Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.
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wallyweb
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by wallyweb » 06 Jul 2005 22:00
Csaboka wrote: wallyweb wrote: Now I know why the steel mill doesn't work in the tropics.
BTW, this may change sometime soon. Mek sent me his work on newcargos yesterday, I'm working on it since then. It's currently unplayable, but I think it will start working in one or two week's time.
Does that mean no cold fusion power plant in the future?
Born Acorn
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by Born Acorn » 07 Jul 2005 14:59
Ok, so my new oil power plant has progressed somewhat, and now features windows! Excuse the small graphical errors but its a quick C+P.
All I need to do now is tidy up the electrical parts and texture the building.
Attachments
power.PNG (14.65 KiB) Viewed 6951 times
Purno
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by Purno » 07 Jul 2005 15:14
Looks cool. But perhaps at a sign at the fence and the roof is a bit empty, IMO.
Born Acorn
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by Born Acorn » 07 Jul 2005 15:53
Purno wrote: Looks cool. But perhaps at a sign at the fence and the roof is a bit empty, IMO.
Im planning on ventilators and skylights etc for the roof.
Hyronymus
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by Hyronymus » 07 Jul 2005 15:58
I agree with Purno and once you left the C+P fase you might want to add some shadows
. This building makes some interesting company colouring too I think.
Purno
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by Purno » 07 Jul 2005 16:23
The walls of the building could use some more texture, IMO.
Born Acorn
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by Born Acorn » 07 Jul 2005 16:51
Ok. Ive been messing around some more and re-jigged it some.
This one or the previous one?
Attachments
power.PNG (12.31 KiB) Viewed 6914 times
powermock.PNG (82.01 KiB) Viewed 6906 times
Last edited by
Born Acorn on 07 Jul 2005 16:57, edited 1 time in total.
AndersI
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by AndersI » 07 Jul 2005 16:55
I think the cooling towers are too low compared to the building roof. Shouldn't they be the highest part of the complex?
Born Acorn
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by Born Acorn » 07 Jul 2005 16:59
I tried that, but then they would look scraggy and thin.
Hyronymus
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by Hyronymus » 07 Jul 2005 16:59
The coal power plant has a more fitting size perhaps but then you can hardly fit 2 in I guess. The roof looks nicer, definetly. Will you make the lot 'connectable' to roads?
Born Acorn
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by Born Acorn » 07 Jul 2005 17:01
I won't put any roads on the lot as I seem to get complaints whenever thats done, but you or anyone can put roads up to the road vehicle doors there.
Purno
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by Purno » 07 Jul 2005 17:48
It's pretty big ...
and the walls could use some texturing.
Born Acorn
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by Born Acorn » 07 Jul 2005 20:57
Im working on the walls, but Generator Halls are pretrty big
DanMacK
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by DanMacK » 07 Jul 2005 21:00
I'd say the first one, although it's a very close decision. Once we get some detail and texture, it'll be perfect
wallyweb
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by wallyweb » 08 Jul 2005 00:24
That setting in the town really makes it look good. Texture the walls (brick?) and make sure the doors fit the size of a road and I'd say its good to go. Nice work!
PS -- Where did the fence go? Gotta have the fence!
G-Klav
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by G-Klav » 08 Jul 2005 13:13
I agree with wallyweb
Are you going to re-make the coal-powerplant too?
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Born Acorn
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by Born Acorn » 09 Jul 2005 12:28
Im almost done on wall texturing and the fence will be back.
Attachments
powermock2.PNG (106.62 KiB) Viewed 6651 times
power2.PNG (14.39 KiB) Viewed 6651 times
wallyweb
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by wallyweb » 09 Jul 2005 12:46
Fantastic!
If you do another screenie, start a couple of roads off the road tiles near the doors like the one that currently goes in the other direction, It looks like it will fit but it would be nice to see the effect.
PS - make the doors a px or two taller? In case we want to build a station platform in front of them?
Aegir
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by Aegir » 09 Jul 2005 13:35
That is brilliant Born, absolutly bloody brilliant.
You're certainly getting much better with the industries, your first ones were so plain, but this is excellent. Now you just gotta make sure that everything you draw from now on is atleast that good.
.
Born Acorn
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by Born Acorn » 09 Jul 2005 14:27
Here are the sprites.
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powerplant.PNG (19.51 KiB) Viewed 6615 times
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