German road vehicle set [WIP, first version released]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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kamnet
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Re: German road vehicle set [WIP, first version released]

Post by kamnet »

Uwe wrote: 13 Mar 2025 20:10 Note that v0.3 alpha 20 works also in latest OTTD (older versions do not work correctly anymore due to changes in cargo translation table support) and should now also play nicely with other road vehicle/tram NewGRFs. However, there is a known issue with offsets for articulated vehicles. I am working on that.
Bananas release coming soon, maybe?
Uwe
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Re: German road vehicle set [WIP, first version released]

Post by Uwe »

I wouldn't hold my breath for that. Right now I'm still fixing issues related to the codebase being ancient. By now, several choices I made back then are obsolete and can be done in much better ways, so that'll amount to basically rewriting the code for all vehicles that are in the set so far. But yes, eventually it'll probably go Bananas - or maybe I do ;-)
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Emperor Jake
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Re: German road vehicle set [WIP, first version released]

Post by Emperor Jake »

It's great to see some progress on this set again, love the new variants and autorefit :D

Please consider adding a parameter to increase the truck capacities, they may be realistic now but they're tiny and unplayable compared to e.g. Road Hog or eGRVTS.
Uwe
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Re: German road vehicle set [WIP, first version released]

Post by Uwe »

Hi all,

over the last few weeks I was busy setting up a GitHub repository for the set. The latest version can now be retrieved from there, feature requests and bugs can be reported as GitHub issues. If anyone is interested to provide support (e.g. translations), feel free to do so as well.
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Re: German road vehicle set [WIP, first version released]

Post by TTDFanDNUA »

Hi Uwe,

Do you have plans to add delivery vans like (MB Sprinter, VW Caddy, City Street scooter etc) in this set?
Uwe
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Re: German road vehicle set [WIP, first version released]

Post by Uwe »

I'm not planning to incorporate any such small vehicle. I don't really see a use-case for them, especially late in the game, when all you need is capacity. Still, if anyone can make a compelling case for including such vehicles and provides the graphics, I might be inclined to change my mind.
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