Tropic Refurbishment Set: v0.3c RELEASED!!

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
lifeblood
President
President
Posts: 931
Joined: 27 Apr 2005 22:44

Tropic Refurbishment Set: v0.3c RELEASED!!

Post by lifeblood »

Hello,

This is the new thread1 for the Tropic Refurbishment Set. Drawn by uzurpator, and initially coded by PikkaBird, the set is now under my trusteeship, and the remainder will be coded by Death. :D

THE MOST CURRENT RELEASE IS ATTACHED TO THIS POST

1: see the old thread here: http://www.tt-forums.net/viewtopic.php?t=19435&start=0
Attachments
troprs.zip
DOS
(153.38 KiB) Downloaded 1005 times
troprsw.zip
WIN
(153.38 KiB) Downloaded 3815 times
Last edited by lifeblood on 20 Jul 2007 12:57, edited 9 times in total.
User avatar
lobster
Tycoon
Tycoon
Posts: 5667
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

brilliant set. [/mode="spam"]
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
User avatar
lifeblood
President
President
Posts: 931
Joined: 27 Apr 2005 22:44

Post by lifeblood »

Death has agreed to finish this one off. :D

No, it's not dying, rather Death is going to code it.
User avatar
uzurpator
Transport Empire Moderator
Transport Empire Moderator
Posts: 2178
Joined: 10 Jan 2003 12:21
Location: Katowice, Poland

Post by uzurpator »

I'm SO looking forward for this :)
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

uzurpator wrote:I'm SO looking forward for this :)
Welcome to the bleachers with the rest of us. :wink:
User avatar
Death
Tycoon
Tycoon
Posts: 992
Joined: 02 Aug 2005 13:00
Location: Jerusalem, Israel

Post by Death »

OK, Here's the grf with the new trains (See below).
But before I add this s*** to the main set I have to know some things:
  • First of all, did I code it correctly (i.e. is there any mistake)?
  • the CT60 can transport only mail and passengers. Does it matter what type of passengers car or express car is added (there are 5 types of cars for each cargo)?
  • I saw in the main set that each locomotive have the line "suitable for: ... " in the purchase window, but this line doesn't make any sense 'cause you can attatch any car\van to the locomotive. is it should be like this?
Last edited by Death on 27 Apr 2007 11:18, edited 1 time in total.
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5601
Joined: 13 Sep 2004 13:21
Location: The Moon

Post by PikkaBird »

Death wrote:[*] I saw in the main set that each locomotive have the line "suitable for: ... " in the purchase window, but this line doesn't make any sense 'cause you can attatch any car\van to the locomotive. is it should be like this?
The "suitable for" line is a suggestion (based on speed, TE, real-life use etc), rather than a limiting factor. It's there for people who want to use the locomotives realistically, but if they don't I don't think we should stop them using them for whatever they like. :)

The only exception to this is things like EMUs, which would have different couplers etc in real life which prevent them from hauling normal wagons.
User avatar
Death
Tycoon
Tycoon
Posts: 992
Joined: 02 Aug 2005 13:00
Location: Jerusalem, Israel

Post by Death »

Oops... I've just noticed that I did a mistake with the articulated engines,
so I upload a new version (see the last post).
ISA wrote:Good work Death!!! You are on big coding machine!
PikkaBird wrote:The "suitable for" line is a suggestion (based on speed, TE, real-life use etc), rather than a limiting factor. It's there for people who want to use the locomotives realistically, but if they don't I don't think we should stop them using them for whatever they like. :)

The only exception to this is things like EMUs, which would have different couplers etc in real life which prevent them from hauling normal wagons.
Thanks guys. the main set will be updated very soon.
User avatar
Death
Tycoon
Tycoon
Posts: 992
Joined: 02 Aug 2005 13:00
Location: Jerusalem, Israel

Post by Death »

Here we go...

////FILES ARE DELETED////
(download the grf from the first post)
Last edited by Death on 17 Jul 2007 07:27, edited 3 times in total.
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5601
Joined: 13 Sep 2004 13:21
Location: The Moon

Post by PikkaBird »

You might want to look at the spelling of "Diesel" in some of those locomotive names. ;)
User avatar
Death
Tycoon
Tycoon
Posts: 992
Joined: 02 Aug 2005 13:00
Location: Jerusalem, Israel

Post by Death »

Updated.
User avatar
uzurpator
Transport Empire Moderator
Transport Empire Moderator
Posts: 2178
Joined: 10 Jan 2003 12:21
Location: Katowice, Poland

Post by uzurpator »

O - I'll take a closer look today.

But from the first glimpse - the color-coded boxcars are not in, just futuristic locos. :)

EDIT: OFC this is lifebloods domain, so he has to decide if he wants them or not :)
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
User avatar
lifeblood
President
President
Posts: 931
Joined: 27 Apr 2005 22:44

Post by lifeblood »

Sorry! I've been busy the last few days and didn't get a chance to update this thread.

Death: nice work with the engines. This set is more complete now! Uzurpator is correct in that there are more sprites waiting to be coded, basically passenger and freight cars. If you are interested...

Uzurpator: I figured coding the rest of the engines was top priority, the cars are secondary. I also figured it was easy to attract a coder if the project wasn't too large. :wink:

Also, who is maintaining the GRFCrawler entry for this set?
User avatar
uzurpator
Transport Empire Moderator
Transport Empire Moderator
Posts: 2178
Joined: 10 Jan 2003 12:21
Location: Katowice, Poland

Post by uzurpator »

blah - you of course :)

Bugs I found so far:

Running costs are bonked abit - WAG10 costs something like $10k to run, while WAG6c costs whopping 60k
RMd55 has no capacity - should be 55 pass and 15 mail
And a bug that I am guilty of - some locomotives have no stock to pull at their rated speed (the 225 kmh african loco comes to mind).
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
User avatar
Death
Tycoon
Tycoon
Posts: 992
Joined: 02 Aug 2005 13:00
Location: Jerusalem, Israel

Post by Death »

  • uzurpator wrote:Running costs are bonked abit - WAG10 costs something like $10k to run, while WAG6c costs whopping 60k
    So how it should be?
  • uzurpator wrote:And a bug that I am guilty of - some locomotives have no stock to pull at their rated speed (the 225 kmh african loco comes to mind).
    Do you mean WAM-12? How it should be?

    I'm abit confused... :?
User avatar
uzurpator
Transport Empire Moderator
Transport Empire Moderator
Posts: 2178
Joined: 10 Jan 2003 12:21
Location: Katowice, Poland

Post by uzurpator »

1. You should get an XLS from lifeblood detailing all the changes and tweaks from 1.0 to 2.0.

2. WAM'12' and 'Masai' has top speed of 225/250 kmh (respectively), and that is OK. But there are no psgr cars that can run at that speed since certain uzurpator didn't include them (shame on the moron). I'll provide them tomorrow.

EDIT: The xls has new running cost scheme for all locomotives. Also there was a proposition to make a parameter that will set running costs to
- low (half of the xls values)
- normal
- high (2x the xls)
- horrible rape (4x of the xls)

EDIT2: lifeblood - once you edit the grfcrawler I will raze down the old website. Tis bes thy set afterall :)
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
User avatar
lifeblood
President
President
Posts: 931
Joined: 27 Apr 2005 22:44

Post by lifeblood »

I can't edit your GRFCrawler entry. So, delete yours, and I'll add my own. Also, I supplied Death with all the info from XLS for the locomotives he was coding.
User avatar
Death
Tycoon
Tycoon
Posts: 992
Joined: 02 Aug 2005 13:00
Location: Jerusalem, Israel

Post by Death »

uzurpator wrote:1. You should get an XLS from lifeblood detailing all the changes and tweaks from 1.0 to 2.0.
I've had it already. first of all WAG-6C is not one of the new locomotives that I coded.
And WAG-10 have about $15,000 running-cost according to the .xls (If it correct). is this what you're talking about? 'Cause it doesn't really change the WAG-6C's "whopping"...
unzurpator wrote:EDIT: The xls has new running cost scheme for all locomotives.
Amm... could you guys let me see the updated .xls please?
User avatar
lifeblood
President
President
Posts: 931
Joined: 27 Apr 2005 22:44

Post by lifeblood »

Death, here you go. This is what uzurpator sent me (it's a little disorganised).
Attachments
vehs.xls
(54.5 KiB) Downloaded 778 times
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Bing [Bot] and 9 guests