One way road in OpenTTD
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- Kosov_1986
- Traffic Manager
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- Joined: 01 May 2006 14:37
- Location: Pecs, Hungary
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Does the oneway roads affect trams?
(Maybe it is a stupid question at all)
Thankd for the answer if some of you will do that
(Maybe it is a stupid question at all)
Thankd for the answer if some of you will do that
Kosov from the depths of East Europe!
My English isn't good but i never use translating programs
I had a Chinese gf, for 3 days, now she's in Germany because she studies there... she was my first serious gf.
Minibus topic, (Renault-Ikarus 546 released by wyctor) http://www.tt-forums.net/viewtopic.php?t=25662
Ikarus buses from all around the world! http://www.tt-forums.net/viewtopic.php?t=26985
My English isn't good but i never use translating programs

I had a Chinese gf, for 3 days, now she's in Germany because she studies there... she was my first serious gf.
Minibus topic, (Renault-Ikarus 546 released by wyctor) http://www.tt-forums.net/viewtopic.php?t=25662
Ikarus buses from all around the world! http://www.tt-forums.net/viewtopic.php?t=26985
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- Tycoon
- Posts: 11501
- Joined: 20 Sep 2004 22:45
IT'S OVER NINE THOUSAAAAAAAAAAND!
True.
Didn't Sac had a few TTDP screenies with something that simulated highways?
Jasper, I hope you are statisfied now. (Never tought someone really would do anything for highways in TT...)

Didn't Sac had a few TTDP screenies with something that simulated highways?
Jasper, I hope you are statisfied now. (Never tought someone really would do anything for highways in TT...)
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- Engineer
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- Location: Bloomington, Indiana
- kilo.dollar
- Traffic Manager
- Posts: 161
- Joined: 02 Jul 2007 08:45
- Location: Harare
Frm what I remember when TTDP got them, TTD treats any road that isn't straight as a junction. So corners and one way roads are junctions. I'm not sure if that is the case with OpenTTD.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
In OpenTTD, only straight road pieces can have one way arrows, that excludes bends and intersections; but you don't need one way arrows on every tile. On a long winding road only the very first and very last tile needs arrows and the entire road is one way. If you have intersections along that road, put arrows near the intersections, so that vehicles cannot enter the one way road against the flow of traffic.
Look at the arrows as 'Do-Not-Enter' signs at the pointy end and your one way road system functions.
Look at the arrows as 'Do-Not-Enter' signs at the pointy end and your one way road system functions.
- kilo.dollar
- Traffic Manager
- Posts: 161
- Joined: 02 Jul 2007 08:45
- Location: Harare
what trams are that?OzTransLtd wrote:In OpenTTD, only straight road pieces can have one way arrows, that excludes bends and intersections; but you don't need one way arrows on every tile. On a long winding road only the very first and very last tile needs arrows and the entire road is one way. If you have intersections along that road, put arrows near the intersections, so that vehicles cannot enter the one way road against the flow of traffic.
Look at the arrows as 'Do-Not-Enter' signs at the pointy end and your one way road system functions.
That's Stevenh's Japan Tram Set. You can download hirotram.grf here: http://www.tt-forums.net/viewtopic.php?p=491685#491685
Re: One way road in OpenTTD
oh ... well ... that tramset seems rather buggy... all vehicles come out in 1920(or 21?) and when u get to 2k you cant buy any of them anymore
Re: One way road in OpenTTD
If you read through the thread you will find an updated version somewhere... or maybe its on his website. Either way, its somewhere. And its a great set 

- MHTransport
- Engineer
- Posts: 97
- Joined: 25 Mar 2004 00:32
Re: One way road in OpenTTD
IMHO the road is too small to easily distinguish between the arrows. So I thought I would make a 1 sided arrow to show that possibility. Compare the arrows in the accompanying mock-up. ie ___\ vs ---->
But I think it would be simpler to paint a strip across the road to indicated no entry.
I'm a programmer not an artist so please excuse the poor visuals.
But I think it would be simpler to paint a strip across the road to indicated no entry.
I'm a programmer not an artist so please excuse the poor visuals.
- Attachments
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- one sided one way arrow
- one-way.png (5.22 KiB) Viewed 3193 times
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- one sided with a strip
- one-way-strip.png (5.27 KiB) Viewed 3193 times
- MHTransport
- Engineer
- Posts: 97
- Joined: 25 Mar 2004 00:32
Re: One way road in OpenTTD
Actually looking at the shot again. A single unbroken white line indicates the places to stop when reaching the intersection. Perhaps a broken white line could indicate no entry but not a stop sign.
Anyway, in au we use a red polymer (white lines) to indicate bus lanes/roads. Buses and taxis are the only ones allowed to use these roads. Like the southbound approach to the Harbour Bridge http://maps.google.com.au/maps?f=q&hl=e ... &z=19&om=1
They are often used to generated a big RORO bus statition. Like Eddy Avenue @ Central, Hay Market, Sydney. NSW AU, http://maps.google.com.au/maps?f=q&hl=e ... &z=19&om=1
Can some one with some graphic talent make me a grf of a red road; so I can try and code 'transitways'.
Another colour could be used for trucks roads.
And a yellow/pink brick cobbled road could be used for no-entry pedestrian malls. Which would be built by towns and receive passengers and goods. This is Pitt St Mall, Sydney; with Centerpoint tower and the bus lane on the one way Castlereigh St
http://maps.google.com.au/maps?f=q&hl=e ... &z=19&om=1
The mall is not as visible in Newcastle because it's a darker brick. (Yes that is Newcastle Terminus and a Ferry Warf; the ferry is North on the other side of the river.)
http://maps.google.com.au/maps?f=q&hl=e ... &z=18&om=1
The Queenslanders don't color their pavement like this station at the Gabba in Brisbane.
http://maps.google.com.au/maps?f=q&hl=e ... &z=18&om=1
Anyway, in au we use a red polymer (white lines) to indicate bus lanes/roads. Buses and taxis are the only ones allowed to use these roads. Like the southbound approach to the Harbour Bridge http://maps.google.com.au/maps?f=q&hl=e ... &z=19&om=1
They are often used to generated a big RORO bus statition. Like Eddy Avenue @ Central, Hay Market, Sydney. NSW AU, http://maps.google.com.au/maps?f=q&hl=e ... &z=19&om=1
Can some one with some graphic talent make me a grf of a red road; so I can try and code 'transitways'.
Another colour could be used for trucks roads.
And a yellow/pink brick cobbled road could be used for no-entry pedestrian malls. Which would be built by towns and receive passengers and goods. This is Pitt St Mall, Sydney; with Centerpoint tower and the bus lane on the one way Castlereigh St
http://maps.google.com.au/maps?f=q&hl=e ... &z=19&om=1
The mall is not as visible in Newcastle because it's a darker brick. (Yes that is Newcastle Terminus and a Ferry Warf; the ferry is North on the other side of the river.)
http://maps.google.com.au/maps?f=q&hl=e ... &z=18&om=1
The Queenslanders don't color their pavement like this station at the Gabba in Brisbane.
http://maps.google.com.au/maps?f=q&hl=e ... &z=18&om=1
Re: One way road in OpenTTD
All your suggestions are very nice ... but one way graphics only have 1 single sprite for each direction, so it would be very difficult, if not impossible, to do what you suggest. At intersections and corners you cannot have any arrows (OpenTTD only, TTDPatch will allow you to place one way arrows at intersections, but not corners). At intersections they wouldn't look good anyway, because only 1 sprite would be available, the same as used on straight road tiles.MHTransport wrote: ... special roads ...
The road system, as a whole, only has 3 road types; i.e. city roads, urban roads and urban roads above snowline. An extended road system would be required for special roads, like yours.
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- Engineer
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- Location: Bloomington, Indiana
Re: One way road in OpenTTD
Can you post the picture please?
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- Engineer
- Posts: 55
- Joined: 09 Mar 2007 23:10
- Location: Bloomington, Indiana
Re: One way road in OpenTTD
OzTransLtd wrote:All your suggestions are very nice ... but one way graphics only have 1 single sprite for each direction, so it would be very difficult, if not impossible, to do what you suggest. At intersections and corners you cannot have any arrows (OpenTTD only, TTDPatch will allow you to place one way arrows at intersections, but not corners). At intersections they wouldn't look good anyway, because only 1 sprite would be available, the same as used on straight road tiles.MHTransport wrote: ... special roads ...
The road system, as a whole, only has 3 road types; i.e. city roads, urban roads and urban roads above snowline. An extended road system would be required for special roads, like yours.
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