Zimmlocks creations develoment thread

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krtaylor
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Post by krtaylor »

No, there are tons of cathedrals in Latin American countries.

They have rather a different architectural style though.

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Post by Csaboka »

I stand corrected, then. My point still stads, though: this cathedral would look silly in tropic, so it's better if it's disabled.
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Post by krtaylor »

Yes, agreed, temporarily; hopefully someone will draw a proper Latin American-style cathedral to take its place.
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Post by Zimmlock »

Aegir wrote:So I'll wait for Zimmlocks re-approval before releasing anything and treading on his toes.
Good work Aegir, you have my blessing, but i agree with Csaboka that "this cathedral does not fit in this climate".
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Post by Aegir »

Zimmlock wrote:
Aegir wrote:So I'll wait for Zimmlocks re-approval before releasing anything and treading on his toes.
Good work Aegir, you have my blessing, but i agree with Csaboka that "this cathedral does not fit in this climate".
Cheers! I'll continue work then!
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Post by Zimmlock »

As you all know i had not much time this vacation period, but i was doing a little, made construction sites for the 20-50 big bank (bottom 4 to the right) a hotel for the 20-50 period (bottom left), construction sites for the endless flats and the 10-70 big bank building.
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Post by lifeblood »

Very nice! The hotel looks very classy.
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Post by krtaylor »

Oh, those are very nice indeed.
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Post by Hyronymus »

Very nice again, Zimmlock. Please define 'having not much time' though. I mean if you do this in a short period... :bow:
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Post by Purno »

Looks very nice indeed :!: keep up the good work.
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Post by Zimmlock »

the 20-50 version of the houses row.
(if i realy have time and inspiration i can do a 2 tile building with construction sites in one day)
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Post by Purno »

Looks nice.
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Post by Aegir »

Took me long enough, but here it is, TTRS2 Climate Mod. Just a modification of how buildings are placed, both in time, and in what climates/zones.

Now please, ANY BUG REPORTS ARE TO BE DIRECTED AT ME UNLESS THE BUG IS APPARENT IN BOTH THE ORIGINAL TTRS2 AND MY MODIFICATION! No bugging Csaba about booboos I made...

Source availible on request.

Zimmlock, I included your original readme. Aswell the grf uses the same id, and I changed the name slightly (Appended the ' - Climate Mod' to the title, and added my name to the bottom of the description)
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Post by Zimmlock »

@ Aegir, good work :D

I am bussy now with some new roads for the towns to appear after 1970,
i can just show a pre-preview, i know Hyronymus is bussy with a new road set as well, so my roads ll not be a new road set, but would like to merge them with TTRSv3 and a parameter so they can be turned off.
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Post by Csaboka »

Zimmlock wrote:I am bussy now with some new roads for the towns to appear after 1970,
I'm sorry but it can't be implemented that way. They are either there from the beginning or they won't appear at all.
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Post by Zimmlock »

Csaboka wrote:
Zimmlock wrote:I am bussy now with some new roads for the towns to appear after 1970,
I'm sorry but it can't be implemented that way. They are either there from the beginning or they won't appear at all.
Ah, didnt know this, but is it possible to have a small road set for the "old" times? and this one, so use one set untill 1970 and this one from 1970?
And are they override by a road grf?
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Post by Purno »

Zimmlock wrote:Image
Wow, I like them. Especially the tunnels :!:
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Post by wallyweb »

Really really nice!
Like Purno said, the tunnels are especially so.
I also like those pedestrian crossings.
If you have to release them separate from TTRSV3, maybe we could get them sooner?
Suggestion ... traffic lights at the intersections.
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Post by Wile E. Coyote »

WOW!!! It's great, all of this!!! :D
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Post by cornelius »

Yes the tunnels are fantastic!

You could offer two different road sets, but it would be down to the user to change over the grf at the appropriate time.
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