I'd really like to see my new station (which still should be finished by BA) and the overpass I drew be placed at the website, so they won't be forgotten.krtaylor wrote:I'd really like to be able to update the website.
"Project Generic Stations" Thread
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Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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Sure! I would love to see itGeo.c Ghost wrote:May i have a try?

BTW, what's the standard platforms used by this set?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Purno, there are no standard platforms as such, just make sure they stick to either the 1px high flat ground level platforms, or the high, standard of 3px.
I encorage that people please use the 3px standard for most stations, 1px or 2px is fine.
Nothing higher than 3px though.
Now, next on the agenda:
This mainly came around because I realised that there were sprite sets to code, that I personally wouldnt use in-game. I like to keep an un-cluttered as possible station class list, and with the amount of stations to code, I was starting to get worried.
Oh, and yeah, Sanchimaru's stations and Jezulkim's stations are next on the list.
And Im alson considering a pgs-wayp .grf
.
I encorage that people please use the 3px standard for most stations, 1px or 2px is fine.
Nothing higher than 3px though.
Now, next on the agenda:
And now it shall begin. This will allow me to code without any regard to how many classes I use, what station graphics styles I like/dislike. Basicly, theres already pgs-bare, pgs-plat and pgs-stat. From now on, instead of just one pgs-stat, it will be replaced by individual .grf's for each class. Suburban will be in one, Freight in one, and so and so forth.Aegir, spamming on #tycoon wrote:Aegir|GRFMaking | Im thinking Sanchimaru's harbor sprites are next on the agenda
Aegir|GRFMaking | Not sure about Jezulkim's stations
* Aegir|GRFMaking just came up with a brilliant idea...
* Aegir|GRFMaking cant believe he didnt think of this when he made the basic platforms and bare tracks .grf's....
Aegir|GRFMaking | Put each station class in a .grf... Make it modular....
* Aegir|GRFMaking grins wickedly
This mainly came around because I realised that there were sprite sets to code, that I personally wouldnt use in-game. I like to keep an un-cluttered as possible station class list, and with the amount of stations to code, I was starting to get worried.
Oh, and yeah, Sanchimaru's stations and Jezulkim's stations are next on the list.
And Im alson considering a pgs-wayp .grf

Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Sounds like a good idea to me. There are also certain stations that I don't like, and this will allow to use only the ones I want. Very good.Aegir wrote: ...bla bla bla ...
And now it shall begin. This will allow me to code without any regard to how many classes I use, what station graphics styles I like/dislike. Basicly, theres already pgs-bare, pgs-plat and pgs-stat. From now on, instead of just one pgs-stat, it will be replaced by individual .grf's for each class. Suburban will be in one, Freight in one, and so and so forth.
This mainly came around because I realised that there were sprite sets to code, that I personally wouldnt use in-game. I like to keep an un-cluttered as possible station class list, and with the amount of stations to code, I was starting to get worried.
Oh, and yeah, Sanchimaru's stations and Jezulkim's stations are next on the list.
And Im alson considering a pgs-wayp .grf.
I'm looking so forward to Sanchimarus Harbor station, and getting Jezulkims goods sheds back.
I also like your last point. I would love to use just normal Track graphics as a waypoint, and something like a little power-box on the side or something like that.
Can't wait for the next release. Thanks mate.
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*** Visit my transport related pictures on Flickr ***
Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch
"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
Thanks, Im glad you like it.The Irish wrote:Sounds like a good idea to me. There are also certain stations that I don't like, and this will allow to use only the ones I want. Very good.Aegir wrote: ...bla bla bla ...
And now it shall begin. This will allow me to code without any regard to how many classes I use, what station graphics styles I like/dislike. Basicly, theres already pgs-bare, pgs-plat and pgs-stat. From now on, instead of just one pgs-stat, it will be replaced by individual .grf's for each class. Suburban will be in one, Freight in one, and so and so forth.
This mainly came around because I realised that there were sprite sets to code, that I personally wouldnt use in-game. I like to keep an un-cluttered as possible station class list, and with the amount of stations to code, I was starting to get worried.
Oh, and yeah, Sanchimaru's stations and Jezulkim's stations are next on the list.
And Im alson considering a pgs-wayp .grf.
I'm looking so forward to Sanchimarus Harbor station, and getting Jezulkims goods sheds back.
I also like your last point. I would love to use just normal Track graphics as a waypoint, and something like a little power-box on the side or something like that.
Can't wait for the next release. Thanks mate.
About Jezulkims sheds, well, they're broken, they dont tile correctly, and the platforms they use dont fit in with other things really.
What I meant by Jezulkims stations however, was the 'yellow' station he did, the chicken-wire mesh one.
I think though that with some alterations, and the platforms swapped out for other ones, that the sheds can be brought back. Ill have to tinker with the dimensions, some of the artists, *Aegir glares at Born Acorn*, have the occasional accidents regarding tile dimensions.
Speaking of Born Acorn, WHAT WERE YOU THINKING? THOSE DEAD END TILES OF YOURS ARENT EVEN CORRECT SIZE! COMPARE YOUR STUFF AGAINST TTD TILES FIRST! PLEASE!!! Ehehm. Sorry for shouting, but I spent a good portion of this morning fixing the dimensions on just one sprite, I haven't dont the other four.
Now, krtaylor, I know you really want to get the documentation done, but well, so do I. But that will have to wait till 1.2 is done and ready for a full release. The whole point behind doing pre builds is so that each tick on the version number is meaningfull. And when I get to do the readme/site, I want to do a damn good job of it, because I'll be putting a very polished version on my website.
Now, next item for discussion is the GRF ID's, this will be a major pinch of salt in everyones wounds when the crossover to pre3 happens, not only will the grf names change, and some be split up, but the GRFID's will also change. This will be the system:
45.52.{type}.{id}
First two, are 45 and 52, those are for my initals, R.E.
The third will denote the type, 0 for core station sets, 1 for extra .grf's such as waypoints and platforms, and bare tiles. This may change around as the whole set grows.
The final will denote individual .grfs.
Heheh, I got some of the ideas for the GRFID's after having to read up a fair bit about IP addressing for Cisco CCNA1. Hopefully this system will clear up confusion, after everyone gets over the bouts of confusion when 1.3 comes out and all their saves get fubar'ed.
Yes yes, there will be hassles upgrading to pre3, just to make it up, Ill probably even go easy on the people who whinge to me with bug-reports

Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
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Aegir, do you mind if I post my hacked version of pgs-barew.grf? Basically it's a very much rewritten version, with fixes so that snow and desert work correctly and also so that trains can't enter the bare tiles.
US Train Set v0.87.1 now released: http://www.tt-forums.net/viewtopic.php?t=8754
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
Oracle... That sounds awesome! I for one would love to see it... 4 square long local platforms and 6 square long through platforms... Hmmmm
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
I couldnt care less, but well, Im already working on the snow and desert tiles, and I've already coded the non-passing tiles.Oracle wrote:Aegir, do you mind if I post my hacked version of pgs-barew.grf? Basically it's a very much rewritten version, with fixes so that snow and desert work correctly and also so that trains can't enter the bare tiles.
Go ahead though, it could be a couple of days to a week before pre3 is out with my changes.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
whoah, more stations, or better. or both. your plans sound good. and i'll advice Oz to start dinking again since i'm drunk and it's quite awesome-
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

<orudge> make love to me while I surf, dear lobster

<orudge> make love to me while I surf, dear lobster
No advisment needed, Astath. I'm off for a short break down to Cape Cod, where there will be PLENTY of booze, and college girls, and, who knows, maybe cops and fire trucks will be involved if we get way out of hand! 
Cheers!

Cheers!
Arguments from authority carry little weight (in science there are no "authorities"). - Dr. Carl Sagan. "The Demon Haunted World"




Here's my bare tiles file, as promised. (It's both Windows and DOS, as it contains no graphics.) Hopefully it will work fine...
- Attachments
-
- pgs-barew.grf
- (485 Bytes) Downloaded 286 times
US Train Set v0.87.1 now released: http://www.tt-forums.net/viewtopic.php?t=8754
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
Any progress on this?Geo.c Ghost wrote:I remember Purno's posting this:May i have a try?Purno wrote:I design some modern station roofing, but I don't have the talents to texture it. Would someone else like to finish it (add / view, texture it, add details)?
(Platform size is based upon Born_Acorn's platforms)
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
sorry. i havnt actually got round to doing itPurno wrote:Any progress on this?Geo.c Ghost wrote:I remember Purno's posting this:May i have a try?Purno wrote:I design some modern station roofing, but I don't have the talents to texture it. Would someone else like to finish it (add / view, texture it, add details)?
(Platform size is based upon Born_Acorn's platforms)

I shall today/tonight if i have time

Ok, to be honest, i give up!Purno wrote:Any progress on this?Geo.c Ghost wrote:I remember Purno's posting this:May i have a try?Purno wrote:I design some modern station roofing, but I don't have the talents to texture it. Would someone else like to finish it (add / view, texture it, add details)?
(Platform size is based upon Born_Acorn's platforms)


you lazy bum!
ah, it doesn't really matter, as long as the (Purno's) base's available.

ah, it doesn't really matter, as long as the (Purno's) base's available.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

<orudge> make love to me while I surf, dear lobster

<orudge> make love to me while I surf, dear lobster
It does matter. If nobody finishes it, my station will never get included in the set. That also includes my previous station AND my overpass...astath wrote:you lazy bum!![]()
ah, it doesn't really matter, as long as the (Purno's) base's available.
It seems everything I drew for this set doesn't get includes, which sort of work demotivative. (if that's correct English)
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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