Peninsurlar World

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Zimmlock
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Peninsurlar World

Post by Zimmlock »

The idea of this scenario is to run long distance with long trains. If you restrict your selves to my rules its greate fun.
The goal is to provide each town with food and goods and set up a reliable passenger train transportation system. i do not make use of busses and aircraft, but this scenario is for fun so if you want to you can use what ever you want, that includes MOD's to.
The scenario is made with the original ObjectData, there are no competitors.
Only two restrictions that you have to keep is: Do not build bridges between the peninsulars. Dont tunnel the peninsulars. Lay your tracks at the coast lines.
Because you cant set all those things in the game i have added a preformance goal, achieve 95%.

I have played and are still playing this scenario with the US set, steam engines only, it took me 154 year and 8 month to have a preformance of 95%.

Lots of fun
Zimmlock
Attachments
As you can see i build the mainline on the coastlines
As you can see i build the mainline on the coastlines
map peninsular world.png (38.74 KiB) Viewed 2638 times
long trains.png
You can run long trains, here a 21wagon empty coal train
(101.74 KiB) Downloaded 699 times
This is the only place where its allowed to build a long bridge
This is the only place where its allowed to build a long bridge
long bridge.png (35.15 KiB) Viewed 2217 times
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Zimmlock
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Re: Peninsurlar World

Post by Zimmlock »

There are some rivers on two peninsulars, those you can (may) cross as many times you want.
Attachments
short bridges.png
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This is my result, but it was not my goal
This is my result, but it was not my goal
Yes.png (64.37 KiB) Viewed 2086 times
Peninsular World.zip
The scenario
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CRATSCH
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Re: Peninsurlar World

Post by CRATSCH »

nice one.....thats exactly for me:)
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Plastikman
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Re: Peninsurlar World

Post by Plastikman »

Hmm... why does this map look familiar? :P

You might want to note this is the non-mod vesion...
anyways, i have been havin fun on this map. It is really is slowing down the 2.3 pack :P
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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uktrackbuilder_loco
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Re: Peninsurlar World

Post by uktrackbuilder_loco »

Using Some of the esteemed Plastikman's set I have been having a great deal of fun with this scenario. Getting the routes right takes time but its worth it I'll try and post some in game shots to add to this
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Screenshot21.JPG
Screenshot21.JPG (614.95 KiB) Viewed 10862 times
Screenshot22.JPG
Screenshot22.JPG (676.13 KiB) Viewed 10886 times
gavt1976
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Re: Peninsurlar World

Post by gavt1976 »

What else do you need to play this scenario, do i need anything like sets or bridges or can i just do it without it. Or can i play it just by it self instaed off adding anything to it.
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Plastikman
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Re: Peninsurlar World

Post by Plastikman »

gavt1976 wrote:What else do you need to play this scenario, do i need anything like sets or bridges or can i just do it without it. Or can i play it just by it self instaed off adding anything to it.
No mods at all.. add your own
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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uktrackbuilder_loco
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Re: Peninsurlar World

Post by uktrackbuilder_loco »

Plastikman wrote:
gavt1976 wrote:What else do you need to play this scenario, do i need anything like sets or bridges or can i just do it without it. Or can i play it just by it self instaed off adding anything to it.
No mods at all.. add your own
Finally having worked out how RobinH's sets work I have created some lovely stations for the scenario and they do look very well in the context of early 1900's heavyweight trains. Only grouch is that not many of the later US diesels seem to be above a top speed of 65 mph etc so the carriage stock is no where close to its maximum speed which when combined with Stockholm sets is causing a few interesting delays
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Zimmlock
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Re: Peninsurlar World

Post by Zimmlock »

uktrackbuilder_loco wrote:Using Some of the esteemed Plastikman's set I have been having a great deal of fun with this scenario. Getting the routes right takes time but its worth it I'll try and post some in game shots to add to this
Same spot shot :D and yes it takes a while to build the entire system.
I run US steam engines only, here you see the UP 4-12-2 with a ironore train at full speed when loaded, because its so heavy it ll never reach its top speed (set by me) of 101Km/h when its loaded. The nice part is that the steamplume stays visable.
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Screenshot19.png
Screenshot19.png (98.96 KiB) Viewed 1878 times
Linkhall food plant
Linkhall food plant
Screenshot21.png (165.26 KiB) Viewed 1848 times
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klbond
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Re: Peninsurlar World

Post by klbond »

Just a test shot of my signals. I was having some problems with some trains getting stuck or getting lost. But I think I got it fixed.

Mainly just a test post.
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test
test
Screenshot23.jpg (130.03 KiB) Viewed 10130 times
test 2
test 2
Screenshot24.jpg (129.25 KiB) Viewed 10125 times
test3
test3
Screenshot25.jpg (128.61 KiB) Viewed 10113 times
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Plastikman
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Re: Peninsurlar World

Post by Plastikman »

klbond wrote:Just a test shot of my signals. I was having some problems with some trains getting stuck or getting lost. But I think I got it fixed.

Mainly just a test post.
I think the issue is the way you have the switches signaled. You should have a 1 way before them, and a 2 way coming out. that will help keep the train on track.
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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klbond
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Re: Peninsurlar World

Post by klbond »

Here are somemore shots.

I was able to play a little between jobs today. I built a Passenger and Freight Main lines today. I started this scenario by building local lines by the grain and cattle industries, and now that I have started to build main lines. This is when I started running into problems. I was getting some lost trains due to the fact that I did not want to build complex waypoints into each train. So I built a freight and passenger mainlines into my existing route. I only have the two lines crossing each other so far in 2 major intersections. THis way I do not have to give each train so many commands.

Here are some pics
Attachments
My network so far. Connected to 3 citys and a couple of industries. I have started to plan out my inter city routes before the citys explode with people.
My network so far. Connected to 3 citys and a couple of industries. I have started to plan out my inter city routes before the citys explode with people.
Screenshot26.jpg (78.56 KiB) Viewed 10037 times
Shot of my new Passenger and Freight mains
Shot of my new Passenger and Freight mains
Screenshot27.jpg (117.92 KiB) Viewed 10001 times
another shot
another shot
Screenshot28.jpg (120.72 KiB) Viewed 9984 times
Last edited by klbond on 19 Feb 2008 21:31, edited 1 time in total.
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Azetta
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Re: Peninsurlar World

Post by Azetta »

Yes, you have to be careful with the waypoints, especially if you add some tracks. But it's much fun indeed. I used DB stock for cargo and Amtrak for passenger services. Even those 6 kW engines had some trouble with these long freight trains, so I'm amazed you were able to run such long trains with steamers.
Here some pics, will post some more in the weekend.
Attachments
pen2.png
pen2.png (283.98 KiB) Viewed 1848 times
pen3.png
pen3.png (235.03 KiB) Viewed 1794 times
The map
The map
pen1.png (57.2 KiB) Viewed 1778 times
uktrackbuilder_loco
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Re: Peninsurlar World

Post by uktrackbuilder_loco »

Azetta wrote:Yes, you have to be careful with the waypoints, especially if you add some tracks. But it's much fun indeed. I used DB stock for cargo and Amtrak for passenger services. Even those 6 kW engines had some trouble with these long freight trains, so I'm amazed you were able to run such long trains with steamers.
Here some pics, will post some more in the weekend.
Nice track layouts probably a bit too complicated for my tastes I prefer to try and use a grade separated layout for my cross overs where possible, a bit of confliction beats the costs of all the additional land working, track and signalling. When I started this I built single line with passing loops that gradually became double track single in a single direction of travel aspect. I am not sure that that you can use really long trains without huge loading times especially for the coal so I limited myself to about 900 tonne trains using double headed diesels with steam I settled for 400 tonne trains.
Can you get a reasonable loading time if you take the train up to 1,500 tonne or does that push the reliability to a point where breakdowns occur more frequently due to the increased waiting to load times?
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EXTspotter
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Re: Peninsurlar World

Post by EXTspotter »

I am finding it really difficult to get the towns to grow quickly. I am using the BR set with the map and starting it in 1965, I am currently in 1980. I currently have lines from the 3 groups of oil wells on the Deserty Peninsula to the refinery on the far right one and connected that up to the town nearby sending it goods, even though it is too small to accept them. On the middle one, I transport the 2 Grain Farms and 2 Cattle Farms to the Food Processor and send that to the town nearby, which is too small to accept the food. On the one second from left, I transport the lumber from the 3 forests to the paper mill. I have also linked up the towns on the middle and second from left peninsulas in a loop (looks like one up one down, but after each station, there is a loop which puts them onto the line going back in the direction they came from. For Oil transport, for the closest well, I have 2 Class 82s and 6 60 ton tankers, for the next furthest (on the other side of the peninsula), I have 2 82s and 8 60 ton tankers and for the furthest, I have 3 class 82s and 14 60 ton tankers. For grain, I have 2 sets of 1 class 82 and 8 32 ton hoppers and for livestock I have 2 sets of 1 82 and 10 32-cattle trucks. For lumber I have 3 sets of 1 82 and 6 flatbeds. For transporting the goods and food into town, I have 2 sets of 1 class 47 with 4 food/goods container flatbeds. On the passenger route, I have 2 sets of class 43s with 5 Mk3 TSOs and 4 sets of Class 421 4-CEPs. Other than waiting for a while, will anything increase the populations of the towns faster than is possible now?
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Plastikman
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Re: Peninsurlar World

Post by Plastikman »

you need to stimulate town growth. move passengers. either move them from town to town or buld trams/EL/subway system. give it a few years (3 or so) and watch it grow out of control. you can also help a little by extending the roads a lttle around town a bit, in many cases the town will start using your new road to expand.
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
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uktrackbuilder_loco
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Re: Peninsurlar World

Post by uktrackbuilder_loco »

Plastikman wrote:you need to stimulate town growth. move passengers. either move them from town to town or buld trams/EL/subway system. give it a few years (3 or so) and watch it grow out of control. you can also help a little by extending the roads a lttle around town a bit, in many cases the town will start using your new road to expand.
I cheated by expanding the towns in the landscape editor first then put in the trams afterwards to generate income to fund the long railway lines
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Re: Peninsurlar World

Post by EXTspotter »

The game has been continuing on for 14 years and I have put tramlines down in the towns, yet none of them have got anything high-rise. I traded in all the 82s and 47s for the ONE Class 90s which someone wrote in as top speed 140mph. I also swapped the HSTs and 4CEPs for Wessex Electric 442s, however, only as a 2-car set (just the front and back carriages) because they are faster and cheaper than full 4-car sets, but I don't need all the room. I could get away with single ones a la 153, but it would look stupid.
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Re: Peninsurlar World

Post by uktrackbuilder_loco »

EXTspotter wrote:The game has been continuing on for 14 years and I have put tramlines down in the towns, yet none of them have got anything high-rise. I traded in all the 82s and 47s for the ONE Class 90s which someone wrote in as top speed 140mph. I also swapped the HSTs and 4CEPs for Wessex Electric 442s, however, only as a 2-car set (just the front and back carriages) because they are faster and cheaper than full 4-car sets, but I don't need all the room. I could get away with single ones a la 153, but it would look stupid.

Couple the class 90's to a rake of mark 4 carriages that way you should get the full 140 mph speed and as for the 442's junk them for 450's as they might not reach the 100 mph as i can't recall their exact top speed. I do know the Siemen's units do have serious problems with 750 volts dc supply due to their increased body weights and additional electrical systems over their predecessors

Edit:

The mark fours in the game cannot exceed 125mph and checking the 450's are 100mph capable as are the 444's
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Re: Peninsurlar World

Post by EXTspotter »

I am only in 1994, so 444s or 450s don't exist yet, I forgot to bring in Mk4 coaches, so there arent any past 125 (I have MK3) 442s do 100mph, the 4ceps only did 90 and ended up making the HSTs wait at signals. The 90s are good for acceleration as they are hugely powerful. The 2-Carriage 442s do 0 - 100 mph in about 2 seconds over 3 or 4 45 degree track pieces. They are so fast it is sick (they weigh barely anything and have a huge power - weight ratio (better than 2 HSTs without carriages)
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