made a few fly overs, reversed the traffic flow on some lines, abandoned others... now it flows like water with almost no slowdowns on the trains. it is no where near as "pretty" as i would like it. it does gives me something to rebuild down the road when i get time..

*edit* I Decided to put the Slow Freight on the inside and Express on the outside, I Loaded up my last save game and re-built the rebuilt rebuild... er uhh yeah.. whatever.. added an updated image of it fixed..
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US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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Re: Peninsurlar World

Post by Plastikman »

double postage!

I ran my first Super chief from Chicago to Barstow, 4 shinny new FP7's, 2RPO's, and 10 passenger cars... the train was full with 557 passengers aboard, the mail cars were filled to capacity! It had green signals all the way, running non stop at about 100 mph with 2 exceptions where it had minor mechanical issues. the champaign was flowing, the band was playing, the parlor car was filled with executives smoking their cigars, the passenger could not possibly be anymore pissed off !?!?!... i had to refund everyones ticket! ... Uhh.. it said i only went 10mph? whatever... after a few more test runs i closed down the star of my fleet and said ... well i cant tell you what i said here...

I guess there is a limit to what we an do for cash on this map...
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North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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Re: Peninsurlar World

Post by klbond »

wow, you must be rockin and rolling on building those mains. It takes me so long to click my way. I love the map but it is so long.

That is why I had to change my Passenger service to only regional service. I would need 300+ mile an hour trains to make any money.
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Re: Peninsurlar World

Post by Plastikman »

klbond wrote:wow, you must be rockin and rolling on building those mains. It takes me so long to click my way. I love the map but it is so long.

That is why I had to change my Passenger service to only regional service. I would need 300+ mile an hour trains to make any money.
I heard that. i am running regionals myself although the zephyrs just went obsolete on me :( I have MetroLinks and surfliners (when available) for the Cali leg of my map, I should have selected metra trains for the Chicago area also.
I also screwed up because i have trams in 2 cities and they are need of replacing, I just realized they went obsolete also and i have no more in my game, ever. I need to pay more attention when i select items.

also ran into a fun glitch i never had before. because i cant build new trams, it wont let me pull up the global list of the trams i have now to start removing them from game.

I also had something else weird happen... I am trying to modify an intersection by adding a new platform and routing steel trains onto the old platform. no matter what i did, the trains kept jamming up the intersection as i was building it, I then realized the trains would not take the left turn because i had not yet built a platform on that siding yet... the stupid block + routing "pathfinding" was smarter then I.

Also while i was trying to rebuild the intersection i got an odd popup... it said i won ?!?!? about 15 min later my performance was back down to 83% .. oops.


PS, someone remind me to redo the small hopper, the ore looks like corn, woodchips or small animal litter.
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North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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Re: Peninsurlar World

Post by Zimmlock »

Playing this scenario make the game engine go nuts, i ignored all and keep shaking the earth with my steam engines the year is 2179, only a few trains make real proffit, but who cares, income grows and the preformance index hovers between 80 and 99%.
Most fast train infomation is incorrct, i guess the game cant handle.
Here the famouse Zimmlock Express, it connects Broomworth with Sleepstone without delay, top speed 160km/h, but look at the information tab, it must be verry crowded inside. and the average speed of last trip was just a pore 16 km/h Muhaaahahahaha :twisted: i checked it, it was nonstop doing 157 km/h. fun.
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a brief economical overview
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Re: Peninsurlar World

Post by Plastikman »

LOL @ ZIM
That has to be a tight fit!

I finally have almost enough coal trains, It takes so long to cross the map that i need 10-15 "extra length" trains per mine to allow for all the trains i have out making the deliveries.

I tossed in two shots of the stagging yards, one for ATSF and one for BN.

All of those BN trains in the yard will be on the road before the ones that are out will return. I don't have enough trains, i think right now 15 trains service that one mine, i need to make more soon. Thank god I finally got the 3 bay hoppers. the little 2 bay hoppers limited to 50MPH were killing me. I also just got SD45's so those trains will be getting upgraded Engines and cars asap.

In the 3rd shot, i finally put Fast freight on the outer (passenger) tracks on my mains, that poor GP35 need to be upgraded to a faster engine as soon as it hits Chicago, probably a DD35, DD40, U50 or 2 SD45's and the number of cars doubled. The UP will be king of the fast freight with all of those large, fast, heavy Engines. (that train was a "save the game and let it run for a while while i was afk" to see if it had proper routing over all the new switches/track i installed). A lot of the items from the 2.3 pack are proving their value on this map for me. I think she is about ready for release.
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ATSFcoalyard.png
ATSFcoalyard.png (429.35 KiB) Viewed 1155 times
BN coal yards.png
BN coal yards.png (333.22 KiB) Viewed 1143 times
UPHeavyPower.png
UPHeavyPower.png (276.4 KiB) Viewed 1157 times
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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Re: Peninsurlar World

Post by klbond »

wow, such great stuff. Man I wish I was better at picking what type of trains to run. I just love trains but really know very little about them. It is so hard for me to pick the right trains when they are not picked in the scenarios. With such great stuff from Plastikman and others I usually hit the vechial limit before I get 20 years worth of stuff. I have the no obsolete mod on with improved breakdown. That mod is a god send due to the fact that I routenly do the exact thing with the trans that plastikman did. I would never have trains to run. LOL

oh well, I plan to run some more tonight and then I will upload my save game and see what y'all think. It is funny this is the 3rd time for me to start playing this game again. I did not uninstall after the 2nd time. I learned my lesson, but back to the point, I still have allot to learn and maybe y'all can give me some pointers after you see my network.

Kevin

p.s. I have looked around but is there a cattle freight car that does over 50?
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Re: Peninsurlar World

Post by uktrackbuilder_loco »

[quote="klbond"]wow, such great stuff. Man I wish I was better at picking what type of trains to run. I just love trains but really know very little about them. It is so hard for me to pick the right trains when they are not picked in the scenarios. With such great stuff from Plastikman and others I usually hit the vechial limit before I get 20 years worth of stuff. I have the no obsolete mod on with improved breakdown. That mod is a god send due to the fact that I routenly do the exact thing with the trans that plastikman did. I would never have trains to run. LOL

oh well, I plan to run some more tonight and then I will upload my save game and see what y'all think. It is funny this is the 3rd time for me to start playing this game again. I did not uninstall after the 2nd time. I learned my lesson, but back to the point, I still have allot to learn and maybe y'all can give me some pointers after you see my network.

Kevin

Hitting the bricks now big time I've gotten up to 6 long haul freight for coal and am running the biggest iron ore trains i've ever done, dropped one clanger didn't check the bethgon properely and tried to use it for iron ore!
I cheated again smirks after the overhead line mistake I had an older saved version I had moved out incase when I used the game mod it messed up so I copied that over the messed up one and started again. I've gotten to 1984 or so and am using 4 car emu's on third rail to provide the passenger and a mixture of F45 and GP60's for the freight. I was using the DDA40X 's with the bethgon cars and a caboose running 20 bethgon's which wasn't even taxing the DD's at a combined 12,000 hp. Now I'm reduced to triple heading with GP60's and using SD40-2's for general haulage
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Plastikman
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Re: Peninsurlar World

Post by Plastikman »

klbond wrote: p.s. I have looked around but is there a cattle freight car that does over 50?
A little off topic,

I don't think that since the days of the 40 foot cattle car have they used trains for movement of mass quantities of livestock in the US for slaughter. Most slaughtering is now done at the cattle farms or very close to the farms transported by semi-truck to the destination.

Livestock was transported from the farms to the slaughterhouse due to the fact that there no way to keep the meat fresh during transport due to poor refrigeration. Because of that, it was easier and cheaper to send the animal (pig, sheep, cow. etc.) to the people (cities) and kill it there. Once it became easier and cheaper to refrigerate boxcars or semi-trucks, They started slaughtering them where they were raised, hanging the carcases on hooks from the roofs of the cars. keeping them cold and fresh for transport. Another problem you don't see mentioned often; the livestock lost about 10% of their weight in shipping them cross country as they were essentially starving in the cars. that reduced their value dramatically. also, there were problems with extreme temperatures, hauling in winter or across hot regions.

i have photos of things like 50 foot steel boxcars converted by slicing holes in them for hauling of pigs and such. but they are not very common. those were used more for moving animals to auction then market. Maybe I can make some more modern refrigerated cars that would be used to haul meat and just call livestock and deadstock (lol, uhh.. meat? ) the same thing...

As i said, almost all the meat industry moves by truck.
Wiki wrote: Shipping live cattle by truck was much more economical, humane and offered more options in routing cattle to auctions, feeders, and processors.
@uktrackbuilder: would it be more efficient to only load one or 2 coal trains at a time? I see you are loading 4 at once. I would think that would slow down loading time and overall payout of each train, plus when they all pull out at about the same time they tie up the mainlines?
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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Re: Peninsurlar World

Post by klbond »

@uktrackbuilder: would it be more efficient to only load one or 2 coal trains at a time? I see you are loading 4 at once. I would think that would slow down loading time and overall payout of each train, plus when they all pull out at about the same time they tie up the mainlines?
That was what something I saw too, Right now with my 10 per station Long Coal hauls I have only one train loading at once. This has not only keep the load times down it has really keep my main freights nice and smooth.

@plastikman

Thanks for the info, I was wondering why. Hmmm, dont worry to much about a new cattle car. I will just remove cattle from any scenarios that go past what maybe 50ish or so.

Kevin
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Re: Peninsurlar World

Post by Plastikman »

It is part of the game core. i really should support it.. i have just been lazy. i guess because i never use it, i forget it is missing.
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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Re: Peninsurlar World

Post by klbond »

Here is a new update, only got to play for about an hour today. Wont be able to play for a couple of days.

But things are still going good. Since finishing my Freight mains, I have been tweaking and adding trains to the network. I'm up to 49 trains with minimial delays. It looks like I will need to still add a couple of coal trains. I have started to stop the growth of a couple of my cities by boxing them in. I also started working on some innercity passenger service. I usually only select trains when I edit my scenarios. So I do not have any trams or buses. I also was against the limit so I did not add any intercity RR. So my network is far from accurate.

Here are some shot of my Finanicial statements. I will also put up my save game. I'm a rookie so I will post it here instead of the save game thread. I really have no of what mods I have installed. I know I have everything Plastik has done. I know I have some of the older us stock. I have other stuff but I do not think that is selected in the scenario.

Kevin

Edit - As you can see below I usually try and name my trains. I guess I have not gotten around to naming my new additions yet. You will see some older F7 and such. I have then as specials most of the time.
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2021 and everything is going good.
2021 and everything is going good.
Financials1.jpg (136.04 KiB) Viewed 3477 times
With 49 trains not everyone of them can make a profit
With 49 trains not everyone of them can make a profit
Finanicials2.jpg (137.72 KiB) Viewed 3467 times
Network as of 2021 ingame
Network as of 2021 ingame
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Last edited by klbond on 25 Feb 2008 23:09, edited 2 times in total.
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Re: Peninsurlar World

Post by klbond »

ah here is that save game
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Peninsular World Diesel Trains - 1965 to 2021
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Re: Peninsurlar World

Post by Zimmlock »

Verry nice to all enjoyers, I am affraid to add more coaltrains, still the coalstations stand empty now and then, but i dont know if the mainline can deal with more trains, and what happens if production drops? The Bootville Chemicalplant is a problem allready, production fluctuates, i have 18 trains on that one, when production is high that is not enough, but when production drops it is to much and i had tanker trains queing up the mainline, so i enlarged the buffer yard to 10 tracks. For the coalmines i cant do this, i have 8 tracks buffer yard and space for additional 4 trains on the mainline (lucky the mines are on the end of the line). The coalmines do not make the same production peaks like the chemicalplant, but all buffers are filled now and then.

Zimmlock
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Re: Peninsurlar World

Post by EXTspotter »

Nice 4-VEP there, Uktrackbuilder_loco. It really blends in ;P
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Re: Peninsurlar World

Post by uktrackbuilder_loco »

klbond wrote:
@uktrackbuilder: would it be more efficient to only load one or 2 coal trains at a time? I see you are loading 4 at once. I would think that would slow down loading time and overall payout of each train, plus when they all pull out at about the same time they tie up the mainlines?
That was what something I saw too, Right now with my 10 per station Long Coal hauls I have only one train loading at once. This has not only keep the load times down it has really keep my main freights nice and smooth.

@plastikman

Thanks for the info, I was wondering why. Hmmm, dont worry to much about a new cattle car. I will just remove cattle from any scenarios that go past what maybe 50ish or so.

Kevin
Bad timing kevin I had the two loading and the third rolled in as I took the screenie, the timing gets screwed up sometimes with the travelling due to breakdowns. I have 5 long haul running 20 bethgon cars with caboose for the coal with one 20 car bethgon for the intermediate mine.
The Iron Ore I normally peak at a 15 car requirement mainly due to the fact I keep them at electric haulage and not diesel so I am slightly constrained by available traction in the 1990's onwards unless I import European or English Electrical locomotives.
I am sure that there is a high capacity Stockcar by plastik in one of his sets I chose it in the editor when I "tampered" with my saved game but I forgot to enable it!

My aim is that I have two loading at the coal mine, two in transit and one unloading at the steel mill for the coal trains and you are right about the fact that as the increase in train weights occur production can go down thus increasing the loading times.

I could just have a 20 train short haul fleet of 10 bethgons hailed by about 40 locomotives and see if just hauling at mass speed by using staging yards gets me any further. Trouble is I'm not sure if that works any better as I'd guess you'd see an increase in haulage costs with more units to pay for plus some empty trains unless you make them load to capacity every time. Thus you are back to square one, long trains that take ages to load or shorter trains that you have more to load of them and thus you have to lay out more facilities to handle the increased number.
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Re: Peninsurlar World

Post by uktrackbuilder_loco »

EXTspotter wrote:Nice 4-VEP there, Uktrackbuilder_loco. It really blends in ;P

319 442 444 and 450's to come we are going NSE / Stagecoach crazy although why a former employer cough cough I have no :idea:
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Re: Peninsurlar World

Post by EXTspotter »

The key to passenger services on Penninsular world I have found is little, local and often.

I made a line between two cities which is passengers only, each city has 2 stations as far apart from each other as possible and with bus stops extending their catchment areas. I then connected the stations (which have 2 platforms in the 2 in the centre and one at each end of each line) with a passing loops which turns the trains back towards the previous station. When I bought trains, my main aim was to buy trains with high top speeds but low capacity. I had got to 1989 at this stage, so the best option I had was the Wessex Electric (442 - 5Wes), however only using the two powered end cars and not the unpowered trailers, meaning that they had very high acceleration, yet being reasonably cheap and whilst carrying a maximum of 100 passengers at 100mph. I bought 8 2 car sets and these, when compared to other types I could have used was the most effective. Previously to running 2-car versions, I was running single cars, which were cheap, eventually became too small. Once the desiros came around, I swapped these again for 2-carriage 444s.

Alex

(p.s. does anyone know why the 442 is coded 5Wes, when they are only 4 carriages long?)
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Re: Peninsurlar World

Post by uktrackbuilder_loco »

EXTspotter wrote:The key to passenger services on Penninsular world I have found is little, local and often.

I made a line between two cities which is passengers only, each city has 2 stations as far apart from each other as possible and with bus stops extending their catchment areas. I then connected the stations (which have 2 platforms in the 2 in the centre and one at each end of each line) with a passing loops which turns the trains back towards the previous station. When I bought trains, my main aim was to buy trains with high top speeds but low capacity. I had got to 1989 at this stage, so the best option I had was the Wessex Electric (442 - 5Wes), however only using the two powered end cars and not the unpowered trailers, meaning that they had very high acceleration, yet being reasonably cheap and whilst carrying a maximum of 100 passengers at 100mph. I bought 8 2 car sets and these, when compared to other types I could have used was the most effective. Previously to running 2-car versions, I was running single cars, which were cheap, eventually became too small. Once the desiros came around, I swapped these again for 2-carriage 444s.

Alex

(p.s. does anyone know why the 442 is coded 5Wes, when they are only 4 carriages long?)
The original code for the unit irl was 5 Wessex as it was a five car unit something that the Southern Region of British Rail had never really explored up til that point most of the formations being either 2, 3, or 4 car set ups that were doubled or trebled according to need.

The units were introduced to match the electrication project that saw the third rail reach Weymouth from Bournemouth Central, up to that point the rail had only gotten to the Bournemouth depot based on the site of the old Somerset and Dorset line to Bournemouth West. The units only later started appearing on the Portsmouth Direct services when patterns changed for the Bournemouth Line that made the service into a fast/semi fast pattern from Bournemouth to Southampton, Winchester and London Waterloo.
For anyone who is interested there is a cab ride video entitled Wessex Electric available that covers the journey from Weymouth to London Waterloo with an abridged section for Winchester to Basingstoke.
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Re: Peninsurlar World

Post by uktrackbuilder_loco »

Problems problems I do like this scenario its proved to be a nice landscape coupled to a challenge that for a change is actually very challenging.

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